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View Full Version : [POLL] What vg_fov value you prefer


ieti
08-07-2012, 03:14 PM
I want to copy a poll from spanish section to see what english part of forum thinks... :thumb:

_Emin_
08-07-2012, 03:25 PM
100. but never zoomed out at max tho.

71175
08-07-2012, 03:25 PM
120 and max zoom <3

pieceofmeat
08-07-2012, 03:28 PM
Interesting indeed, but I dont think you will get a reliable answer out of this poll.

Basically all that changed the vg_fov is on the war path, while most that used default values could care less.

Psynocide
08-07-2012, 03:30 PM
45.
Because I'm lazy and I also don't want to feel as if I'm playing LoL or something equally terrible.

Ashnurazg
08-07-2012, 03:31 PM
60, the best value for my display. But I think NGD limited it to 45 (default value) - 75 is a good value, too. :wink:

It's not limited to 45, doesn't it?

jarnoob
08-07-2012, 05:27 PM
75, because the game is unplayable with default 45 at 1024x768

Kitsuni
08-07-2012, 06:52 PM
I always used 70-75 myself.

esp_tupac
08-07-2012, 07:35 PM
I use 800x600 so I need a large fov to see more. Anything between 70 to 100 I can live with but definitely not 45.

Brother-brian
08-08-2012, 02:00 AM
It should totally be player-adjustable from 0 to 100 or more. Players that feel disadvantaged because they play with lower fov should INCREASE IT.

That is just as silly as complaining that he-she is at a disadvantage because they don't choose to skill a certain spell, and then suffer the consequences (i.e. barbs kill my lock too quickly because I don't skill Energy Barrier).

ironskin
08-08-2012, 02:30 AM
Since the last update we can't change Fov anymore as I've noticed...
All due to this amazing crew! :D

http://i.imgur.com/WgVpt.jpg

Lekarz
08-08-2012, 07:37 AM
Russian hackers will find a way...
"vg_fov = 45.000000" it's still there...

byakurai
08-08-2012, 08:01 AM
As i said in spanish forum, 70-79 is the best

LittleHomer
08-08-2012, 08:19 AM
please NGD ... destroy the Game, but don't take us the zoom away :(

esp_tupac
08-08-2012, 09:30 AM
NGD, this is a mistake to fix vg_fov to 45. And here is the solid proof !
http://www.youtube.com/watch?v=i2QDRFRv8ao&feature=plcp

Your justification for changing FOV to 45 is flawed and I got the proof for it.
Please NGD! you are killing me with every fucking update you get !!! This is the worst of all......

ieti
08-08-2012, 09:45 AM
+100000000000000000 Hepha!

This clearly shows the disadvantages of limited vg_fov. Especially for ranged classes. I feel uncomfortable even grinding, because i can not see all mobs around...

Sigh...why we need to play RO as "intended". Same as shoot_on_move, and cast_on_move. Not intended???

Guys this features you remove one by one are the main fun of your game!

--

You must spread some Reputation around before giving it to esptupac again.

pauluzz
08-08-2012, 10:01 AM
hmm.. always played on 45 and low resolution...

Maybe instead of removing it. NGD should make it more accesible for players by putting it in game options or smting. That should ballance things as well.

esp_tupac
08-08-2012, 01:47 PM
http://regnumonlinegame.com/forum/showthread.php?t=91167&page=5
This is the spanish poll on vg_fov. solid statistics!

bois
08-08-2012, 02:01 PM
Maybe instead of removing it. NGD should make it more accesible for players by putting it in game options or smting. That should ballance things as well.

Agree with that opinion. If any part of game.cfg file is to be modified, it should be transparent and documented by NGD. Also it should be incorporated via modification dialog boxes. Players who test on Amun and like certain settings should lobby NGD to add them in future patches officially. I have suggested stuff in the past and some do eventually come to the game. It takes about 18 months but they do come.

Anything else gives the technologically astute and informed an advantage. A non-transparent advantage. Forum posts by knowledgeable players is not documentation.

I have always played the game as intended aka NGD stock settings so I can't vote.

While I do understand the sentiments of certain players and respect their opinions, I cannot be a fan of obscure settings that offer perks to the ones in the know while leaving out the unwashed masses. Many do not frequent these forums.

ieti
08-08-2012, 02:11 PM
This can be solution too. Just see what are most used vg_fov distances from the polls. Increase max zoom level to this distance.

This way everyone can decide if he wants smaller or bigger zoom just with rotating his mouse wheel.

Simple and effective. Everyone happy.

71175
08-08-2012, 02:21 PM
Just see what are most used vg_fov distances from the polls. Increase max zoom level to this distance.
Everyone happy.

Most popular is less than 100 i need more than 110. Not everyone :)

Ashnurazg
08-08-2012, 03:26 PM
[translated]The fact that you could modify a configuration file and get a slight advantage is a mistake that was corrected.
A mistake, seriously? That's a great feature, not a mistake! :facepalm3:
Regnum has greater problems with "advantages" than the fov. :thumb_down:
It's a slight advantage, but not that enormous advantage.


For example equipment and equipment improvements that have been bought with Xim is a enormous advantage. Consequently remove all that stuff!


Hey, guys reenable to change the field of view in the next hotfix, 45 is too less!

I play nearly for 2 years (included some long pauses) with fov 60.
With fov 45 Regnum is not a game for what I will buy Xim!

PS: It's not in the changelog, shame on you, NGD. Ask the community before changing it.

Eyfura
08-08-2012, 03:58 PM
Generally RO client customization is very poor compared to other mmo's I have played and now you limiting it even more. This is no way to go, instead you should make client more customizable.
Hope for once you would listen to customers, afterall, they pay your salary ;)

lunedor
08-08-2012, 04:02 PM
I nearly play regnum for 4 years, and have never modified or even searched to modify any parameter in any configuration file of this game, and it's playeable as it .

I let people who want to get a hidden advantage on others with their consciousness.

The observation of such people is probably the most important reason that keeps me playing RO, and this thread gives more information than any treatise of psychology :eguitar:

ieti
08-08-2012, 04:22 PM
I do not feel guilty in any way.

I do not think i cheated. It is just for the sake to play more comfortable and to be more effective and fun.

RO needs more improvements than restrictions. :thumb:

Zodar
08-08-2012, 04:35 PM
I'm sure a previous version (2 years+ ago?) of RO had a higher vg_fov setting, that was reduced for some reason. This was probably why people started messing with it in the first place.

Seher
08-08-2012, 04:36 PM
What about people playing with more than one monitor? Fov 45 with 3 monitors arranged 180° around you? Sure…

Ashnurazg
08-08-2012, 04:48 PM
I do not feel guilty in any way.

I do not think i cheated. It is just for the sake to play more comfortable and to be more effective and fun.

RO needs more improvements than restrictions. :thumb:
+1

For me as a computer science student it's normal to look into the config files and manipulate it, try different things out to get a better gameplay.

Zas_
08-08-2012, 07:31 PM
Removing this option from game is a bad move, the feature exists (configurable FOV), don't remove it, instead allow the player to set FOV in Options / Video via a slider, defined min and max values (ie. 40-80), fixed.

/reset_powers is somehow hacky too (new players don't know about this command, and often learn it very late), a fix for that was proposed a long time ago, just allow plus/minus to work anytime in Training dialog (with Cancel button), no need for this obscure and mandatory command.

Jack_Dragonkiller
08-08-2012, 09:23 PM
I used vg_fov 65 before version 1.9.6. But I don't feel any gameplay-diference between vg_fov 45 and 65. The game is playable for me either way.
My screen resolution is 1680x1000 and I play the game at ultra settings.

roonwick
08-08-2012, 09:50 PM
if the fov is increased, and settable in game that's fine. just dont increase it too much, a helicopter view makes it too easy to look over hills and see what's behind obstacles.

Orimae
08-09-2012, 06:00 AM
hmm.. always played on 45 and low resolution...

Maybe instead of removing it. NGD should make it more accesible for players by putting it in game options or smting. That should ballance things as well.


Exactly..i have played with 45 fov since, well, since i started playing Regnum.

All im seeing here is a bunch of whining because thier unfair view advantage has been removed.....


Why the f*ck should you all be allowed to see people coming before they see you? thats fair? thats ballanced? no..its not, really, explain why its fair that you guys complaining get to see the enemies before they see you?


Maybe a small increase, and like Paulzz said, an in game option to change it...then we can ALL have the same advantage? .....

Lekarz
08-09-2012, 07:06 AM
Let us have like 3 fovs : 45, 55, 65 or something like it (also played on 45)

http://i21.photobucket.com/albums/b267/xStonr/NGD.jpg

:punk:

http://s14.postimage.org/jq9wgkzrl/c_mgdstudios_ellos2.jpg

^_^

Have sence of humour, don't ban funny people.

esp_tupac
08-09-2012, 08:49 AM
Exactly..i have played with 45 fov since, well, since i started playing Regnum.

All im seeing here is a bunch of whining because thier unfair view advantage has been removed.....


Why the f*ck should you all be allowed to see people coming before they see you? thats fair? thats ballanced? no..its not, really, explain why its fair that you guys complaining get to see the enemies before they see you?


Maybe a small increase, and like Paulzz said, an in game option to change it...then we can ALL have the same advantage? .....

you are too stupid and noobish to know this option even existed. This option was public knowledge before the update. Everybody can change it.

Do you play under 800x 600 screen resolution? do you play warlock? NGD let us use it for like one year and 80% of all RO players have used a different FOV value than default and all of a sudden they just take it away ? If they knew this can bring some kind of "advantage" to one player over another, why didn't they correct it 1 year ago?

Most players have good computer to play with higher screen resolution and graphic features like arrow trails while ppl like me with less powerful computer have to suffer this bs FOV under 800x 600. Do you not have an advantage over me now by playing with larger resolution and graphic features? Now is that fair??

You have seen the video I put on youtube? Is it really playable under 800x 600 as a warlock? How many would say yes...Are you not seen the footage where I explained that half of the screen was blocked by dizzy and recharge message and name tags?

Ofc you are still playing RO with the fov 45 since you start the game and you are still as noob as when you start the game, while others have been improving and looking for new ways to increase combat efficiency whether in the aspect of zoom or setup or hand techniques. Hate to break it to ya , you are still the noob conju that use mouse to click every spell and don't know how to strafe and still use backpedals while others have evloved again and again over past years to become better and better at their respective classes.

I have overcome every nerf that NGD threw at warlock for the past 2 years and prevailed and now they have thrown another curve ball at me but I will eventually adapt and I will continue to push warlock class to the limit in combat and from it develop new ways to beat the odds in the warzone.

NGD u just keep adding difficulty to playing warlock but I can tell you that I will eventually overcome it and become even more stronger. There is no limit to what warlock can do in combat. Just watch me!

GreenAngel
08-09-2012, 09:18 AM
you are too stupid and noobish to know this option even existed. This option was public knowledge before the update. Everybody can change it.

Do you play under 800x 600 screen resolution? do you play warlock? NGD let us use it for like one year and 80% of all RO players have used a different FOV value than default and all of a sudden they just take it away ? If they knew this can bring some kind of "advantage" to one player over another, why didn't they correct it 1 year ago?

Most players have good computer to play with higher screen resolution and graphic features like arrow trails while ppl like me with less powerful computer have to suffer this bs FOV under 800x 600. Do you not have an advantage over me now by playing with larger resolution and graphic features? Now is that fair??

You have seen the video I put on youtube? Is it really playable under 800x 600 as a warlock? How many would say yes...Are you not seen the footage where I explained that half of the screen was blocked by dizzy and recharge message and name tags?

Ofc you are still playing RO with the fov 45 since you start the game and you are still as noob as when you start the game, while others have been improving and looking for new ways to increase combat efficiency whether in the aspect of zoom or setup or hand techniques. Hate to break it to ya , you are still the noob conju that use mouse to click every spell and don't know how to strafe and still use backpedals while others have evloved again and again over past years to become better and better at their respective classes.

Lol, U mad?

Sure we can have a higher resolution (I play 1920-1080 since the beginning of 2011) and I know it sucks playing with a low FOV when your screen resolution sucks badass, but that's not an excuse to change it in the files I think. To be honest I don't really have a lot of knowledge about how to change things in files, but I think that if it's not an option in the option menu you shouldn't be able to change it. Resolution can be changed in the option menu. There are enough people that have a resolution as I have and even they change their FOV. For me the only solution is put it in the option menu. And then make it so that everyone can see like someone playing with a screen resolution 1920-1080 max. Not more. So that EVERYONE is able to get the SAME "view".

ieti
08-09-2012, 09:20 AM
Hepha no need to be rude. :wink:

Ori is one of oldest conjus which still play and she is quite good. No strafing, mouse clicking this have no connection with the current problem. I too do not use key setups and click with mouse. I never liked strafing too(and never wanted to waste time to learn it), so i keep using old controls. Strafe is better, but everyone is free to use what he likes to.

You get better - good have fun and play the game. No need to get so elitist and bash others.

esp_tupac
08-09-2012, 09:23 AM
Hepha no need to be rude. :wink:

Ori is one of oldest conjus which still play and she is quite good. No strafing, mouse clicking this have no connection with the current problem. I too do not use key setups and click with mouse. I never liked strafing too(and never wanted to waste time to learn it), so i keep using old controls. Strafe is better, but everyone is free to use what he likes to.

You are better - good have fun and play the game. No need to get so elitist.

I know...she started it and provoked me :P I felt the need to say what I have to say. No offense XD

ieti
08-09-2012, 09:31 AM
It is not the problem to have same view. People are different. People needs are different. I bet more than 20% of the player base used the vg_fov "hack". This definitely means something needs to be changed.

Ye true there is the KISS principe, but it is action game and you need to have a better look of what is going on around you. If you do not need and want to make it more like FPS game - zoom in.

lunedor
08-09-2012, 09:51 AM
I vote for Hepha, give him back his anabolic steroids xDxDxD

GreenAngel
08-09-2012, 10:03 AM
It is not the problem to have same view. People are different. People needs are different. I bet more than 20% of the player base used the vg_fov "hack". This definitely means something needs to be changed.

Ye true there is the KISS principe, but it is action game and you need to have a better look of what is going on around you. If you do not need and want to make it more like FPS game - zoom in.

In online games there shouldn't be advantages, I agree with NGD there, the way to do it is something that should be reconsiderd. That why I say: FOV should only be able for people who do not have the 1920-1080 screenresolution. Like; 800-500 (example) can have a FOV setting of 70 max. so it equals the view of someone having a screenresolution of 1920-1080. And 900-600 (also example) something like max. 65 so it equals 1920-1080 too. But no 1920-1080 resolutionscreen with a FOV of 120 or something. THIS would give an advantage.

esp_tupac
08-09-2012, 10:35 AM
In online games there shouldn't be advantages, I agree with NGD there, the way to do it is something that should be reconsiderd. That why I say: FOV should only be able for people who do not have the 1920-1080 screenresolution. Like; 800-500 (example) can have a FOV setting of 70 max. so it equals the view of someone having a screenresolution of 1920-1080. And 900-600 (also example) something like max. 65 so it equals 1920-1080 too. But no 1920-1080 resolutionscreen with a FOV of 120 or something. THIS would give an advantage.

damn i was thinking about the same thing here... I mean, character size and depth perception porportional to the screen size of your chocie is a very good suggestion that eliminates any advantage of ppl with bigger screen resolution vs. the low resolution.
and there is no need to talk about fov because it's set according to different screen. ppl with 800x600 screen would have a fov value of say 70 and ppl with 1920-1080 screen would have fov of say 45 and not allowing ppl with a big ass screen to have a big ass fov. This is exactly my issue here. having the smallest screen with this fov 45 is just unplayable.

+ 1 bro

LucianDeathshield
08-09-2012, 11:04 AM
she started it



i lol'd xD

ieti
08-09-2012, 11:11 AM
In online games there shouldn't be advantages, I agree with NGD there, the way to do it is something that should be reconsiderd. That why I say: FOV should only be able for people who do not have the 1920-1080 screenresolution. Like; 800-500 (example) can have a FOV setting of 70 max. so it equals the view of someone having a screenresolution of 1920-1080. And 900-600 (also example) something like max. 65 so it equals 1920-1080 too. But no 1920-1080 resolutionscreen with a FOV of 120 or something. THIS would give an advantage.

+100000000000000000 :clapping5365:

Variable vg_fov depending of screen resolution is the best option. This way everyone will be equal and no config file "hacks" will be needed. In all cases zoom needs to be adjusted to some reasonable value.

Orimae
08-09-2012, 11:12 AM
you are too stupid and noobish to know this option even existed. This option was public knowledge before the update. Everybody can change it.



I knew about it before you even started playing RO? lol...did ask how it was done, never bothered with it because i didnt really need it...


Ofc you are still playing RO with the fov 45 since you start the game and you are still as noob as when you start the game, while others have been improving and looking for new ways to increase combat efficiency whether in the aspect of zoom or setup or hand techniques. Hate to break it to ya , you are still the noob conju that use mouse to click every spell and don't know how to strafe and still use backpedals while others have evloved again and again over past years to become better and better at their respective classes.





Like a few mentioned, some dont like to strafe , some dont mind that the view is 45 , so what if i use my mouse to click spells? its the way i learned, i have a big monitor, a keyboard, a mouse..and i dont like using the number keys? .How do you know i am a noob? You never war long enough to see it, also, your not im my time zone, also 90% of the time when any of Ignis see you, your off to goat OC to hunt...if you think im a noob cos i dont heal you when you do play..maybe thats because there are two conjus to the rest of the 15 strong group of players... we aint gods man......dude chill... lol

Like i said earlier... EVERYONE should have the option to change that and not have to change the game code to do it, like Lek and GA said, have an option of 75 for 800 , 70 for 900 screens etc, dont go all mental at me because i see your īhackī as a slight unfair advantage... im sure many conjus will tell you, of course we would all love a bigger view in most cases, conjus are one of the biggest targets in the game... i want to know whats sneaking up behind me too... but since i play at fov 45, i just rotate view and keep an eye on things that way.....


see ...

+100000000000000000 :clapping5365:

Variable vg_fov depending of screen resolution is the best option. This way everyone will be equal and no config file "hacks" will be needed. In all cases zoom needs to be adjusted to some reasonable value.

-Kalid-
08-09-2012, 12:06 PM
I agree with everyone and ngd too, having different fov can have advantage on other players, but they should balance it between fov and screen resolution, im using 1920x1080 and everything seems fine.. but not for people with weak PC's :dumbofme:

Southbound
08-09-2012, 12:12 PM
All im seeing here is a bunch of whining because thier unfair view advantage has been removed.....


Why the f*ck should you all be allowed to see people coming before they see you? thats fair? thats ballanced? no..its not, really, explain why its fair that you guys complaining get to see the enemies before they see you?




I honestly donīt think anyone is whining about their "advantage" been taken away. Iīm pretty sure everyone, that you think is whining, would be perfectly fine with the idea of making this option public in game!

The issue is simply what makes for better gameplay (for Everyone!)
RvR, large cooperative battles with a great portion of teamwork. Knowing what is going on around you is important, but still my characters ass is taking up half the screen! (<--- exaggerated yes, but lower your screen res to 800x600 and see how ridicoulus the GUI is, before any of you gets all high and mighty about using default fov setting)

And about that: Isnīt it equally "unfair" that a person runnning 1920x1080 screen res has a wider horizon/split vision then someone using 800x600??

So what all us "whiners" are saying: Just as we have an option to change our screen res, we also want the option to change the fov value to our liking!
I donīt know when wanting to customize your settings to what feels right, became a something bad :(

Ashnurazg
08-09-2012, 12:22 PM
Changing vg_fov is not a hack, it's just configuration - a legit feature.
I want this feature back, because I only play at 1280x960 in windowed mode (my display is 1280x1024). Users with higher resolutions now have an advantage - that's unfair.
I have nothing against a maximum, but I should be depended on the resolution.

A way to calculate is this:
sqrt(<resolution width> * <resolution height>) * <field of view>

note: sqrt means the mathematical operation "square root".

For 1920x1080 and fov 45 it is:
sqrt(2073600) * 45 = 1440 * 45 = 64800

For my resolution it is:
sqrt(1228800) * 45 = 49883

With fov 58 I have nearly the same view than with a 1920x1080 sized game window with fov 45.

PS: fov 60 was a good choose for me :wink:.

Orimae
08-09-2012, 12:27 PM
I honestly donīt think anyone is whining about their "advantage" been taken away. Iīm pretty sure everyone, that you think is whining, would be perfectly fine with the idea of making this option public in game!

The issue is simply what makes for better gameplay (for Everyone!)
RvR, large cooperative battles with a great portion of teamwork. Knowing what is going on around you is important, but still my characters ass is taking up half the screen! (<--- exaggerated yes, but lower your screen res to 800x600 and see how ridicoulus the GUI is, before any of you gets all high and mighty about using default fov setting)

And about that: Isnīt it equally "unfair" that a person runnning 1920x1080 screen res has a wider horizon/split vision then someone using 800x600??

So what all us "whiners" are saying: Just as we have an option to change our screen res, we also want the option to change the fov value to our liking!
I donīt know when wanting to customize your settings to what feels right, became a something bad :(


Ok i apologise about the whiny comment, it was actually directed at one person, who picked up on it and raged at me, also blocked me from putting another comment on his vid on youtube (youmad?) ...but the rest of you, my apologies, but, its not my fault that i can play on the higher resolution and you guys cant , wish i could buy you all a gaming PC, but thats also not possible.

I have been forced on occasion to play the 800x600 because the game crashed if i went to my normal res, but it was just smaller... could still pretty much see the same as before, i just got on with it an played, acutally didnt make much difference to my gameplay at all, sorry. ..this is my third post, and for the third time ,i wish there was an in game option to fix it for those on smaller resolutions.

bois
08-09-2012, 01:12 PM
Only NGD defines what is legit and that could change at any moment and without notice. A read of the terms of service would make players aware of this.

Actually, modifying any part of the game.cfg file manually is not officially sanctioned by NGD in any way. It is allowed by simple omission or lack of enforcement. It is legit only by precedent and that could change a flash.

Anyone who says everyone has access or rather, the information and savvy to modify these settings may be a stranger to the truth. Modifying game files is what I consider a non transparent ,advanced, hard core gamer process. Notice I did not say hack. The question is, was it providing an unfair advantage to those in the know at the expense of the casual gamer ? If the answer is yes, then it should be reined in.

With all that said, NGD now has to define what it thinks is the minimum operating parameters and hardware/ software requirements for its game. Once it decides on this and publishes it , then it can proceed to make the game processes as equitable for as wide an audience as possible based on what it intends to support.

In terms of this matter, if it is unfair to players with a lower resolution then, those resolutions (within limitations) should be allowed a greater FOV to be on a level playing field with others with superior resolutions. But, only to match. This should not be modified via an obscure setting but rationalized into the game that it is automatically set depending on the resolution you choose so that you can control it natively via your mouse wheel.

I am not a fan of modifying game.cfg files and will never be. While the technologically saavy may revel in it, if your aim is to be as sporting as possible then you must see that it would be as if you are playing with a hidden rulebook that was not available to all including the unwashed masses. Maybe that is what you revel in ? Forum instructional posts and in game chats do not qualify as an instruction manual to the masses.

I always write it and I will write it again : this is a game, for entertainment. Unless you are a paid beta game tester, it's not your job. If your obsession with it drives you to operate like RO is your career, your biggest problem may not be FOV.

Bad karma switched off . Sorry for party bustin' :punk:

esp_tupac
08-09-2012, 01:17 PM
I honestly donīt think anyone is whining about their "advantage" been taken away. Iīm pretty sure everyone, that you think is whining, would be perfectly fine with the idea of making this option public in game!

The issue is simply what makes for better gameplay (for Everyone!)
RvR, large cooperative battles with a great portion of teamwork. Knowing what is going on around you is important, but still my characters ass is taking up half the screen! (<--- exaggerated yes, but lower your screen res to 800x600 and see how ridicoulus the GUI is, before any of you gets all high and mighty about using default fov setting)

And about that: Isnīt it equally "unfair" that a person runnning 1920x1080 screen res has a wider horizon/split vision then someone using 800x600??

So what all us "whiners" are saying: Just as we have an option to change our screen res, we also want the option to change the fov value to our liking!
I donīt know when wanting to customize your settings to what feels right, became a something bad :(

right fucking on bro!!!
+1000000000000 !!! :P
Really the problem with this default fov 45 is that some of us with less powerful PCs are running on 800x600 which makes things more difficult than usual in combat, while others with higher screen resolution are not affected as much from this.

esp_tupac
08-09-2012, 01:22 PM
In terms of this matter, if it is unfair to players with a lower resolution then, those resolutions (within limitations) should be allowed a greater FOV to be on a level playing field with others with superior resolutions. But, only to match. This should not be modified via an obscure setting but rationalized into the game that it is automatically set depending on the resolution you choose so that you can control it natively via your mouse wheel.



I think we can all agree on this now. This would be an ideal solution to this issue. Thank you.

Wield_II
08-09-2012, 03:32 PM
I play in first person.

Shwish
08-09-2012, 03:45 PM
FoV and the extent of your zoom are two different things.


Anyway, we don't have in mind adding the fov option to the game, for both gameplay and performance reasons.
What we do have in mind is analyzing the possibility of zooming out a bit more the camera with the mouse wheel for those who wish to have a more ranged vision.


This should be enough info to make you guys happy. Now all you have to do is wait 2 years for NGD to implement it.

_Enio_
08-09-2012, 04:41 PM
i played with standard fov but always with a min 16:10 resolution. I can understand that NGD wants pics and vids to look as intended without weird stretching, but they should increase zoom-out distance then to keep playability for regular players. Always problematic when there are no real gamers on a dev team..

As a workaround, try to play windowed on a wiiiidescreen res.
I.E. 800x400 or 1024x600

Sucks too but better then playing totally blind..

LittleHomer
08-09-2012, 06:11 PM
I won't play again, without my Zoom :poster_spam:

Wield_II
08-09-2012, 06:46 PM
You could all protest by playing massively in first person, do eet.

Zordak
08-09-2012, 07:11 PM
75, more gave me a fish-eye impression and caused nausea :o

As the game started with more zoom levels i dont really buy the "weaker hardware" argumentation that lead to the removal of the fov "option". Furthermore, the decision of limiting the zoom levels was justified with better immersion into the game.
Now i dont feel immersed into the game but constrained by the gui. Apparently i have to buy a larger screen to get a resolution-based hardware advantage.

Z.

edit: more zoom levels would be a perfectly acceptable solution

LittleHomer
08-09-2012, 10:08 PM
edit: more zoom levels would be a perfectly acceptable solution

you're right ...

Just an option in video-menu:

- normal zoom
- high zoom
- ultra zoom

:) the end.

GreenAngel
08-10-2012, 10:07 AM
you're right ...

Just an option in video-menu:

- normal zoom
- high zoom
- ultra zoom

:) the end.

As said, NGD's problem is BALANCE, that it's not fair that someone has a greater view angle then someone else. Thats why Bois' and my idea would fix this.

Kitsuni
08-10-2012, 10:32 AM
As said, NGD's problem is BALANCE, that it's not fair that someone has a greater view angle then someone else. Thats why Bois' and my idea would fix this.
This is by far and wide, the least of the balance problems in the game.

ieti
08-10-2012, 10:47 AM
For me it is not a matter of balance, but making game functional and fun for everyone. I tried to fight at 2-3 fort fights last night. Got alot problems with seing from where shoots come, have problems with selection, have problems with ally awareness.

vg_fov = 45 is just too small for resolution i play with. Making balance by disabling and limiting the gameplay?

View distance must not be fixed. It definitely needs to be made bigger and corrected with current player resolution.

Cmon current situation at least for me is not fun.

LittleHomer
08-10-2012, 11:39 AM
As said, NGD's problem is BALANCE, that it's not fair that someone has a greater view angle then someone else. Thats why Bois' and my idea would fix this.
NGD does nothing for the balance! ... and something like that isn't a rocket science!

... Everybody can use this greater view ;) Just put your options a little bit down.

Kitsuni
08-10-2012, 11:43 AM
For me it is not a matter of balance, but making game functional and fun for everyone. I tried to fight at 2-3 fort fights last night. Got alot problems with seing from where shoots come, have problems with selection, have problems with ally awareness.

vg_fov = 45 is just too small for resolution i play with. Making balance by disabling and limiting the gameplay?

View distance must not be fixed. It definitely needs to be made bigger and corrected with current player resolution.

Cmon current situation at least for me is not fun.
One big problem is that Regnum doesn't scale the GUI with resolution like other games do. While people with bigger screens have advantage of a less intrusive GUI, they also have a much harder time reading text and whatnot. For example I usually play the game in a 1600x900 window in a 1920x1080 monitor, I can barely make out what anyone is saying due to the very tiny chat font. if NGD scaled the GUI to be the same for all users and allowed to zoom out some more, everyone would be much happier.

Zas_
08-10-2012, 11:47 AM
For me it is not a matter of balance, but making game functional and fun for everyone. I tried to fight at 2-3 fort fights last night. Got alot problems with seing from where shoots come, have problems with selection, have problems with ally awareness.

vg_fov = 45 is just too small for resolution i play with. Making balance by disabling and limiting the gameplay?

View distance must not be fixed. It definitely needs to be made bigger and corrected with current player resolution.

Cmon current situation at least for me is not fun.

Since this game is more about war, it makes much more sense to have a wider view of the battle, from this point of view, FOV 45 with the current max zoom out level is a fail.

Frosk said they aren't considering to increase FOV but perhaps allow bigger zoom out value, i doubt it will suffice.

Frankly, to solve this slight imbalance issue (if any), the best is to allow user-configurable FOV in a reasonable range, together with increased zoom out value (already user-configurable), with defaults defined by current resolution.

NGD, your game is a war game, not a FPS, keep that in mind. It is very important you understand we need to have better gameplay, such "imbalance" issue is nothing versus usability issues the game currently have.

What about imbalance between linux and windows users due to keyboard handling issues (ie. french linux keyboard need a hack to have shortcuts on right keys on the top of keyboard, issue reported and workaround provided 3 years ago) ?

What about imbalance between keyboard users and mouse users regarding casting of spells due to missing lock on spellbar and also "holes" between spell icons causing deselection ?

What about imbalance caused by the small size of a recently introduced race, almost impossible to select during wars ?

Please focus on usability and configurability, ie. new UI is still very static, one cannot place UI elements where he likes, new UI takes even more space on screen than old one, while it is better due to few features (more spellbar slots, party members on map, clickable party members), there's a lot of room for improvements from player's POV, especially compared to other games.

Latest graphic updates (engine, new towns, new mobs...) are very positive, and prolly needed to keep it up with other games, but now it is gameplay that need a lot of work (UI, gameplay speed up, bug fixes, spells update, class balance improvements, clan / friends / party UI improvements, etc...).

Also, you seem to keep to introduce random things in the game, ie. MJ dance or soccer shirts in heroic fantasy universe, while it can be funny, i tend to think this isn't a good thing, i would instead prefer to see virtual world's depth increased, with items and actions related to virtual world not real world.
Ie. instead of soccer shirts you could have introduce a soccer-like game in the RO world, played by all realms, with specific clothes and rules.
Instead of a real world's dance, you could instead introduce a dance specific to southern Syrtis, with original movements.
Also the new race (lamai) come from nowhere, it would have been nice to have fit this race in the existing virtual world.

Regnum is a role-playing war game, world is a world of warriors, magicians, elves, dwarves, and .... soccer players. Look so attractive...

bois
08-10-2012, 01:30 PM
One big problem is that Regnum doesn't scale the GUI with resolution like other games do. While people with bigger screens have advantage of a less intrusive GUI, they also have a much harder time reading text and whatnot. For example I usually play the game in a 1600x900 window in a 1920x1080 monitor, I can barely make out what anyone is saying due to the very tiny chat font. if NGD scaled the GUI to be the same for all users and allowed to zoom out some more, everyone would be much happier.


Actually, I agree with this a lot. I scaled back to 800 x 600 to see just how bad the problem was. In my opinion , the scaling of GUI elements is by and far much worse than FoV issue. The room available for play is minuscule no matter what your fov_ is.
I am surprised that there have not been more threads about it. In the other direction , Kitusine is also correct, for you need a microscope to be able to discern certain elements.

Once NGD work out the kinks in their graphics update, they should consider doing some work on improving the usability of their interface. If they do still intend to support 800 x 600 then scalable GUI elements would be almost a requirement. In my opinion of course.

Frosk
08-10-2012, 01:53 PM
NGD u just keep adding difficulty to playing warlock but I can tell you that I will eventually overcome it and become even more stronger. There is no limit to what warlock can do in combat. Just watch me!

If there's no limit and you will become more powerful and all that goku-like thing; I'm happy for you.
Now go out to the warzone and play instead of whining over something that gave you a huge advantage over common users (yes, those you like to call "noobs"). You may even end up going over 9000 (?)

I know...she started it and provoked me...

:facepalm3:

This totally wiped out your "serious" point of view.

I'll close this thing.