View Full Version : Dizzy from Silence stack on Meteor now?
pieceofmeat
11-22-2012, 10:56 PM
Since when can you stack silence on meteor?
Got hit with meteor (4) then silence (3) before it ended, when meteor effect was over i was still dizzy. This was not possible in the past.
Its also very irritating that the old immobilize bug that also makes you unable to cast still exist. Fix please NGD?
Maybe its possible to cancel with movement keys or something, anyone?
Evangeline
11-22-2012, 11:22 PM
i think its a feature, both stun and dizzy spells stack on each others
pieceofmeat
11-22-2012, 11:30 PM
i think its a feature, both stun and dizzy spells stack on each others
Ive not seen it with stuns, if its the same spell and higher level I think can work.
Then it of course not possible for one player to stack as combo.
For example dist shot on stuning fist is always fail, just as silence on meteor was in the past.
Now its not unless this was some freak occurrence of course.
Ive seen it for a while, just not such clear case, if figure shit that was a well timed silence before, now it was clearly not.
esp_tupac
11-23-2012, 02:15 AM
ofc silence after meteor would work because it's dizzy from 2 different spell. If it was 1 meteor after another, then the second meteor totally cancels the first. but it's really buggy as to when the dizzy actually work cuz sometimes the silence dizzy effect on "meteor-ivy-ice-silence" combo doesn't work for unknown reasons. one thing i know for sure is that kick stacks on one another given that second kick is of same or higher lvl than the first.
AariEv
11-23-2012, 02:21 AM
Previously, the dizzy effect of silence wouldn't work after meteor if the level of silence was less than that of meteor. Was a very strange bug (or feature), though I haven't had time to test if that's been changed. Will experiment soon.
OT: I also notice that if you get hit with two meteors (perhaps of the same level), the dizzy effect is negated. No idea what that's about.
pieceofmeat
11-23-2012, 06:29 AM
ofc silence after meteor would work because it's dizzy from 2 different spell.
I know dizzy worked the same as knock and stun in the past, they couldnt overlap at all. I remember when it was changed to allow same/higher level spells to stack but only if it was the same spells to begin with. This is a good idea for auras, dots and buffs, weak feature for CCs and debuffs.
Im very surprised to find that two different dizzy hits stack,
Ive been relying on old school combos like meteor, beetle and silence, which obviously are weaker because of dispel, sotw etc. There was a good reason why you didnt just cast meteor, silence and beetle or something.
I really cant see why they would change this, maybe its give less nasty surprises for people in rvr when it can be hard to keep track on who is already dizzy etc.
Its definitely not fair to allow this kind of dizzy chain in pvp.
Aries202
11-23-2012, 06:47 AM
I guess it has to do with the difference in the skill, one is damage/dizzy one is pure dizzy.
pieceofmeat
11-23-2012, 07:03 AM
I guess it has to do with the difference in the skill, one is damage/dizzy one is pure dizzy.
Sill you have that with kick/feint and stunning fist/dist shot as well.
It bugs me that i dont know exactly when this changed occurred, it cant have happened to me many times before. Then again it usually happen when you get ganked, so i may just not have cared much about it until it was 1v1.
Eyfura
11-23-2012, 08:43 AM
OT: I also notice that if you get hit with two meteors (perhaps of the same level), the dizzy effect is negated. No idea what that's about.
Same happens sometimes with kick effect when you get 2 kicks at same time; second kick breaks the effect of first kick. Must be bug.
About the dizzy thing, silence and meteor dizzy effect has been stacking now for months. I wish I could give you better answer but I can't really tell when it got changed. Stopped playing my warlock right after wm update, and the only thing I can tell you about this is that it has been happening for months now.
Shwish
11-23-2012, 09:10 AM
I've been stacking dizzies as far back as I can remember. If it was removed it would make warlock chains a little bit harder to keep up but it would make fights alot more interesting for sure.
Imago-Thunderfist
11-23-2012, 09:29 AM
In my experience the dizzy effect can be stacked with 2 different spells. Immobilize can't, the second won't work. Knock can't, knocking a knocked enemy with another knock spell won't cause longer knock down. Stun can't, if I try to use stunning fist (5) on a stunned enemy it fails. Learnt this all the hard way a long time ago :p
pieceofmeat
11-23-2012, 10:44 AM
About the dizzy thing, silence and meteor dizzy effect has been stacking now for months. I wish I could give you better answer but I can't really tell when it got changed. Stopped playing my warlock right after wm update, and the only thing I can tell you about this is that it has been happening for months now.
I realize this, that just makes it even more frustrating that I been doing too risky and complicated combos lately.
But i also didnt play my lock much after WM, I got to lvl 58 but after they added immobilize resist to beacons I quit. Uptill then never experienced a successful stacking of dizzy or before counting back to 2007.
After beacons I cant be sure, rarely got in bad spot against the almost nonexistent class on other characters. :D
The sporadic fight against various warlocks while making the last two levels or on other characters I didnt notice any stacking dizzy from anyone, not even from you hepha.
I wonder if this is a bug or a new feature/bug fix that didnt get announced (again).
pieceofmeat
11-23-2012, 05:47 PM
WTH now this combo failed for me against a hunter, i just dont get it. :/
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