View Full Version : Mage conjurer or warlock
Jerver
11-02-2012, 11:23 AM
I'm a beginner in this game and i was wondering what's the best as a mage, warlock or conjurer and what the advantages are of both classes
cokyy
11-02-2012, 11:37 AM
Well there is no 'best' class, it fully depends on what you want to accomplish in this game.
Would you like to be a healer? With summons who can fight for you, and spells that can buff your allies? Then choose Conjurer, it's the only Healing Class in game.
If you would like to be a damage player, killing enemies with full damage spells and cc's (crowd controls) to protect your allies from getting killed. Then choose a Warlock. Though, a warlock can not heal his allies, it's a full damage class.
Tamui
11-02-2012, 11:40 AM
There is no best.
Conjurer is supportive and can provide heals and buffs.
Warlock is offensive and can provide debuffs and damage
In my opinion the Advantages and disadvantages of each class.
Conjurer:
Advantages:
Can keep his allies alive(well it's normally its main role)
Can provide buffs in strength and defence
Can resurrect his dead allies
Good defence
Disadvantages:
Low attack output
If you're in full support, you can't attack back
If you go offensive, you can't provide that good of support
Warlock: (I don't play Warlock so Dis/Advantages are from what I hear)
Advantages:
Alot of attacking spells
Can support a bit your allies too.
Some nice area CCs
Disadvantages:
Low defence
Its range is problematic vs some other classes
Its spells have a bit of more casting time
Here is a thread which explains a bit more about all classes.
http://www.regnumonline.com.ar/forum/showthread.php?t=80434
Hope I helped :thumb:
Conju - versatile class. Can be played as offensive and supportive. His main role is supportive healer, so you will get more love if you play it like that. Highly targeted, pretty busy at wars. Can be pretty tanky, but still it is mage and dies fast. If you like to help allies and in same time survive enemy attacks conju is for you.
Warlock - purely offensive. Sayed short - my offense is my defense. Pretty easy to die. Some good players chain spells in a way that makes this class deadly and hard to kill. It is all about timing and enemy/ally awareness. Rarely used in RvR this days and alot ppl use locks to hunt.
Both are fun, challenging and tricky to master.
roonwick
11-02-2012, 11:48 AM
Well there is no 'best' class, it fully depends on what you want to accomplish in this game.
Would you like to be a healer? With summons who can fight for you, and spells that can buff your allies? Then choose Conjurer, it's the only Healing Class in game.
If you would like to be a damage player, killing enemies with full damage spells and cc's (crowd controls) to protect your allies from getting killed. Then choose a Warlock. Though, a warlock can not heal his allies, it's a full damage class.
if you like to support, heal and resurrect people (there is some healing outside the conjurer class, but resurrect is truely the the conjurer's domain), choose conjurer.
I wouldn't call a warlock a full damage class though. it's a full offensive class. the ONLY full offensive class. Although both marksman and barbarian easily outdamage the warlock they also have some of the best defensive spells and utility spells to stay alive by increasing their speed, decreasing damage taken and great resistance to spells or crowd control.
Jerver
11-02-2012, 12:09 PM
i think i'm going to choose conjurer, the only thing I was wondering is what kind of summons do you have and are they strong
Tamui
11-02-2012, 12:19 PM
i think i'm going to choose conjurer, the only thing I was wondering is what kind of summons do you have and are they strong
You can summon Imps for 13s
Zarkit(Kind of demon) for 30s
Zombies for 18s
Lich for 40s
Golem for 240s
Now I spent some time going Warjurer(Offensive Conjurer) and my feedback would be this IN war.
Imps and Zombies- Very Low survivability. Since you can summon alot of them(2,4,6,8,10 | 1,2,3,4,5 respectively) they can do decent DoT(Damage over time).
Zarkit and Lich- These are normally what every offensive conjurer choose. They are ranged with decent damage. However their mana cost is a bit huge for their duration.
Golem- Very worthwile to get at lvls37-45 imo for grinding, however in war, it dies quickly, and you need to stand still for 10s to cast it. It is melee too, 240s of duration and 120s cooldown is good, not so much in war. It is good to help others grind though as you have a command bar which you can command your golem.
Shwish
11-02-2012, 12:24 PM
The difference between warlocks and conjurers have been nicely explained by all the players above me. I just wanted to add that even though a warlock is unable to heal his allies, he is still capable of healing himself with the use of health drains which steal health from his enemies.
Warlocks also have the best area spells in the game, they can knock,freeze or silence and entire zerg which creates an opening for the rest of you group to attack. They were once the most vital class in large group fights but since then been nerfed but with the removal of offensive beacons I can see warlocks starting to shine again in this aspect. They also share protective area spells with conjurers and is capable of buffing allies if you chose to play a supportive roll.
Warlocks damage might not be able to match that of the other offensive sub-classes but they make up for it by having the largest variety of control spells. It is quite easy to keep a player unable to attack or cast a spell for long enough to have your DoT's drain him dry. Another one of a warlock key abilities is draining an enemies mana making him completely useless until he is able to regenerate it.
Don't think that just because conjurers are a supportive/healing class that it means they aren't good offensively. A mix of healing, protection spells and strong summons make them a deadly opponent in small scale fights. They are one of the hardest classes to beat if played well. They also share alot of the warlock classes control spells and mana draining abilities but not as well as warlocks do. However warlocks lack the defensive abilities a conjurer has.
I suggest you to use ranged summons - Zark + Litch. Once you get them both you can fast alternate them even if one dies or gets killed. It works for both wars and grinding.
Golem simply is not worth it. Zombies and imps are only for the lulz.
Tamui
11-02-2012, 01:41 PM
I suggest you to use ranged summons - Zark + Litch. Once you get them both you can fast alternate them even if one dies or gets killed. It works for both wars and grinding.
Golem simply is not worth it. Zombies and imps are only for the lulz.
I grinded from around 37 to 45 with golem, because I kept running out of mana. However higher than that lich and zarkit are better even because it is easier to hit the enemy. Just me experience anyway
Rising_Cold
11-03-2012, 06:36 PM
supju, grindju and warju are three different kind of conjus imo ;)
since you decided to play conju here's how i would grind/lvl up
in the early lvls use zarkit as soon as possible, it will help you kill mobs really fast
and if you watch mana and time well you can keep going quite some time
also, you'll train watching mana and timing, which you will defenitly need in wars
take a low lv heal (lv 1 is fine) just for your fellow grinders
it wont just make them like you, but you might pick up a few tricks on how
to notice your allys hp while focussing on something else
starting from lv 37 id use golem for grind, it does most damage and you can keep going longer
combine it with staff mastery and you're good to go (this will be a deadly combo from lv 54 and up)
if you dont like grinding, go support peeps, its way more fun and you'll train a bit
for future fortwars, coz you will defenitly meet gankers
(if you're going to support, you can start in 30ish lvl, more spells available so lil easier
also, go to the war zone there are bound to be players who would like support
and they'll like you :p)
now warju.. every1 plays it differently, you can use staff mastery, spells, summons
but not all 3 at once (effectivly)
figure out what you like, because this type of playing is all about having fun
practice in arena with friends or on mobs if you have to, before setting out to wz
so you at least have a lil experience. warju is deadly in pvp, but in the big fights its harder than it looks :p
thats just the extras i wanted to share ;) the others summed all the rest up quite nicely :)
Never go to golem on grinding. He lives longer but takes alot to get to the target. Get Litch + Zark and switch them when one dies. Most important they are ranged. Get mental - blaze, pick, missle, mana burn. Use missle, when mob comes blaze, when missle is cool use pick or burn. Any low mana high damage spell you can use. Get Regenerate Self and AMB to keep mana and hp up.
Mental will learn you mana balance and it is fast. Also mental + ranged summons is what warjus use at war.
Rising_Cold
11-06-2012, 09:01 PM
Never go to golem on grinding. He lives longer but takes alot to get to the target. Get Litch + Zark and switch them when one dies. Most important they are ranged. Get mental - blaze, pick, missle, mana burn. Use missle, when mob comes blaze, when missle is cool use pick or burn. Any low mana high damage spell you can use. Get Regenerate Self and AMB to keep mana and hp up.
Mental will learn you mana balance and it is fast. Also mental + ranged summons is what warjus use at war.
the problem i had with lich and zarkit is the high mana cost.. and they dont last long
golem is just as easy as with pet, since lv 54 no mob was able to hit me
(using range 25 staff w/o extra range buff)
but i guess its different on what you like/are used to
It all depends how you want to do it. SM + Golem is more lazy and relaxing grind. Mental + Ranged summons is for me faster and more busy. Dunno actually. True it is more mana intensive and maybe you need to boost Mana pool and dragon blood and use mana rings and ammu to get enough mana.
I always grinded conju like that, so i guess you are right.
Almighty1
11-07-2012, 01:53 PM
I agree with Ieti.
Raely
11-07-2012, 07:13 PM
Zarkit + Lich, SM with lvl 51 elven staff (fast), ds rings and avenger amulet is really fast for grinding.
71175
11-08-2012, 11:46 AM
Ranged Summon + SM with med 30 stave = nice grinding. Tho, shud take quite an effort getting gankers dead :D
Snooze
11-08-2012, 04:30 PM
On SM build I only use lich (4) with insightful (5).
On a mental build you'd probably need zarkit as well, and maybe both on lvl 5 idk.
For SM you do need some good gear for it to be effective enough. If you have a nice staff (med 30) with some damage, you can try to find some attack speed gloves and bracelet (+ light tunic in Ignis) in the auction house. Lvl is not important.
And yes, you're a sitting duck when you meet gankers in WZ.
Rising_Cold
11-08-2012, 07:45 PM
...
And yes, you're a sitting duck when you meet gankers in WZ.
haha good one, you'd be surprised how stupid some gankers are.. going after
summons if its zarkit/lich.. or ignoring golem and going after you..
ah ive had so much fun grinding conju.. good days ^^
defenitly at higher lvls.. get mind push in setup for barbs/knights
and hug a rock so archers come into range
ofc i was born to be lucky, that might be it :p
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