View Full Version : Relic chaos
Monthser
12-31-2012, 01:19 PM
As we cannot see the difference between the relics there has been a number of chaotic situations that makes ppl confuse and mad.
Picture this: You have capture an enemy fort (Trelle), and have been fighting for 30 minutes. Then cage opens at last and you get the relic. Run like hell all over the map with the relic while your allies get killed. At last you arrive at the castle (Efe). You want to place the relic onto the pedestal... but you cant... It seems that the other relic that already was there was from the other realm (Ignis) so YOU CAN'T PLACE IT because all 3 must be from the same realm. What a waste of time! after 30 minutes relic got back to Trelle.
In my opinion relics should have different colours to be clearly recognized. Like (deep) blue = Alsius, red = Ignis, (deep) green = Syrtis.
Why this simple solution was not implemented from the beginning it's beyond my understanding. Gems have different colours so why not the relics?
Maybe someone else has better ideas for this issue?
Edit: And please VeterKh, dont derail this thread with stupid comments, thank you
Last 3 comments were not helpful.
While the opening post is a situational one, I truly believe that it would be of benefit to give each relic the colour of its respective realm.
What players want is the ability to quickly glance at the map and make equally quick decisions based on the information it provides. If you have to stare and think about it, then it is not as intuitive as it should be.
This kind of user friendly usability is something NGD should strive for.
I do understand that they may have decided this obscuring to have the "fog of war effect" but, in my view this is one place they could make things easier as the new mechanics are intensive enough already.
Colouring them could significantly increase the fun factor. We all want more fun right ?
Thrillem
12-31-2012, 03:27 PM
I think that relics with the colours of the realm would be fine. Maybe also with some kind of special sign related to the fort or castle that the relics belongs to.
Kellindil82
12-31-2012, 03:40 PM
Or there should be 6 places for all relics at castle.
l33t_supa_h4x90r
12-31-2012, 03:59 PM
Or there should be 6 places for all relics at castle.
This. 10 chars.
VeterKh
12-31-2012, 04:00 PM
Or there should be 6 places for all relics at castle.
no sense. 10 chars
Hollow-Ichigo
12-31-2012, 04:00 PM
Or there should be 6 places for all relics at castle.
+1, would benefit the rvr greatly.
NotScias
12-31-2012, 04:29 PM
+1 with the OP. This relic-based invasion system is confusing enough, some more obvious relic icons would be welcome.
Also, it would be nice to know which realm is carrying a relic, just like for the gems.
Or there should be 6 places for all relics at castle.
+1.
The action in RO was already very limited, but now with the relics system it's even worse. If one realm has got a relic from one another, then this realm must only attack that realm in order to do something else than RP farming.
Also if one fort has lost its relic, this fort becomes almost useless. Since enemies gain nothing by holding it and defenders don't risk anything letting enemies rot there. At least with the previous system it was always possible to reanimate the situation by capturing the castle but noadays the action is mostly restricted to forts having relics, and to realms that have the 'compatible' relics of the attacking realm(s).
So yeah, being able to put all relics in castles would prevent some destinations to be erased from the possible choices because of incompatible relics, however it would make the job easier for dominating/overpopulating realms.
VeterKh
12-31-2012, 04:29 PM
everything has to be consistent.
roonwick
12-31-2012, 04:55 PM
relics dont even need a colour code. just a little text or tooltip to which fort/castle the relic belongs will do. something like "Relic of Aggersborg Fort".
Gabburtjuh
12-31-2012, 05:59 PM
There should NOT be 6 places for the simple fact you cannot double summon thesame dragon.
Chaos? The relics per realm have a quite distinctive look, skulls for ignis, crowns for alsius and crates of some sort for syrtis, this shouldn't be a problem for anyone to keep apart, the only thing that could be changed is making it easier to see which relic belongs to which fort, for example ignis relics are 3 skills only varying in size.
84victor
12-31-2012, 07:38 PM
no confuse about relics after you had played some time...
what really confusing is lack of rules for new invasion (http://www.regnumonline.com.ar/forum/showthread.php?t=94366)... ngd kidding us, huh? :dumbofme:
It is not excessively difficult but my argument is that it should be more intuitive. By this, I mean a glance of 1 second or two should allow me to assess the situation. As is right now, I like to open the map with the widest view and I really can't make out the relics unless they are on the move.
I don't know if this happens to anyone else but I find it counter intuitive that I have to zoom in on a castle then work out what relics they have. That should be known at a glance.
Also, I will not pretend that I understand the mechanics because I don't but, 6 relics in one place will break the invasion mechanism as I understand it.
Based on what people wrote and what little I have seen, it seems that invasion is only possible when 1 opponent collects 3 relics of 1 other opponent thus summoning the dragon. This is not what I expected.
I expected that once an opponent loses all three of its relics regardless of who has them, that realm becomes vulnerable. In the case of one other realm capturing 3 relics of a single opponent realm, they summon the dragon. In the case of 2 opponents having the relics (one has one and the other has 2) then the one who lost all their relics are vulnerable but there is NO dragon. This will then leads to a 3 way battle for the gate of the vulnerable realm. The one who eventually gains control can move freely through and battles rage to get gems out and who takes them eventually. Such a system opens up tactical options for all three realms dramatically.
It could lead to more than one realm being vulnerable at the same time without a dragon as assist.
In that way , invasions would be even more common and there would be more 3 way fights and possibly more fun. FPS is an issue but then it is up to the devs to work on that part.
However , it seems to be not that mechanism.
Because I do not quite understand the nitty gritty of this expansion, this is why I have been hesitant to make commentary.
Rising_Cold
12-31-2012, 09:16 PM
the only problem i have is that you have to zoom in on your castle to see if you got a relic there
comon ppl, you cant see the difference between a skull, crown or box? >.<
Im sure you can.. colours wont help a thing if the castle relic is still blocking the ones in pedestal
and with insta load map that we have now, you'll just have to remember which relic is on the move
(the skull, crown or box :lighten:)
Monthser
12-31-2012, 10:57 PM
It is not excessively difficult but my argument is that it should be more intuitive. By this, I mean a glance of 1 second or two should allow me to assess the situation. As is right now, I like to open the map with the widest view and I really can't make out the relics unless they are on the move.
I don't know if this happens to anyone else but I find it counter intuitive that I have to zoom in on a castle then work out what relics they have. That should be known at a glance.
...
I agree bois. You should see it in a glance without having to zoom in. So coloured relics would be a good idea imo. Your other ideas are good too I must say.
Also the other ideas and comments in this thread about this relic isue are worth to considere to help improve this new invasion system.:thumb:
Groark
01-01-2013, 09:55 AM
The problem with a pedestal with only place for 3 relics is that if you place 1 relic in your castle (Imperia) from one realm (Syrtis) then you cannot take any relic from the other realm (Ignis). Therefore it is rather senseless to attack the fortifications of this other realm (Ignis) because you cannot place their relics in Imp. As a result of this the game become rather monotonous and tedious because you have to keep attacking Syrtis over and over to complete the relic set while you would like to attack Ignis (for wm quests and for a change). And this can take very long.
Kitsuni
01-01-2013, 01:47 PM
The problem with a pedestal with only place for 3 relics is that if you place 1 relic in your castle (Imperia) from one realm (Syrtis) then you cannot take any relic from the other realm (Ignis). Therefore it is rather senseless to attack the fortifications of this other realm (Ignis) because you cannot place their relics in Imp. As a result of this the game become rather monotonous and tedious because you have to keep attacking Syrtis over and over to complete the relic set while you would like to attack Ignis (for wm quests and for a change). And this can take very long.
Three relic places is plenty, just use the majority rule. If you place two Alsius crowns and one Ignis skull, you get to invade Alsius.
However this would make invasions much easier and more common so the time of one hour (of having a summoned dragon) would need to be lowered.
Groark
01-01-2013, 02:49 PM
Three relic places is plenty, just use the majority rule. If you place two Alsius crowns and one Ignis skull, you get to invade Alsius.
However this would make invasions much easier and more common so the time of one hour (of having a summoned dragon) would need to be lowered.
Yesterday we experienced that once you have placed a relic of a realm in a castle then you cannot place other relic from the other realm. What you are saying -if I understand it correctly- is that after putting 2 relics of one realm that you can place a third relic from the other?, is that right? Have you done that?
Rising_Cold
01-01-2013, 06:22 PM
Yesterday we experienced that once you have placed a relic of a realm in a castle then you cannot place other relic from the other realm. What you are saying -if I understand it correctly- is that after putting 2 relics of one realm that you can place a third relic from the other?, is that right? Have you done that?
its a suggestion
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