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View Full Version : What thinks community about removing boats?


kmdk
10-20-2012, 07:21 AM
Multi vote poll.


Ok ,i know that chilko already told they will remove boats and this can't be rend ,but i like to know what people about this.

Why i did this poll ?...Oh well from my point of view there is no logic in removing boats ,at least will not balance realms or WM population.

Well for me first factors in win a battle are warmasters and conjurers.
Conjurers are not a factor in boats system so only left is warmasters.


Warmasters are boosted from long time in overpopulated realms because that 10k wm coins took and 200% wm coins boosters.

Now a sample logic :
-a weak realm with players that are most of them between lvl 45 and 60 but with 1-3 warmasters will lose any battle VS a realm 30 players most of them level 60 and 10-15 warmsters(aleardy boosted by features of the game)

From my experience playng game over years there was a cycle of daily invasion ,a few years a go Ignis invaded every night,imbalance because of time zone.
Now will be the same ,a weak real will erase any posibility to get that 10k wm conis (20k boosted) because will face a giant army.

Wile a overpopulated realm will invade every day and will get anyway that 10k-20k wm coins ,weak realms will get only that monthly (ex daily wm coins quest)
In this daily quest is other weak point ,teleports that are casted inside forts.

Daily playng showed me that a overpopulated realms just farm for hours at a fort ,and after they are full with kills for they daily wm coins quest going inside fort and teleport to they central save or next realm fort to get they daily kills,wile a weak realm will not have possibility to fight back and get they daily kills.

Shwish
10-20-2012, 07:52 AM
I would rather just wait and see what NGD has planned for the new war master beacons. The only overpowered part of being a war master are those offensive beacons and if that gets removed the imbalance won't be that bad.

LucianDeathshield
10-20-2012, 10:21 AM
Removing boats would be good if they added a 'defend realm' WM quest, kind of defensive side to the whole thing. Like, if you're gate gets vulnerable and you the gate doesn't get broken you complete your quest and get 10k WMC, weekly quest too. This way underpopulated realms will be more inclined to actually defend their realm during an invasion and not /ragelog and such, and also keeping the WM populations balanced somewhat

Imago-Thunderfist
10-20-2012, 10:24 AM
removing boats would be good if they added a 'defend realm' wm quest, kind of defensive side to the whole thing. Like, if you're gate gets vulnerable and you the gate doesn't get broken you complete your quest and get 10k wmc, weekly quest too. This way underpopulated realms will be more inclined to actually defend their realm during an invasion and not /ragelog and such, and also keeping the wm populations balanced somewhat

yersh! +1 :)

standistortion
10-20-2012, 10:29 AM
...
+1
___________

GreenAngel
10-20-2012, 10:45 AM
Removing boats would be good if they added a 'defend realm' WM quest, kind of defensive side to the whole thing. Like, if you're gate gets vulnerable and you the gate doesn't get broken you complete your quest and get 10k WMC, weekly quest too. This way underpopulated realms will be more inclined to actually defend their realm during an invasion and not /ragelog and such, and also keeping the WM populations balanced somewhat

Definitely a good one, +1 :)

jesus2
10-20-2012, 11:58 AM
Removing boats would be good if they added a 'defend realm' WM quest, kind of defensive side to the whole thing. Like, if you're gate gets vulnerable and you the gate doesn't get broken you complete your quest and get 10k WMC, weekly quest too. This way underpopulated realms will be more inclined to actually defend their realm during an invasion and not /ragelog and such, and also keeping the WM populations balanced somewhat

Awesome Idea, a huge +1 for this :)

AariEv
10-20-2012, 01:30 PM
Removing boats would be good if they added a 'defend realm' WM quest, kind of defensive side to the whole thing. Like, if you're gate gets vulnerable and you the gate doesn't get broken you complete your quest and get 10k WMC, weekly quest too. This way underpopulated realms will be more inclined to actually defend their realm during an invasion and not /ragelog and such, and also keeping the WM populations balanced somewhat


+1 from me as well. Nice idea.

Quincebo
10-20-2012, 02:33 PM
About the WM Quests....any idea how many non-wm lvl 60 active people are there in alsius and ignis?

kmdk
10-20-2012, 03:14 PM
About the WM Quests....any idea how many non-wm lvl 60 active people are there in alsius and ignis?

Nope,and i have no idea ,wtv i am a lvl 60 non-active atm because stuked in alsius with 3 lvl 60 chars and 6 months with 40k wm coins ,and this because i was not active when daily quest was for real a daily quest ,now i am able to get 4k wm coins(boosted) once at 10 days.... pissed off and never played again ,even 2 of my chars was boosted with lvl 60 scrolls.
Is that NGD must understand is not about money is about lvl of frustration playng and lvl of interactivity .

Brother-brian
10-20-2012, 03:37 PM
Nope,and i have no idea ,wtv i am a lvl 60 non-active atm because stuked in alsius with 3 lvl 60 chars and 6 months with 40k wm coins ,and this because i was not active when daily quest was for real a daily quest ,now i am able to get 4k wm coins(boosted) once at 10 days.... pissed off and never played again ,even 2 of my chars was boosted with lvl 60 scrolls.
Is that NGD must understand is not about money is about lvl of frustration playng and lvl of interactivity .

Then NGD got their money out of you, and don't really care if you ever play again, lol.

I feel the same way, I lvled knight with a few boosters to lvl 50, came back to game, and then saw lvl cap was now 60. Jeez, talk about a waste.

Brother-brian
10-20-2012, 03:42 PM
I would like wm area around fort a little larger, i literally have to be hugging the wall sometimes to get credit for the kill as it is now.

I don't really care about whether or not teles can be cast in forts. I think they should work anywhere, imho.

I've hated boats since I found out about them, no one breaks the door anymore, except by jumping between, making gate guards useless. I say put gate guards in between gates, that way the enemy CANT avoid them and kite one at a time, or just avoid altogether by hugging the wall to attack the door. Boats were a "fix" for smaller realms to get inside enemy realms easier, but wound up being exploited by larger realms instead.

kmdk
10-20-2012, 04:13 PM
Then NGD got their money out of you, and don't really care if you ever play again, lol.

I feel the same way, I lvled knight with a few boosters to lvl 50, came back to game, and then saw lvl cap was now 60. Jeez, talk about a waste.

Is the side of the game that made me to think NGD never care or will never care about underpopulated realms.
All changes are commercial ,nothing in 5 years in players frustrations....and ofcorse this is a mirror in popularity of the game...
Anyway most of the people seems that they want that boats to be erased...wee will see how this will balance game in the near future and underpopulated realms...

Zas_
10-20-2012, 05:10 PM
I would like wm area around fort a little larger, i literally have to be hugging the wall sometimes to get credit for the kill as it is now.

I don't really care about whether or not teles can be cast in forts. I think they should work anywhere, imho.

I've hated boats since I found out about them, no one breaks the door anymore, except by jumping between, making gate guards useless. I say put gate guards in between gates, that way the enemy CANT avoid them and kite one at a time, or just avoid altogether by hugging the wall to attack the door. Boats were a "fix" for smaller realms to get inside enemy realms easier, but wound up being exploited by larger realms instead.

Chilko said they will modify the way invasions are working in december update, we don't know yet what they planned to do, it would be nice to have more on this to prevent our useless discussions about invasions ;)

I think what you propose isn't really a solution: making gate harder to break will mean invasions will take place only when there is a HUGE population imbalance.

Even today with useless guards, do you think one realm can invade if there is same number on both sides (if the third realm doesn't help one or the other side) ?

Back to old days of invasions, we had to plan invasions months before, and when they took place we had (syrtis) up to 80 online and defenders couldn't do much as they were often unprepared (not all the times, because sometimes they knew). Still i think the system was better than what we have now.

In fact, guards are supposed to compensate underpopulation but this is very badly implemented (they don't even aggro people at gate...).

I have no idea how to "fix" invasion system, it was badly designed from the start.

It was suggested to reward defenders, i agree it should be the case.
The nobles and the whole warmasters stuff are a non-sense.

Nowadays, most invasions take place to get nobles, not to steal gems.
But since the side who is able to hold 3 forts level 4 versus enemy is by definition more in number, i don't see how invaded realm could prevent them to kill nobles AND to get gems.

Perhaps it should be a choice:
- if noble is killed, gems cannot be taken anymore
- if gems are taken, noble hides and cannot be killed
- no boats
- guards in between gates
- gate only breakable from outside

Still i don't see how to prevent invasions to take place when there's huge population imbalance, but perhaps forbid invasions of the weakest realm .

About population imbalance, i see only one solution in today's RO:
- allow people to fight for the outnumbered realm and reward them for that (but Chilko said it was a ridiculous idea, so i guess they found a better solution).
- what i say is if we have a total of 100, with 15 in A, 25 in B and 60 in C on each three sides, the only way to "balance" is to allow characters from C to join B or A until you have rougly 33 on each side, that's maths.
- for that to work characters of C has to WANT to fight in A or B, so rewards are somehow mandatory, but those shouldn't lead to increased population imbalance.

Another way is to limit numbers of people in one fight, i dislike this approach because it will kill what is making Regnum unique: free fights in a free world, but i fear NGD is thinking about this (bye bye RO).

Another would be to boost smaller groups: faster regen, higher damages, etc...
I would like NGD to clarify what they have in mind to improve the situation (overall realm population balance AND timezone imbalance).

Cuchulainn
10-20-2012, 08:26 PM
[...]
I would like NGD to clarify what they have in mind to improve the situation (overall realm population balance AND timezone imbalance).

Chilko already said some things:
[...]
Realm Balance
Although the ideas are nice there is nothing earth shattering there. Realm population imbalance has been the hardest issue in any of the RVR MMOs since DaOC. Lots of work for little gain in terms of realm balance.[...]
post (http://www.regnumonline.com.ar/forum/showpost.php?p=1652705&postcount=11)

[...]New gameplay features and mechanics that will help with population balance will be included in the december update with the expansion.[...]
post (http://www.regnumonline.com.ar/forum/showpost.php?p=1652433&postcount=17)

So after reading this I guess NGD will do nothing drastic about realm balance. It's doubtful that a few changes in gameplay mechanics will help with the situation much. For servers population-wise as bad balanced as Haven, this gameplay update comes too late.

erttzzadfk
10-21-2012, 03:05 AM
So after reading this I guess NGD will do nothing drastic about realm balance. It's doubtful that a few changes in gameplay mechanics will help with the situation much. For servers population-wise as bad balanced as Haven, this gameplay update comes too late.
Jop, think so too. :huh:

Mehran
10-21-2012, 08:52 PM
*didnt read the entire thread*
*just posting my opinion throughout the years*

Honestly, asking any player that has seen this game evolve throughout updates will most likely agree with me that the game has gotten.. relatively worse. I mean yes, it is a good game, and many will argue, but the game is mediocre, the good part is the players and the connections we make. If i was able to bond with these players without worrying about invasions and crap, the game would be filled with MUCH better fights and fort wars. Fort wars WERE the SHIT back in the day. best fun ever. invasions just ruined the game in my opinion

VeterKh
10-22-2012, 08:27 PM
my vote @! don't care

errei
10-22-2012, 10:20 PM
boats got already removed on piranha(brazilian server) and the results seems great!
big wars, every1 regrouped, possiblity for ranged classes being "safer" in the wall, etc...

removing boats is definetly a great idea, should be done in Haven!