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Freeverse
10-29-2012, 03:30 PM
As far as i know the skill "head of the pack", which now is a WM power, already was in the hunters repertoire some time ago.

I began my adventure with RO one year ago, so i only heard about it. From what i saw on Amun the skill looks very poor for a exclusive WM-only-power.

It is just like the barb skill "off with their heads", only with a new name, instead of something original and unique.

So this question is adressed to all the players who remember the skill and used it. Is it/can it be useful? Or just another filler?

AlsianLamai
10-29-2012, 05:19 PM
Old head of the pack level 5 skill stats

Increases archer damage by each nearby ally.

(Up to 5 allies in a 25 meter range)

Level 1: +3 additional damage by each ally
Level 2: +6 additional damage by each ally
Level 3: +9 additional damage by each ally
Level 4: +12 additional damage by each ally
Level 5: +15 additional damage by each ally

Shwish
10-29-2012, 06:00 PM
the original head of the pack was awesome. it made hunters damage viable at fort wars. also it was fixed damage increases so having two rings and an amulet didnt make you insanely overpowered. i doubt ngd will ever return it to the way it was unfortunately.

pieceofmeat
10-29-2012, 06:36 PM
NGD didnt like the fact that the spell required some aura around the users.

But it could work the same way even as a castable buff with duration and only a area check and no aura.

I think +75 combined would cold blood would be OP.

Maybe
+40 with 5 allies
+30 with 4 allies
+25 with 3 allies
+20 with 2 allies
+15 with 1 ally

Weaker with one ally, but better than now with 5.

Then again NGD said the current WM powers are lvl 3 or something like that, meaning that the lvl 5 version will probably be 20-25%.