View Full Version : Which suggestion do you think is the best for Regnum?
Tamui
10-13-2012, 03:51 PM
Heya, I'm making this thread when I saw chilko's reply:
There are several tensions when working on a game like Regnum
tensions like:
What our players want us to do?
What our players think that could be good but could actually be bad for a big part of the community?
What we (NGD) want to do?
What our partners want us to do?
what can we actually do given the resources and time constraints?
I haven't seen a good suggestions thread in a while
could someone make an organized thread about balance suggestions and keep it up to date? like a first post listing all of the ideas with greater player backing, per sub-class?
(taking out of consideration the problems with warmasters spells as they will be addressed somehow in the following update)
Wait what?
I haven't seen a good suggestions thread in a while
There have been loads of good suggestions.
I'll split into categories:
Spells & Gameplay:
MS
http://www.regnumonline.com.ar/forum/showthread.php?t=89741
Camo Corpse change idea
http://www.regnumonline.com.ar/forum/showthread.php?t=89771
Marksmen Improvements (Gameplay NOT power)
http://www.regnumonline.com.ar/forum/showthread.php?t=84566
Mages:
http://www.regnumonline.com.ar/forum/showthread.php?t=86725
WM Spells
http://www.regnumonline.com.ar/forum/showthread.php?t=77630
Population balance Ideas
Realm Balance
http://www.regnumonline.com.ar/forum/showthread.php?t=86472
Mercenaries
http://www.regnumonline.com.ar/forum/showthread.php?t=83331
Level Cap island
http://www.regnumonline.com.ar/forum/showthread.php?t=68220
Invasions:
Regarding Boats:
http://www.regnumonline.com.ar/forum/showthread.php?t=89210
User Interface Suggestions
UI: (This Mostly)
http://www.regnumonline.com.ar/forum/showthread.php?t=64003
This isn't a suggestion but mostly what players want to see first:
Players priority list:
http://www.regnumonline.com.ar/forum/showthread.php?t=89525
Ok, so far these are the few I found in few mintues.
Post threads of suggestions you've seen which Regnum deserves.
C'mon maybe we can enlighten some NGD staff! :D
Casting_beast
10-13-2012, 03:55 PM
C'mon maybe we can enlighten some NGD staff! :D
I hardly doubt it xD ^^
Nice list btw ^^
Posted after a few mins of browsing the suggestions......sigh, and Chilko didnt find any huh? :P
Tamui
10-13-2012, 04:00 PM
I hardly doubt it xD ^^
Nice list btw ^^
Posted after a few mins of browsing the suggestions......sigh, and Chilko didnt find any huh? :P
Haha, doesn't hurrt to try :D
I guess the search engine is broken for him :p
OT: I'm pretty sure I missed some great suggestions, so please post'em if you find them!!:bounce:
AariEv
10-13-2012, 04:01 PM
Can I suggest that you place the topics where players clearly agreed with the OP at the top and notice Chilko asked that the suggestions be organized "per sub class". Perhaps you could then make an "other" heading to place the other decent suggestions.
Scias' mage thread, Bois' realm balance thread, and Balint's Mind Squasher thread need to be read asap as they gained the most +1s. All suggestions were great, but make these (and any others the community agreed with) distinguishable from the rest.
AariEv
10-13-2012, 04:21 PM
No sense making another thread so I'll make your life a little bit easier.
Warrior:
Mind Squasher (Balint): http://www.regnumonline.com.ar/forum/showthread.php?t=89741
Mage
General Mage Suggestions (Scias): http://www.regnumonline.com.ar/forum...ad.php?t=86725
Arcane Devotion (Shwish): http://www.regnumonline.com.ar/forum/showthread.php?t=90742
Conjurer XP Distribution (Zordak): http://www.regnumonline.com.ar/forum/showthread.php?t=82640
Archer
Marksman Improvements (Enio): http://www.regnumonline.com.ar/forum/showthread.php?t=84566
Hunter Improvements (Seher): http://www.regnumonline.com.ar/forum/showthread.php?t=76831
Population Balance
Population Balance (Bois): http://www.regnumonline.com.ar/forum/showthread.php?t=86472
standistortion
10-13-2012, 04:46 PM
Most of those threads are also targeting problems with particular aspects of RO but the aspects are a minor point, the realm balance issue is a fundamental problem with the games mechanics and cant be efficiently fixed by tweaking individual aspects of the game.
There have been many suggestions for fixing the problem, Bois would the best to comment on this as he has put forward many of those suggestions and has promoted suggestions from others that he didn't agree with but many of the Haven community liked.
The fundamental problem is there is no down side to having a large population, no system of diminishing returns or award for fighting against superior numbers.
I'd made comments on this in the past, I make no claim that these are my ideas but I hope they can be taken on board as possible implementations of a realm balance system.
Purple fever. This, imho, had the most potential for a system of diminishing returns. Disease was once (and still is) a major problem during wars and would work as a penalty for having groups of players crowded together in RO. In the purple fever event it took effect far to quickly and didn't have enough direct effect on the player. A weak contamination that has little or no effect on individual players or small groups but intensifies in larger groups and directly effects attributes would ad a new and unique dynamic to the game. I don't believe this would work as a primary mechanism for realm balance but think it would work well as one component of it.
Group bonuses/penalties. There is already a mechanism in RO to distribute XP based on a groups effort. This could be expanded to battles to give a greater reward to the group with the lower numbers and a lesser reward or even a penalty to the group with the greater numbers. I think this could function well as a core component of realm balance and do a lot to improve the nature of gameplay without adding unreal elements to the game.
If Bois (or anyone else with the same kind of trust in the RO community) was willing and if its possible with the forum software I'd suggest allowing him to compile a thread of suggestion which he can lock to prevent a flood of discussion in which its impossible to sort the wheat from the chaff.
Phlue4
10-13-2012, 05:05 PM
Can I suggest that you place the topics where players clearly agreed with the OP at the top and notice Chilko asked that the suggestions be organized "per sub class". Perhaps you could then make an "other" heading to place the other decent suggestions.
Scias' mage thread, Bois' realm balance thread, and Balint's Mind Squasher thread need to be read asap as they gained the most +1s. All suggestions were great, but make these (and any others the community agreed with) distinguishable from the rest.
That's right... if you, Tamui, really want to help the developers of NGD...
Grab through the newest 10 sites of the balance section and sort it by importance, measured by players' statements.
Have fun..
PS. You did not even "[take] out of consideration the problems with warmasters spells as they will be addressed somehow in the following update"...
AariEv
10-13-2012, 05:39 PM
That's right... if you, Tamui, really want to help the developers of NGD...
Grab through the newest 10 sites of the balance section and sort it by importance, measured by players' statements.
Have fun..
PS. You did not even "[take] out of consideration the problems with warmasters spells as they will be addressed somehow in the following update"...
This. As far as I'm concerned, this thread is already ruined because it's primary purpose seems to be to prove Chilko wrong instead of actually helping to find the best balance suggestions that he asked for. It's obvious from the first 3 posts.
...lock to prevent a flood of discussion in which its impossible to sort the wheat from the chaff.
Agree. There's always going to be someone who will feel the need to vent their frustrations.
chilko
10-13-2012, 08:41 PM
I've spent all of my Saturday afternoon reading through the suggestions forum.
I went through the first 4 pages already.
If you read carefully you will see that most of the suggestions have positive and negative views from you guys.
I did take note of around 20 things, that are good, interesting and/or doable.
Please take into consideration that we are working hard on some major features (like instances and the new RVR/invasion mechanics) while also working on engine level stuff (lowering memory consumption, improving performance and tracking crash bugs). These are huge undertakings and it is hard to insert this ideas into our task lists.
in any case, whatever help you can give us ordering, filtering and prioritizing the most well accepted suggestions is greatly appreciated.
Seher
10-13-2012, 08:44 PM
Shameless self plug: Better invasion mechanics.
http://regnumonlinegame.com/forum/showthread.php?t=78535
I’m rather curious though why this thread didn’t get much attention. Don’t you understand the mechanics? Being to hard to understand would be a huge disadvantage for them. Please reply if that’s the case. :-) Those who did reply liked it though.
chilko
10-13-2012, 09:31 PM
There have been loads of good suggestions. Naming few I've seen:
MS
http://www.regnumonline.com.ar/forum/showthread.php?t=89741
Camo Corpse change idea
http://www.regnumonline.com.ar/forum/showthread.php?t=89771
Marksmen Improvements
http://www.regnumonline.com.ar/forum/showthread.php?t=84566
Realm Balance
http://www.regnumonline.com.ar/forum/showthread.php?t=86472
Players priority list:
http://www.regnumonline.com.ar/forum/showthread.php?t=89525
Regarding Boats:
http://www.regnumonline.com.ar/forum/showthread.php?t=89210
UI:
http://www.regnumonline.com.ar/forum/showthread.php?t=64003
Mercenaries
http://www.regnumonline.com.ar/forum/showthread.php?t=83331
Level Cap island
http://www.regnumonline.com.ar/forum/showthread.php?t=68220
WM Spells
http://www.regnumonline.com.ar/forum/showthread.php?t=77630
Mages:
http://www.regnumonline.com.ar/forum/showthread.php?t=86725
Well your search is a good example of the communication problem
I have read all of these threads and ideas. Here is an update considering what I think, what we are doing and what you guys are posting there
Not useful
Acknowledged
Working on it
Camo corpse
We agree on this. This skill just doesn't work and we have to change it. Anyway, none of the proposed ideas to replace it in either this thread or others seem to be liked that much.
Marksmen improvements
marksmen are the most OP class and the most popular class in the game. Our focus is to enhance the experience for other classes first, not making the best and most used class even better.
Realm Balance
Although the ideas are nice there is nothing earth shattering there. Realm population imbalance has been the hardest issue in any of the RVR MMOs since DaOC. Lots of work for little gain in terms of realm balance.
Players priority list
This thread is impossible to read. Multiple vague questions with multiple subjective answers that need to elaborate on a multidimensional issue.
#eyeshurt
Regarding boats
New invasion system coming up with next expansion. bye bye boats. Want me to turn them off for now on in haven? fine by me.
UI
Great suggestions all! and well explained/organized. Not super high priority though.
There are MMORPGs doing very well that still use console commands for very important things.
I think that Regnum's simple UI stands out as one of the most decent things in the game. This kind of things take time and as you can see in the same thread we ve been doing some of the suggested improvements.
Mercenaries
From my point of view. Ridiculous. hard to explain, complex to develop, it doesn't fare well with the context of the game and won't do a dent to Realm imbalance.
Level Cap island
Coming up with the Expansion! instanced RVR zones by level range.
WM Spells
very difficult to read thread/poll. Anyway we are all in agreement on most of the issues with the WM spells. Important changes are coming soon.
Too bad that the complete overhaul we wanted to do wont make it for this year but at least we are diminishing greatly the aspects that have been hurting the gameplay so much (offensive beacon, Horn, Portals) by separating them per sub class.
Mages
Good thread. as you can see (frosk is posting there) we are aware of this.
CS was changed as one of you found an issue with the formulas. maybe we forgot about improving the stats of the items. I'll look into this.
As you can see we are working on the MOST important issues. and we know about most of the issues and suggestions.
Tamui
10-13-2012, 10:16 PM
Marksman Improvements thread is more to enhance the gameplay rahter than buffing the class but ok. Having a response back is good too :D
Realm Balance suggestions. You're right. But are you taking in consideration some kind of mechanism to give the underdog realm a chance vs...well..Syrtis mostly?
Priority list
Wasn't exactly a suggestion but more or so to see what players want more.
I'l try to be more constructive with this thread making it easier to read. Thanks for the feedback chilko,
Regards
Tamui
10-14-2012, 07:52 AM
No sense making another thread so I'll make your life a little bit easier.
Warrior:
Mind Squasher (Balint): http://www.regnumonline.com.ar/forum/showthread.php?t=89741
Mage
General Mage Suggestions (Scias): http://www.regnumonline.com.ar/forum...ad.php?t=86725
Arcane Devotion (Shwish): http://www.regnumonline.com.ar/forum/showthread.php?t=90742
Conjurer XP Distribution (Zordak): http://www.regnumonline.com.ar/forum/showthread.php?t=82640
Archer
Marksman Improvements (Enio): http://www.regnumonline.com.ar/forum/showthread.php?t=84566
Hunter Improvements (Seher): http://www.regnumonline.com.ar/forum/showthread.php?t=76831
Population Balance
Population Balance (Bois): http://www.regnumonline.com.ar/forum/showthread.php?t=86472
Thanks, I edited my first post, I hope it's better :p
Tamui
10-14-2012, 08:24 AM
Spells and Gameplay:
From _Kharbon_
(I know you're seeing that thread but I think it should be listed here too :p )
http://www.regnumonline.com.ar/forum/showthread.php?t=93038
Hunter Tame Spells:
http://www.regnumonlinegame.com/forum/showthread.php?t=88767
WM Spells Idea
http://www.regnumonline.com.ar/forum/showthread.php?t=88018
Rep Shot
http://www.regnumonline.com.ar/forum/showthread.php?t=88117
Dual Shot
http://www.regnumonline.com.ar/forum/showthread.php?t=73636
Others:
Wishes
http://www.regnumonline.com.ar/forum/showthread.php?t=87849
XP Boost @ War (some revenue hint hint)
http://www.regnumonline.com.ar/forum/showthread.php?t=73547
and
http://www.regnumonline.com.ar/forum/showthread.php?t=74024
I know I've listed some old threads, but I think they should still be considered
Tamui
10-14-2012, 08:27 AM
That's right... if you, Tamui, really want to help the developers of NGD...
Grab through the newest 10 sites of the balance section and sort it by importance, measured by players' statements.
Have fun..
PS. You did not even "[take] out of consideration the problems with warmasters spells as they will be addressed somehow in the following update"...
I still think they should be listed.
I'll try to give fresh posts :p
This isn't long ago, similar to the priority list, but we want to see what we think:
http://www.regnumonline.com.ar/forum/showthread.php?t=92161
Frosk posted in there, but it should be brought up again.
LittleHomer
10-14-2012, 10:39 AM
All the 6 classes are too ... weak.
Give more and better skills instead of nerfing them!
blood-raven
10-14-2012, 11:05 AM
I think this is a good suggestion too:
http://www.regnumonline.com.ar/forum/showthread.php?t=92555
I don't know if it's doable though.
NotScias
10-15-2012, 02:32 AM
Very nice to hear that NGD is working on some critical issues, especially what I suggested :
Mages
Good thread. as you can see (frosk is posting there) we are aware of this.
CS was changed as one of you found an issue with the formulas. maybe we forgot about improving the stats of the items. I'll look into this.
The Cast Speed issue is only one (small) part of the problems Mages are having right now. I just really hope you didn't skip all the other issues such as the non-scalable damage and useless stats/Intelligence regarding spell damage because they are way more important IMHO.
esp_tupac
10-15-2012, 04:24 AM
marksmen improvements
marksmen are the most op class and the most popular class in the game. Our focus is to enhance the experience for other classes first, not making the best and most used class even better.
thank you!
I agree with most. With good implementation, it ll be probably year of the best updates ever. :thumb:
Instead of merchanaries, add crafting.
I am glad they are going with the level cap island idea. Player retention will go way up with this.
Hopefully NGD can get some revenue for doing it too. ( premium instance )
Every feature should have its paid counterpart to pay for that coding.
As for realm balance, I accept Chilko's statement. However, I would like to still single out one idea from that post.
4. Offer via the achievements system, bonuses and perks for clocking a particular amount of game hours on a particular character.
I believe that this one can go some way to reducing multirealming and improve realm loyalty. It should not be too much work as the server kind of logged your online time with fatigue. Just add it to the achievements list.
erttzzadfk
10-19-2012, 09:45 AM
Regarding boats
New invasion system coming up with next expansion. bye bye boats. Want me to turn them off for now on in haven? fine by me.
Ok. Turn them off please. :hat:
Please no boats! They do more harm than good to everyone.
Shwish
10-19-2012, 10:24 AM
Turning off boats won't stop 30 elves from breaking a gate defended by 5 alsius players. But if it would make the community feel better then by all means do it.
Groark
10-19-2012, 11:08 AM
If you take the boats away you will take the only opportunity for some realms to kill the nobles. So that will be stupid.
Raindance
10-19-2012, 11:28 AM
If you take the boats away you will take the only opportunity for some realms to kill the nobles. So that will be stupid.
So block boats for the biggest realm(s). Syrtis.
It's a much better idea than blocking off new players from joining that realm, if anything even has to be blocked, that is.
If you take the boats away you will take the only opportunity for some realms to kill the nobles. So that will be stupid.
Somehow i agree with this.
Removing boats will just stop giving to weack realms noble for the quest,but will not stop powerful realms.
Breaking gates has only a sense:
-30 syrtis will breack fast realm gates
-5 alsius will never manage to pass over 30 syrtis and breack the gates.
Whatever the only logic that i see in this is to slow down WM population to grown up in all realms.And i dont think this will balance in any case realms.
Whatever ,i don't think this is a option ,and personally i am not agree with ,powerful realms will be even more powerful and weak realms will be even more weak.
This is just a "slow motion" of the game...
Powerful realms will break every day gates so they will get as now they WM coins ,not a slow of this and weak realms will have only daily quest possibility to make they WM coins.
Boats was a interesting idea ,that made powerful realms to split they army ,now 15 low lvl-s will face to 30-40 overboosted WM army of Syrtis.
I am sorry for this critics but i don't think is a option for weak realms and they will boost even more powerful realms ,in long term of time this will be even more harming for weak reals as it's now.
I have no idea how decision are took in realm balance,but there already are many factors ,that harmed fragile realm balance:
- dragon wishes :negative XP for underpopulated realms
- restricting areas for daily wm quest ,become monthly quests for a weak realm and daily for a powerful realm
- now boats ,that gives oportunity to a weak realm to sneak on back-door to get a that quest,wile other realm kept busy powerful realm is vanished.
Even people want or not WM are principal factor in battle that help to win it.
I wonder what's next....i pretty sure there are other factors that made ngd to vanish boats ,for sure realm balance is not.
Groark
10-19-2012, 04:14 PM
So block boats for the biggest realm(s). Syrtis.
It's a much better idea than blocking off new players from joining that realm, if anything even has to be blocked, that is.
The biggest realm can be on a certain moment and at a certain hour another one than Syrtis as we have seen in the past and even now: Lately we have observed Ignis and Alsius invading Syrtis every morning (E.T.) due to largest number of online players and/or alliances between them.
This blokking is also very difficult to implement. First of all you have to calculate continuosly whose realm is biggest at a particular time. And here lays the problem. As we saw in the past with the gate guards, people can abuse the system by logging off when there is the danger of becoming vulnerable and logging in afterwards.
In my honest opinion the population problem could be somewhat (not totally) solved by finding the answer to the following question:
Why the majority of the players prefer to play in Syrtis?
And if or when we find the right answer they can take the opportune measures to try to stabilize a bit the situation.
It will not be easy because there is also the TIME-ZONE problem to think of.
Tamui
10-19-2012, 04:16 PM
Heya...sorry for the intrusion but can you open another thread about this? then link it to here?
A lil' bit off-topic imo.
VeterKh
10-22-2012, 08:30 PM
it's all the dust in the eyes. just take your brain that would not flood the forum. actually just any *** blunt and sharp suggestions to the game.
interesting Frosk Delete post ?
_Enio_
02-21-2013, 07:42 PM
Marksmen improvements
marksmen are the most OP class and the most popular class in the game. Our focus is to enhance the experience for other classes first, not making the best and most used class even better.
I only saw that now. I am a bit baffled by this comment.
You maybe did not fully understand my initial post if you think "Improvement" in the title means to make marksmen better. Its meant in the sense of "fixing" them.
It is a suggestion containing
a nerf on its biggest issue (range decrease buff of warriors and mages),
another nerf on its second biggest issue (defense decrease vs range: buff for mages and hunters)
a fix for some other issues like frustration from SoW (self and enemy, sometimes its OP, other times it fails too much).
It also addresses marksmans issues with damage (too low for beginners, to high for high end equip)
and some changes to make the gameplay experience better when taking into account these "nerfs"
Overall its a suggestion to FIX them, not to "improve" them by adding more "power".
For reading it up again: http://www.championsofregnum.com/forum/showpost.php?p=1483263&postcount=1
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