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LittleHomer
11-03-2012, 11:13 AM
Hey NGD, hey Community,
me - a warlock on Valhalla - ... I'm playing since the Beta. I love the game, no question, it's unique, simple but really nice.
The last 2 months, I wasn't really activ. The game was boooring. Every day the same, every day the same crowds and every day the same boring battles.

Since Monday last week, I play activ again. Why? Because I wanted to see the new update. Don't want to discuss, but I think it's a good update :) Just a few ... details ... aren't there.
Well, whatever, just a few suggestions for a better Regnum:

1) Forts and Castles - Battles

AoE-spells (with range) should have an area of effect. It's really difficult and annoying to select a foe to cast an AoE. If you want to cast such a spell, you see a circle with the range of the effect. This circle is fixed an the mouse, so you can select where to cast the spell.
Give the classes more AoEs. There are classes like the hunter which haven't got AoE-spells. Also, classes like the warlock aren't good enough for battles because of too few or too low AoEs. Make them better (huge Damage!). Also it would be quite nice to have AoEs to destroy the auras of the enemies.
Give conjurers more opportunities. So, give them AoE-spells for healing and something like that.
Give battles at forts and castles more opportunities. So, why don't giving classes spells for destroying a part of the wall of a fort? This would be so nice, battles there wouldn't be only run and damage.
Give players regnum points if they capture a fort or a castle. ...


2) PvP and spells

Classes have many spells which are useless (I think there is a list in one thread here with all these spells). Regnum has many spells, I like that. Would be nice if every spell would be good and usefull. So, that there are more ways to skill the classes.
Give spells more effects, so that the game is more ... interesting. So, why not giving spells something like ''damage +100% if you kill the foe with this spell'' or something like that


Greetings!

Shwish
11-03-2012, 11:31 AM
Conjurers have a number of AoE healing, mana and protection spells. I don't see a need for more. Also warlocks have quite alot of AoE's. Granted that their cooldowns are pretty long aside from fireball and crystal blast but spells like summon lighting, frozen storm, twister, time master, master of doom and even sultar are deadly if used at the right time.

Mages don't need new spells, what they have are fine. What mages really need is a new mechanic to make those spells scale as you increase you level, gear etc.

Rewards for capturing forts is a good idea. Maybe not RP but another WM quest for it would be nice. Also someone mentioned in another thread a WM quest for successfully defending your realm wall which is also a brilliant idea.

Hopeakettu
11-03-2012, 11:53 AM
Hey NGD, hey Community,
me - a warlock on Valhalla - ... I'm playing since the Beta. I love the game, no question, it's unique, simple but really nice.
The last 2 months, I wasn't really activ. The game was boooring. Every day the same, every day the same crowds and every day the same boring battles.

Since Monday last week, I play activ again. Why? Because I wanted to see the new update. Don't want to discuss, but I think it's a good update :) Just a few ... details ... aren't there.
Well, whatever, just a few suggestions for a better Regnum:

1) Forts and Castles - Battles

AoE-spells (with range) should have an area of effect. It's really difficult and annoying to select a foe to cast an AoE. If you want to cast such a spell, you see a circle with the range of the effect. This circle is fixed an the mouse, so you can select where to cast the spell.
+1
Give the classes more AoEs. There are classes like the hunter which haven't got AoE-spells. Not true. Projectile rain/Repetition shot, Caltrops - those are AoE for hunters, maybe they could have more though.
Also, classes like the warlock aren't good enough for battles because of too few or too low AoEs.
Locks are back to being good since Offensive Beacon was removed. I even see an increasing number of them in battles.
Make them better (huge Damage!). Also it would be quite nice to have AoEs to destroy the auras of the enemies.
Destroy auras? Why? Besides that it would be a sort of "Mass Mind Squash". - No, thank you. I think auras make battles more fun.
Give conjurers more opportunities. So, give them AoE-spells for healing and something like that.
Mass Heal, Mass Regen, Mass Ress. They all have long cd but -except Mass Ress- they're useful.
Give battles at forts and castles more opportunities. So, why don't giving classes spells for destroying a part of the wall of a fort? This would be so nice, battles there wouldn't be only run and damage.
Not sure how eager NGD would be to write a code for something like that.
Give players regnum points if they capture a fort or a castle. ...
Not until RP acquire some meaning other than just being a number to brag about.


2) PvP and spells

Classes have many spells which are useless (I think there is a list in one thread here with all these spells). Regnum has many spells, I like that. Would be nice if every spell would be good and usefull. So, that there are more ways to skill the classes.
+1, but I think they'll work on it anyway, since they asked us to make a thread with such spells.
Give spells more effects, so that the game is more ... interesting. So, why not giving spells something like ''damage +100% if you kill the foe with this spell'' or something like that
That's an interesting idea, I wouldn't go for +100% damage, but a kind of "reward" for killing a foe with the spell would definitely be nice.


Greetings!

Comments in blue.

What mages really need is a new mechanic to make those spells scale as you increase you level, gear etc.
Exactly. This has been requested for long.

Zas_
11-03-2012, 11:58 AM
Give the classes more AoEs. There are classes like the hunter which haven't got AoE-spells. Not true. Projectile rain/Repetition shot, Caltrops - those are AoE for hunters, maybe they could have more though.

Well, those are not specific to hunters.
Also Projectile rain is useless (not enough damages for a long cooldown), rarely used and when it is it hardly have any impact.

Repetition shot since the nerf is never used, hard to use, low damage on buffed targets, very long cd.

Caltrops and Hinder are used.

So in practice, that's 2 AoE spells, none is specific to hunters.

Tamui
11-03-2012, 12:27 PM
...

Greater healing isn't that good...I wish to see it increased to 600/750 :/

As for the topic, they should see and improve the current spells of each class :p

LittleHomer
11-03-2012, 02:17 PM
Not true. Projectile rain/Repetition shot, Caltrops - those are AoE for hunters, maybe they could have more though.
Sure, there are AoEs like these ... But they're useless!

Locks are back to being good since Offensive Beacon was removed. I even see an increasing number of them in battles.

Yes, there are more locks in battles now. But warlocks have only ... well ... 2 up to 4 AoEs which they can use. These AoEs are only useable every 4 minutes. This is too few! A warlock can't do much more in a battle than casting AoEs.

Mass Heal, Mass Regen, Mass Ress. They all have long cd but -except Mass Ress- they're useful.

Mass Heal, Mass Regen and Mass Ress is only around the conjurer. I think, it would be quite nice, if they could cast it like a AoE on allies, you know what I mean?

71175
11-03-2012, 02:24 PM
Repetition shot since the nerf is never used, hard to use, low damage on buffed targets, very long cd.


No, just no, but ye, hunters can get some moar love, rather than being hotw providers like now.

unknow0
11-03-2012, 02:45 PM
Mass Heal, Mass Regen and Mass Ress is only around the conjurer. I think, it would be quite nice, if they could cast it like a AoE on allies, you know what I mean?
greater healing is aoe ranged heal!

imo only mage spell damage/heal need to be changed to scale with level/gears

Archefiend
11-03-2012, 03:33 PM
Caltrops isn't useless, I think most enemies simply hate it when I cast it on their mob.


On topic, there aren't many usefull huter aoe spells. I think 2, but they are not hunter specific.

kmdk
11-03-2012, 05:27 PM
Repetition shot since the nerf is never used, hard to use, low damage on buffed targets, very long cd.


All areas have a common issue ,very very long and again very very very very long time cast,at least from version 1.6 saw a few barbs wth areas ,worst on archers ...better on mages... and dmg is worse that i ever have seen.

Damage areas are most of them useless and very rare used.
As marks used to die 9 from 10 times tryng to cast repetition shot ,and as barb bleah ,and again bleah 200 dmg area ?...wuahahahahhahaha

The main issue in game-play is the targeting warmasters spells as main spells in the game .
Nothing in game is not anymore a game if you are under lvl 60 or you are not a warmaster ...others spells does not count ...money ..money and again money...

Jokes after joke in game-play....

Zas_
11-03-2012, 08:10 PM
No, just no, but ye, hunters can get some moar love, rather than being hotw providers like now.

No ?

On Haven, i didn't see it cast since ages.... now i don't say some aren't using it, just that they shouldn't cast it when i'm around....

71175
11-03-2012, 08:37 PM
No ?

On Haven, i didn't see it cast since ages.... now i don't say some aren't using it, just that they shouldn't cast it when i'm around....

My friend was using it vs tower camping zerg, tho he had to have some serious investment in escaping powers to stay alive, but it did damage actually.

Shwish
11-04-2012, 08:03 AM
My friend was using it vs tower camping zerg, tho he had to have some serious investment in escaping powers to stay alive, but it did damage actually.

You also need some serious investments in mana gear to pull that off. I always found rep shot to be a nice spell but since the improvements to knight aura's its just too risky to use.

However I do agree that a couple of hunters with repshot and a warlock to sultar a zerg can cause some real havoc. I miss those days when we used to pull off strategies like that. Its also quite nice if used well in a 1on1.

Zas_
11-04-2012, 10:37 AM
You also need some serious investments in mana gear to pull that off. I always found rep shot to be a nice spell but since the improvements to knight aura's its just too risky to use.

However I do agree that a couple of hunters with repshot and a warlock to sultar a zerg can cause some real havoc. I miss those days when we used to pull off strategies like that. Its also quite nice if used well in a 1on1.

Well, this thread isn't about Repetition Shot, and we are a bit out of topic, i would just add that the "couple of hunters with repshot" scenario doesn't occur or very rarely, on Haven.
Also, in 1vs1 it is a pure waste of mana, Ens + normals deal much more damages than a single RepShot in the same time.

Back to topic:

Instead of more areas, i would prefer more "counter-measure" spells, globally shorter cooldowns and GCDs, and a speed burst (for anyone), to increase dynamics.
Also forts should be reworked to improve gameplay for all.