View Full Version : EXP Boost on ''Haven'' Server.
Azzok
08-12-2012, 09:46 PM
Hello to the english comunity, here I bring you a poll / survey where you can cast your vote to decide EXP boosts on the Server.
If you didn't know, time before the server ''Raven'' had during normal days 100% exp boost and on weekends 200% exp boost (both all the time), and at the moment we're having each other day a 4-hours-boost of 100%.
For some people like me, this doesn't works, because:
1- RO'S focus on pvp and rvr, so there for we need a higher exp rate to reach that focus
2- As i've said on the first point, RO's focus is pvp, and during this 4-hours-boost there's no warring because EVERYBODY is grinding! while with a 24/7 100% exp boost people will grind and war whenever they want.
So, here's the poll, CAST YOUR VOTES PLEASE!
Azzok
08-12-2012, 09:51 PM
Answers from players like Strassman:
''Just bring back the 24/7 - 100% boosts already, the majority want it. Listen to your people GameSamba, you have in the past...you'll be glad you did!!!''
Psynocide
08-12-2012, 10:01 PM
2- As i've said on the first point, RO's focus is pvp, and during this 4-hours-boost there's no warring because EVERYBODY is grinding!
This is the main issue.
The solution would be to either abolish boosts altogether - we never used to have them on Horus, unless Frosk gave one out once every blue moon - or make said boost indefinite so that players do not feel as if they need to make the most of the opportunity.
However, I think the boost system on Raven was excessive - the entire experience of playing Regnum Online became half a grind-fest, simply because you could, ending up with far more characters than you actually would need or want in reality and half of them never being warred on for a slither of the duration you spent grinding it.
I understand this is a basic strategy to encourage new players to stick around but it's having a detrimental effect on the game's appearance overall.
Perhaps if the methods of levelling were less grind-intensive not to mention limited, this wouldn't be so bad.
I would suggest either no boost, or an indefinite 50% and no more.
..Oh and I think this is the wrong forum for such a thread as NGD are only responsible for giving the go-ahead so that GS may initiate these boosts.
Azzok
08-12-2012, 10:06 PM
This is the main issue.
The solution would be to either abolish boosts altogether - we never used to have them on Horus, unless Frosk gave one out once every blue moon - or make said boost indefinite so that players do not feel as if they need to make the most of the opportunity.
However, I think the boost system on Raven was excessive - the entire experience of playing Regnum Online became half a grind-fest, simply because you could, ending up with far more characters than you actually would need or want in reality and half of them never being warred on for a slither of the duration you spent grinding it.
I understand this is a basic strategy to encourage new players to stick around but it's having a detrimental effect on the game's appearance overall.
Perhaps if the methods of levelling were less grind-intensive not to mention limited, this wouldn't be so bad.
I would suggest either no boost, or an indefinite 50% and no more.
..Oh and I think this is the wrong forum for such a thread as NGD are only responsible for giving the go-ahead so that GS may initiate these boosts.
I don't think you're correct, every server should be free to be managed as they want with the permission of NGDs ofcourse, but nearly EVERYBODY want this back, why is it so difficult to bring it back?
PS: I don't think this it the wrong forum, as players told me to create a poll here :-)!
Azzok
08-12-2012, 10:11 PM
[My personal Opinion]
NGD should give GAMESAMBA permission to turn back on this boosts, because NGDstudios owns the game, but the most important thing in the game are players, and players (or at least a big aamount of 'em) want old boosts back on!:punk:
Tamui
08-12-2012, 10:21 PM
Poll needs more options.
150% for 24/7 = Bullshit
100% for 24/7 = same as above
Raven's boosts = same as above
No boosts...well no one likes nothing.
If they would like 1hr everyday is good. Or 6hrs in 1 day and another 6hrs on another day seems reasonable. However even like they are now, they aren't overused, neither underused.
Azzok
08-12-2012, 10:26 PM
Poll needs more options.
150% for 24/7 = Bullshit
100% for 24/7 = same as above
Raven's boosts = same as above
No boosts...well no one likes nothing.
If they would like 1hr everyday is good. Or 6hrs in 1 day and another 6hrs on another day seems reasonable. However even like they are now, they aren't overused, neither underused.
Thanks for giving your opinion man :-)
Zodar
08-12-2012, 11:03 PM
Regular boosts for lower levels it's ok, but not for 45-50+
Like I wrote somewhere before, a booster such as the ones you mentioned are temporary gimmicks designed to grow a brand new server from its infancy into profitability.
As such , these perks would be weaned off gradually as populations rise.
The fact that Raven never seemed to wean those boosts off suggests to me that GasmeSamba never got the server to that critical population point for it to start thinking of sustainable profits.
Everyone wants it? Sure maybe they want it, but do they need it? This area, in my opinion is one of the revenue cash cows for NGD. As such it should be structured for a win -win between players and company. I can't see a 24/7 booster doing that unless NGD can develop revenue streams elsewhere. Care to give them a few suggestions ?
In my opinion, boosters are a construct, designed to attain a certain end for the company (not for the customer). That is, to grow an active, (potential) paying population base which is sizeable enough to reap profits.
If you think boosters are there for your benefit , you would be mistaken. What you do get is spin-off benefit from a company gimmick .
What would be good would be to have more structured and narrowly focussed bonuses to target groups that NGD needs to prop. I wrote about this somewhere in the forums. These days I am just too lazy to go looking for my own posts.
Other than that, just give out booster scrolls (via stash) to target groups so the customer can choose when and how they want to use their free boosters. Once a week is fine and offer via event days.
Torcida
08-12-2012, 11:23 PM
We have a 4 hour boost every 2 days? I didn't even know, Well aren't we some lucky and spoiled sons of bitches serioussly how can you still be complaining? On Horus we almost never had XP boosts I think gamessamba just spoiled you way to much I think the current system is more then fair.
Ulti19
08-13-2012, 03:27 AM
Pft grinded with 0 boosts the first time, when a 50% one was for like one day ppl were happy, now people want 150% all day lol XD give someone ur finger they'll want ur hand;)
Evangeline
08-13-2012, 03:56 AM
gamesamba spoiled them with boosts ^.^ now they want more
Psynocide
08-13-2012, 06:23 AM
Pft grinded with 0 boosts the first time, when a 50% one was for like one day ppl were happy, now people want 150% all day lol XD
True story.
give someone ur finger they'll want ur hand;)
Kinky. Do want.
I think a less suggestive way of phrasing that would be "give an inch, take a mile".
roonwick
08-13-2012, 06:39 AM
I think a less suggestive way of phrasing that would be "give an inch, take a mile".
That's what you get for literally translating a dutch proverb :)
as for the boosts.. 100% boost all the time is just too much. I like it as it is now, with the occasional boost.
Shwish
08-13-2012, 06:57 AM
I've grinded a character in raven under those excessive boosts. It was convenient, not really needed but nice. I've recently finished a new level 60 on haven without any server boosts and it wasn't really a sweat. It took a while but that's how it is on all mmorpg's.
There should be other ways to increase the speed of leveling such as warzone quests that give experience and those new realm tasks which I am yet to test.
Server boosts aren't needed. It was needed on Raven to grow a small population to a point where the warzone could be more active but Haven doesn't need it.
However I would welcome more discounts on premium items such as the ones we had in the first week of haven. But that's a gamesamba topic.
Azzok
08-13-2012, 07:57 AM
gamesamba spoiled them with boosts ^.^ now they want more
GS didn't spoil nothing I think.., actually in my opinion they made game better and much more interesting :-), as I've said, I respect all opinions!
Azzok
08-13-2012, 07:58 AM
I've grinded a character in raven under those excessive boosts. It was convenient, not really needed but nice. I've recently finished a new level 60 on haven without any server boosts and it wasn't really a sweat. It took a while but that's how it is on all mmorpg's.
There should be other ways to increase the speed of leveling such as warzone quests that give experience and those new realm tasks which I am yet to test.
Server boosts aren't needed. It was needed on Raven to grow a small population to a point where the warzone could be more active but Haven doesn't need it.
However I would welcome more discounts on premium items such as the ones we had in the first week of haven. But that's a gamesamba topic.
In my opinion boosts are needed, what ever, people WANT boosts back, you can see the polls and surveys, or enter haven an start asking people..., as I've said, NGDs owns the game, but players are the bosses
I grinded 2 x 60 and 1 x 50 without any boosts. Now i grind another one too. If you do quests and know which mobs to grind on it is not so bad.
Boosts are nice. On last one i made 2 levels for no time. If samba and ngd decide on boosts ok, but we demand them?
Before the merge on Horus we got like 3 boosts since server was opened.
Shwish
08-13-2012, 08:08 AM
In my opinion boosts are needed, what ever, people WANT boosts back, you can see the polls and surveys, or enter haven an start asking people..., as I've said, NGDs owns the game, but players are the bosses
Let's make a poll to see how much people want a free platinum box every 12 hours. If enough people say yes, NGD could cut their income in half to make this happen, because the players are the bosses right?
In the words of the great Mr Jagger, " You can't always get what you want." And its not needed, its a luxury gamesamba where willing to give out to draw players to raven instead of horus which isn't an issue anymore.
I kinda agree with occasionally boost of 100% but up to lvl 45 or max 50 ,that will help low lvl players to go in warzone faster.
As a player from old Horus ,i grinded tons of chars without any kind of boost and i had no issue ,even when lvl cap rise to 60 there was not any Horus boosts and not even 500% scroll booster.
Last time when i saw a boost in Horus it was on 2009 or so..at seconds aniversary of RO,and when was 100% boost of all day and + % xp bonus from a invasion and it was like wowowo for me at least :D
Yes it is nice to have boosts ,but too much free boosts will brick the economy of ngd ,and programers will not be able to get payed for they work.
Azzok
08-13-2012, 08:22 AM
Let's make a poll to see how much people want a free platinum box every 12 hours. If enough people say yes, NGD could cut their income in half to make this happen, because the players are the bosses right?
In the words of the great Mr Jagger, " You can't always get what you want." And its not needed, its a luxury gamesamba where willing to give out to draw players to raven instead of horus which isn't an issue anymore.
Who's talking about platinum boxes?
The fact is, that GS SGM's WANT to bring back EXP boosts! and I perfectly know that I can't get what I want always, life showed me I can't.
And boxes aren't needed, EXP boosts are, BECAUSE the focus of the game is PVP and RVR
Psynocide
08-13-2012, 08:38 AM
GS didn't spoil nothing I think.., actually in my opinion they made game better and much more interesting :-), as I've said, I respect all opinions!
They made the game more interesting by increasing the incentive to grind.
Explain how grinding qualifies as interesting, regardless of exp earned.
Azzok
08-13-2012, 08:42 AM
They made the game more interesting by increasing the incentive to grind.
Explain how grinding qualifies as interesting, regardless of exp earned.
Just think about grinding witht hose boosts, addig the boost from your scroll, grinding gets even funny and interesting and you want me to explain how grinding is interesting regardless of exp earned.. that's impossible! :-)
Shwish
08-13-2012, 09:40 AM
Who's talking about platinum boxes?
You completely missed the point.
And boxes aren't needed, EXP boosts are, BECAUSE the focus of the game is PVP and RVR
This actually made me lol
Azzok
08-13-2012, 10:16 AM
You completely missed the point.
This actually made me lol
I didn't miss the point.
And why did it make you laugh? RO's focus is pvP and RvR, for war you need level, and if you want to be hihg level you must grind
71175
08-13-2012, 10:25 AM
No boosts ofc.
Usually boost events kill the war on whole server. Everyone grinds alts or for drops. You can hunt on grind places, but fort fights are gone.
So in general there have to be balance.
Azzok
08-13-2012, 10:37 AM
Usually boost events kill the war on whole server. Everyone grinds alts or for drops. You can hunt on grind places, but fort fights are gone.
So in general there have to be balance.
No, you're not correct ieti, if you play during the 4-hours-boost there's was on-going, and anyway, with exp boosts, people can grind at War.
Before time +GRP was removed from war XP calculation. So experience from war is a pure waste. You can level way faster if you grind on mobs.
24/7 boost...better will be to lower the level curve for level till 50.
Piotin
08-13-2012, 10:49 AM
A much bigger problem is the lack of mobs (or the crappy mob respawn).
In Alsius at level range 48-53 your only viable option is OC. Which is relatively small and has a ridiculous respawn of ancient sabers (there are golems and other sabers, but those are high level).
The grypho's at crater mount are no alternative, especially for melee, because of terrain limitations and an even worse respawn of mobs.
I fail to see the point of boosters, be it bought or given, if there is nothing to boost. I can run around for 5 minutes to find a mob, buff, and then only to see it lured away by some marks from range 40+ >.>
I'm sure other realms have similar issues (though syrtis not at 48-53 since they have mobs spanning all the way from efe beach to PP2 for those levels :o). I usually end up going to syrtis OC, but understandably not all greens like seeing me there ...
This especially hits melee characters (aren't those the ones NGD wanted the most of?) since they have to be picky at what kind of mobs to grind on (rake, range, damage type, etcetera).
So no, we don't need boosters given to us imho, we need mobs to:
- encourage people buying boosters ($$$ NGD).
- encourage grinding in parties (a good party sometimes kills to fast with the current respawn).
- give you at least the impression that you're doing something (ahem xD) useful while grinding.
tl:dr no boosts, more mobs
oh, and higher XP rewards for war (provided they finally fix support XP distribution)
There was a places where mobs spawned extremely fast before. Most of them got disabled with time sadly. We still have some in some places in Syrtis, but they provide mobs for 1-2 heavy grinders.
Best will be mob respawn to be regulated depending of the grinders in the areas, so there is mobs for everyone.
I still remember the best spawn place next to PB1. There was constant grind parties with conjus, knights and damage dealers. It was easy to grind and enemies came constantly trying to grind or kill us. Then it was disabled ofc.
So i prefer faster and better mob respawn than 24/7 boosters.
Azzok
08-13-2012, 11:00 AM
There was a places where mobs spawned extremely fast before. Most of them got disabled with time sadly. We still have some in some places in Syrtis, but they provide mobs for 1-2 heavy grinders.
Best will be mob respawn to be regulated depending of the grinders in the areas, so there is mobs for everyone.
I still remember the best spawn place next to PB1. There was constant grind parties with conjus, knights and damage dealers. It was easy to grind and enemies came constantly trying to grind or kill us. Then it was disabled ofc.
So i prefer faster and better mob respawn than 24/7 boosters.
Long time of that, but we are in the present now, nowadays boost is the best solution for players, boosts aren't damaging you, boosts are only helping all players to level up faster, is that a problem? no it isn't, and with 24/7 boosts, you can still war, so there's no problem, you even don't waste lot of money, with a 100% exp boost 24/7 if you want a 200% exp boost you just need to buy one scroll..
THINK ABOUT IT, PLEASE! - even SGM's want boosts back again!
Tamui
08-13-2012, 11:23 AM
No, you're not correct ieti, if you play during the 4-hours-boost there's was on-going, and anyway, with exp boosts, people can grind at War.
Actually she is. On Horus we aren't used to alot of boosts. Whenever there's a boost everyone goes on their alts and grind. Grind in wars you say? What wars?
There has to be a balance. 24/7 boosts makes me want to puke. let's say as i said before 1hr boost everyday or like as it is now. 4hrs every what? 3days? 4days? It's good too imo.
A much bigger problem is the lack of mobs (or the crappy mob respawn).
oh, and higher XP rewards for war (provided they finally fix support XP distribution)
+1
Azzok
08-13-2012, 11:33 AM
Actually she is. On Horus we aren't used to alot of boosts. Whenever there's a boost everyone goes on their alts and grind. Grind in wars you say? What wars?
There has to be a balance. 24/7 boosts makes me want to puke. let's say as i said before 1hr boost everyday or like as it is now. 4hrs every what? 3days? 4days? It's good too imo.
+1
great idea the increasement of xp, but i can't understand something, you're saying that 1 hours everyday or 4 hours each other days, it's good, why not a 24/7? with a 24/7 people don't dissapear and go and grind because the have all day to do it, so there's no problem..
and I also can't understand something.. you said you like exp boost 1 hour per day or 4 hours each other day, why not a 24/7 then? much more time for everybody! this can be possible if people casts their votes to yes!
71175
08-13-2012, 11:33 AM
+1 to Piotin, no need to give us boost, give us mobz!
+1 to Piotin, no need to give us boost, give us mobz!
+1
mobs rate is bad ,and when 20 goats run around oc for 3 mobs ....awww make me to log out,personaly always when is free boost i log out because lack of mobs...
Azzok
08-13-2012, 11:37 AM
+1
mobs rate is bad ,and when 20 goats run around oc for 3 mobs ....awww make me to log out,personaly always when is free boost i log out because lack of mobs...
That's another reason for EXP boosts, because of low ammount of mobs with boosts it's easier to grind!
Mmmm nope. If i have enough mobs i will gain XP way faster THAN with low amount of mobs and boost.
Usually when i grind i run out of mobs after 10 minutes even if i'm alone in the area. After that i need to stop so mobs respawn.
More mobs is better idea. This makes possible to utilize time better even with boost running no matter event or xim boost. With decent amount of mobs you can grind in party to maximize +GRP too.
That's another reason for EXP boosts, because of low ammount of mobs with boosts it's easier to grind!
To grind what ? if there are 20 goats that rush over 3 mobs ?...sometimes i run around OC 15 minuts to find a mob ,at least for lvl 48-52.
Azzok
08-13-2012, 11:44 AM
Mmmm nope. If i have enough mobs i will gain XP way faster THAN with low amount of mobs and boost.
Usually when i grind i run out of mobs after 10 minutes even if i'm alone in the area. After that i need to stop so mobs respawn.
More mobs is better idea. This makes possible to utilize time better even with boost running no matter event or xim boost. With decent amount of mobs you can grind in party to maximize +GRP too.
Don't think like you.. :-s
Azzok
08-13-2012, 11:45 AM
To grind what ? if there are 20 goats that rush over 3 mobs ?...sometimes i run around OC 15 minuts to find a mob ,at least for lvl 48-52.
There are other ways mate..!
Zodar
08-13-2012, 11:50 AM
I still remember the best spawn place next to PB1. There was constant grind parties with conjus, knights and damage dealers. It was easy to grind and enemies came constantly trying to grind or kill us. Then it was disabled ofc.
So i prefer faster and better mob respawn than 24/7 boosters.
Ahh yes. "The G-Spot" - it was great as there was always action, fast mob respawns, good XP, a great place to meet (instead of AFKing at CS) and was really social, due to the large number of grinders. I'd much prefer more places like that than random boosters. It was a great shame they were removed, as doing so also removed a number of really enjoyable aspects of the game.
Imago-Thunderfist
08-13-2012, 11:52 AM
+1 to Piotin, lack of mobs kills grind.
NGD gave xp values to mobs for a reason, they certainly didn't put the xp value for i.e. a level 50 mob at 190 base xp so it can be doubled or tripled with (free) boosts. Therefore I say No Boosts.
Shwish
08-13-2012, 12:01 PM
I approve of the "more mobs" notion.
Piotin
08-13-2012, 12:15 PM
I'll expand a bit, since it's not "just" more mobs imo :-)
Boosters can be at best described as "patches" (or hotfixes in NGD-lingo), they cover shit up but are never a solution, just another workaround which bring along its own issues.
To solve, or at least attempt properly, imho you'd need
1: First and foremost: XP distribution reworked (conju, hunter, support knight, ...)
2: Improved XP from RvR, since it's the main objective in this game
3: Improved mob spawn rate and relocation of mobs according to their level (55+ mobs closest to bridges, the lower lvl the mob the closer to the saves), all 40+ mobs out of inner realm.
4: Equal spreading of mobs of every level and damage type/speed accross all realms (dare I say: balance it out)
5: Improved incentives to grind in parties instead of alone (better GRP, higher GRP on foreign soil, ...)
6: Optional: Capturable area's where groups can grind like crazy (~ dungeon runs) this could possibly be instanced, as in cap and hold for X minutes and you gain entrance for 1h, or just leave 'em open so groups can raid each other as well ...
and probably some other stuff I left out.
This in turn should encourage buying a booster now and then (without creating a necessity)
The point is not to make it even more of a grind game, but to make the inevitable grinding part at least somewhat enjoyable.
pauluzz
08-13-2012, 12:24 PM
Aren't the Realm tasks an Huge xp boost..?
Awrath
08-13-2012, 12:40 PM
I approve of the "more mobs" notion.
Me too! Voted No to XP boosts, I've never been a fan for the very reason that it's a war killer.
I highly doubt 24 hours constant boost will help, as the end result will be non stop grinding 6 characters and maybe some Lamai characters after those 6 are done.
71175
08-13-2012, 12:51 PM
Aren't the Realm tasks an Huge xp boost..?
After checkin few tasks i found out that kill X mobs is giving same xp as you would get from killing ones anyway.... Most profit tasks so far are collect X from Y ones. but still they involve killing mobs and random.
Tamui
08-13-2012, 01:01 PM
great idea the increasement of xp, but i can't understand something, you're saying that 1 hours everyday or 4 hours each other days, it's good, why not a 24/7? with a 24/7 people don't dissapear and go and grind because the have all day to do it, so there's no problem..
and I also can't understand something.. you said you like exp boost 1 hour per day or 4 hours each other day, why not a 24/7 then? much more time for everybody! this can be possible if people casts their votes to yes!
Why not? because...
it's a war killer.
71175
08-13-2012, 01:08 PM
To be fair, i always was vs killing war, so best idea i can pull out is boost only for 1-50 so they can get to war fast.
But then again, Piotin's ideas are the way to go.
Azzok
08-13-2012, 01:57 PM
why not? Because...
it's not a war killer!
Indoril
08-13-2012, 02:05 PM
Modern MMORPGS implement grind into engaging quests to prevent boredom, as Regnum does, but only at the very beginning; until lvl~40, i.e. until <20% of total leveling progress).
After that it's a boring and atrocious waste of time, which is of course intentional, to motivate players to buy many booster scrolls. I think many of them just quit instead, after they realize how much time (and/or money) they'd have to invest to reach a level reasonably fit for war.
100% permanent isn't enough to stop players from buying scrolls, but it might lessen the incentive to give up and leave.
71175
08-13-2012, 02:31 PM
it's not a war killer!
It is, u obviously don't play game is u think it is not.
I took time to read all the posts here.
One thing we forget that NGD is in business. The purpose of business is to make as much profit as possible.
Selling boosters are profitable. That is why the mob distribution, the timer set after mob kills, resists, evades and the extended XP curve is as it is.
With that said, it is in NGD's best interest to make the journey to level 60 as interesting as possible while still taking profits. Flagrant Boosters do not do this. It just shortens the game and results in players crying "there is no end game content'' or become bored because they finished too fast. NGD has taken a good approach by offering quests via bulletin board. Hopefully they can go on to enhance this feature.
I also had an idea eons ago of specialised grind happy areas such as islands that players can go to. Such islands would have to be contested to gain control and as such gain XP. Control is gained by securing the watchtower on such islands. The realm that has control is the one to reap XP.
As far as the opening poster is concerned, I see no point trying to reason with that individual any further on points as it is clear there is an addiction to the boosters. Maybe NGD should offer a booster rehab clinic.
There is only one point that this person can make. That is : get to level 60 as fast as possible so you can enjoy the game.
Not necessary. I have level 50 characters that took me in some cases 3 years to get there and I enjoyed it all the way. I still play them and derive much enjoyment still. But then I play team. I don't need to be a Hero Hilalal one man show. If you enjoy the journey rather than the destination, this game would provide much higher entertainment values over the long term. At least that is my opinion. I managed to last almost 5 years now with just that mindset.
In a game such as this, it would have been interesting if NGD took a reverse approach to the way a player can advance his/ her character.
Oh and by the way, a question to players of Raven. with all those boosters that were floating about, what was the quality of war? Was it good or did GS have to manufacture artificial wars to get things going? Were players of equitable experience or did it seem that they were just force ripened ? Were there any ridiculous invasion imbalances ? Just asking as this may tell just how much quality excessive boosters brought to the game.
Shwish
08-13-2012, 03:28 PM
Oh and by the way, a question to players of Raven. with all those boosters that were floating about, what was the quality of war? Was it good or did GS have to manufacture artificial wars to get things going? Were players of equitable experience or did it seem that they were just force ripened ? Were there any ridiculous invasion imbalances ? Just asking as this may tell just how much quality excessive boosters brought to the game.
In my honest opinion, the quality of war was at a smaller scale to that of Haven but definitely more enjoyable due to the fact that we didn't have that many Warmasters and beacons were only really used for invasions. It seems on Haven beacons get spammed at every occasion possible. Also we didn't have those boats to get inside the enemy realm when the gate was vulnerable so invasions where a bit tougher and more exciting when the enemy had enough players to oppose us.
Raven had its fair share of skilled players and of course its not so skilled players but I would say its proportions are the same as they are now. Not everyone was grinding non-stop to 60 before coming to fort wars as alot of people think players from Raven do.
As for manufactured artificial wars, there was an event that GS would hold every now and then where they would name a certain fort and the realm holding that fort after 60 minutes of its announcement would win a prize per player present. Prizes would be gold, magnanites or premium items such as event hats or Realm Badges for that carnival island etc. It was a forced war but it was a hell of alota fun. There was always wars happening, not always at forts but there was always something to do which involved RvR.
And yes there was a ridiculous invasion imbalance but it was Alsius who was on top in Raven mainly due to timezone imbalances and the large amount of Spanish players in Alsius. The merge seemed to have evened that out somewhat.
pieceofmeat
08-13-2012, 04:03 PM
24/7 xp are likely bad from a business perspective. Shorter and more rare double XP boost are likely beneficial, since most their premium customers will realize that that is best time to use the premium boost as well.
It also works as an incentive for people to grind their alts or make new characters. With new characters reaching lvl 60 they are looking to get revenue from the lucky boxes as well.
In the end they just have to keep a balance between, Xim bonuses, XP-boost and a "happy" paying customer that will keep coming back for more.
When their income stagnates, they can introduce new premium items, new items (dual wield, quivers and bracelets) or raise the level cap.
I think some kind XP boost is good way to keep non-premium users in the game, they are after all potential future customers and they also help keeping the game alive longer.
errei
08-13-2012, 05:10 PM
why would Haven players be that special?
NO regular boosts with no reason!
Azzok
08-13-2012, 07:21 PM
It is, u obviously don't play game is u think it is not.
I've been playing game for 5 years and mate, trust me, during the 4 - hours -boost there's still war
Imago-Thunderfist
08-13-2012, 09:33 PM
I've been playing game for 5 years and mate, trust me, during the 4 - hours -boost there's still war
Don't say that there are 4 hour boosts for 5 years now because I just won't believe you.
On a serious note, No Boosts has the most votes, but combined the others have more. It would be interesting to start a poll with just 2 options: Boost (how and when still to be defined) and No Boost. Without the certainty of what kind of boost people might change their opinion to No Boost, and that a perma 50% could be a possibility people might change their opinion the other way.
I've been playing game for 5 years and mate, trust me, during the 4 - hours -boost there's still war
Yesterday wz was dead wile it was xp boost.
Someone and somewhere lie a little...
Azzok
08-13-2012, 10:57 PM
Yesterday wz was dead wile it was xp boost.
Someone and somewhere lie a little...
Maybe you're the liar i can't understand why you don't want this exp boosts, they're not doing nothing bad, they're not killing war!
Tff..
errei
08-13-2012, 11:08 PM
Maybe you're the liar i can't understand why you don't want this exp boosts, they're not doing nothing bad, they're not killing war!
Tff..
its simple, why u want a boost??
what occurrence has happened? i really dont understand why weekends deserve boost, than you want to have boosts 24/7?!?
you r not suggesting boost, u suggesting simply that mobs give twice xp than they give now. this thread should be named by "pls cut off half the xp to grind"
If I had to vote for a 24/7 increase I would only go up to a 15% boost.
Other than that, offer boosters to target groups that NGD defines needs propping. Deliver boosters via scrolls to these players stashes. In this way they can choose when to use them. They last a week then expire.
Other than that, I like the way they have it with moderators choosing when to institute the bonuses. This way they can deliver targeted boosts like a virtual happy hour.
Never lose focus that the purpose of boosts is to encourage active populations .
I am against any kind of 24/7 boost that exceeds 25% for it is neither beneficial for the developers, publishers and eventually the gamers. Besides if we go down that road , where will it end ? Boosts may end up like crack with players wanting more and more.
Awrath
08-14-2012, 03:50 AM
I've been playing game for 5 years and mate, trust me, during the 4 - hours -boost there's still war
No, there isn't. You capture a fort, most people ignore it and continue to grind. This is from all 3 realms, my own realm included. If you get the invasion timer going, my own realm still continues to grind in those 4 hours, however, those of us that want war soon get zerged by the grinders of the realm being invaded who log their alts to recapture their forts and make the realm safe and return to grinding afterwards.
It sucks for people who log on for a bit of fun. Some of us don't get more than 4 hours a day to play, and some of us are unlucky enough to only have time to log on during those 4 hours of XP boost. I'd rather not spend my time ganking grinders on RO. Killing people who are on a grind setup, depleted mana and health, spells in CD etc.. is not my idea of fun nor war.
P.S. Being ganked while grinding in those 4 hours is not war.
Shwish
08-14-2012, 07:03 AM
If you get the invasion timer going, my own realm still continues to grind in those 4 hours, however, those of us that want war soon get zerged by the grinders of the realm being invaded who log their alts to recapture their forts and make the realm safe and return to grinding afterwards.
This won't happen, because its rare to find more than three people in Alsius willing to go to a fort during boost hours. I usually spend my boost hours roaming our orc camp making sure our own grinders are safe. That's about the most action I'm going to find as I'm not much of a ganker myself.
I managed to check less mobs + boost VS good mob population.
At weekend there was an 100% boost and for around 1.5 hours i managed to make whole level. Place was good - spiders at water pendant. They was yellow and blue, so good difficulty. The only downside is that i seem to kill them too fast, so after time i need to wait for them to respawn. So it is 10m grind, 5 min respawn, repeat...
Second situation - i just made a level, so now at 39 South Bay beach is just right. I got yellow/blue aquantice, yellow lizzard. No bonus and good population of mobs. I have no stops to wait them respawn. Result is same 1 level finished. Time to finish is little more, but difference is not big - let's say 2 hours.
Second situation was less annoying - i was constantly occupied and XP piled with good speed. I managed mana better. Well place was in WZ and i was lucky there was no hunters. One time i met 2 Ignis - barb and conju which was nice to not kill me. TY for that.
--
I'm not against bonuses. They are good and needed to boost low level players beyond level 30. This is important. Mob population in other hand is most of the times quite bad. Players buy boosters to speed up the leveling. Annoying part is that even if you want to level faster and invest money in that you hit the mob limit in the area which is very very annoying.
Better population with mobs will not hurt booster income. This will make less people give up and servers more populated. More populated servers will drag more happy customers and more income. Party grind is long gone this days - this was one of ways to grind fast and with fun. And it maked realms athmosphere better.
--
One of the unique things that is now worse is the game community. Before with fast spawn places aka g-spots everyone grinded together. Everyone defended together. Shared drops. Fights was more fun and better.
Now things are pretty much - everyone is alone from the begining. You grind alone in inner. You grind alone in War Zone. And you end at CS with other people which you do not know good. And they do not know you too. It takes time to get used to each other. Most of the times people leave before this time even come.
This can be fixed if the cooperative aspect of the game is fixed.
Hopeakettu
08-14-2012, 08:45 AM
I like the way boosts on Haven work now. I wouldn't blame all inactivity on boost since wz can be pretty boring even when there is no boost on.
-Like when people decide not to go anywhere and just chat, dance (*sarcasm on* ty NGD for new dances, they really helped increase wz activity *sarcasm off*) or boast about their OP stuff and premium items at cs.-
Personally I rather go to war than grind since it's more fun (that's why my toons don't level up much). BUT a 100% boost for 4 hours is a good motivation to go grind and get some deserved rest after all the warring and get some new power points for skills.
That's why I don't mind people who don't go to war when boost is on - it kills war less than those nearly eternal save campers or people who (most probably) only care about boss kills. :hat:
I managed to check less mobs + boost VS good mob population.
At weekend there was an 100% boost and for around 1.5 hours i managed to make whole level. Place was good - spiders at water pendant. They was yellow and blue, so good difficulty. The only downside is that i seem to kill them too fast, so after time i need to wait for them to respawn. So it is 10m grind, 5 min respawn, repeat...
Second situation - i just made a level, so now at 39 South Bay beach is just right. I got yellow/blue aquantice, yellow lizzard. No bonus and good population of mobs. I have no stops to wait them respawn. Result is same 1 level finished. Time to finish is little more, but difference is not big - let's say 2 hours.
.....
From my experience with 500% booster .
Depending of density of mobs you can lose lots of time from a scroll.
How this ?
As a archer (marksman) need it 6 seconds to kill a mob.But booster will not stop after you kill that mob ,he will stop after 10 seconds from your last hit.
So :
-for a good density of mobs you can have 6 seconds killing a mob and 2-3 to select next one that means you can kill around 400 mobs
-for a bad mobs density you can have 6 seconds to kill a mob and 10 seconds to finish time of boost ,and you can kill around 225 mobs
So if you calculate amont of xp lost from a bad density:
- a boosted xp with 500% boosted from around lvl 58-59 means around 1100 xp ,and for 175 mobs that you lose means around 160k xp lost....and means a lots ...at least for me :P
Wtv so it is in advantage of ngd to have a low density of mobs...
Note:it is not a complaint or something ..just seeing ...when is xp boost on server i dont grind ,because i waste lots of my premium boosters ,because :
1. I run like a idiot to find a mob
2. I lose lots from my boosters..
We can run through all the scenarios. One thing I know for sure is that RO is not nearly as bad as some Korean MMO grind fests that I have had the displeasure to play. Getting one to max level in those games is a task yet we manage to complain when we are grinding up to 6 here and have a good chance of max levelling all of them.
The only difference is that there is a bit of a content quality gap from 42- 60. NGD is making efforts but it would not hurt to add a little PvE content in this area. Interesting content that could be RvR war based while still building community and experience.
This is why I suggest capturable grind favourable islands. Good drops, better than average XP, multiple levels of mobs and possibly grp xp. However, only the realm that controls the central watchtower (use old fort models) can collect XP. Could be interesting but would have to be controlled via access in similar way to momo island. (not premium but time limited , could be even level limited)
How to pay for this programming NGD ? Offer premium quests via npc's there. You buy premium quest packs. Never ending revenue and open ended from a design point of view as you can constantly develop new premium quests. The bonus is that it is unified and any realm can pick up quests ( no making separate quests for each realm ).
Immune
08-15-2012, 04:22 AM
Can't bother reading every post, but let me just say that when the 24/7 boosts were running on Raven, none of the concerns I've seen here occurred for longer than a week maybe. Of course people will go "grind crazy" at first but even with a boost people can only do the same boring thing for so long. As for selling less xp scrolls, I disagree there as well. In fact I wouldn't be surprised if they sold MORE scrolls; that or people will buy the higher % scrolls more often, because the player will feel they're getting more for their money.
The dead WZ symptom only occurs when people know the boost is for a limited time. And I'm not insinuating anything here, but how many people who voted "no xp boosts" grind at all anymore? I'm sure we can agree that the grind is what turns majority (or at least a large portion) of the new players away... how is that good for the game?
Just stating how it worked out on Raven, no reason it should be any different if it were implemented again. In fact I'd expect it to work better than on Raven since this server has a higher number of max level players who can and want to war whenever they're on. But that's just my thinking...
Valkasar
08-15-2012, 05:09 AM
i think that boosters are good as they are now: enough to make a large profit with people buying scrolls for the boost but not way many to destroy war and make a bunch of high lvled noobs.
I voted no. I currently have 5 characters that I grind from time to time.
I play 4 out of my 6 in war. I still enjoy the game even on my level 51 and 52 toons. Yes they get ganked, so what. Its just a game. You just have to play team to get the benefits. I am thankful when NGD gives a boost for I know its a gimmick and a favour, not an entitlement.
Besides, its not the grind that is the turn off but the lack of the quality of the grind or levelling process is the problem. it is monotonous, drops are generally garbage (no motivation) the quests give poor reward especially for armour and weapons and they dry up after level 42. Now we have random ones but they are no better for killing 500+ whatever is taxing. Kill 75-200 for equitable XP is better.
Improve the quality of the journey and the game will be better for it.
I am no mathematician but I am a business man. There is an equilibrium point for things such as this. you may sell more boosters but, due to the calculations and multiplications of XP, you end up potentially selling less boosters at 200% (even 100%) free boost level than you could have. Why? Because the multiplication factor ate into that potential revenue. If you sold 15 XP boosters without giving the bonus , you might only be able to sell 8 before the player got max level with bonus. You lose the potential revenue of 7 boosters.
If NGD sees this as a problem and decides to keep the free bonus , then something else has to give. They might decide to make the scroll be used up faster. As such, less mobs, more resists/evades etc.
In any case what NGD would be doing if they did that is a loss-leader system where they take early losses by trying to boost (potential) paying populations and then trying to recover profit from other products such as platinum boxes at the end game stage. It is always a high risk manoeuvre.
Potentially, it could work as players are not encouraged to buy platinum boxes at a lower level as it is a waste of money. Speeding the curve makes this even less desirable. In the end, does NGD make more money from boosters or other products ? That will determine the validity of this gimmick.
Also keep in this in mind. Raven was closed. Obviously there was a problem, maybe 2. We had a server trying to cannibalise another and possibly both suffering for profits. I am willing to bet that GS never made its profit targets on Raven . For all the evidence in game, there may have been a hidden sting in the tail, the bottom line of the books.
Casting_beast
09-09-2012, 06:00 PM
I didnt read through all the posts, so might have been said before ˇˇ
Xp boosts can be nice from time to time to non-lvl60s, but its a pain for lvl60s who want a fort fight or any action....( dont count here ganking grinders, cuz i hate to do that).
I didnt vote for any of these options, cuz id like another one, namely xp boost from time to time ---> instead of the current 4hrs long-no-action-at all, id like to see 4x 1hr boosts. War will be killed the same way but at least not so long than they are now with this 4hrs boost :(.
Its damn boring for lvl60, i wont even log in while boost is on even though my lock isnt 60 yet, still, even if i wanted to grind with him during boosts, itd be impossible cuz of the lack of mobs and the constant hunting grps.
Please, stop giving 4hrs long boosts, theyre really fun killers :crying1:.
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