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View Full Version : Trainer in WZ (pol, and after question to NGD)


VeterKh
03-24-2013, 06:10 PM
POL TIMER = 15 days

We have merchant in WZ. Market.

You want to have trainer (one for all class etc) at Market or near Guards!?
or you are dont care about this!?


What you think Community?!


And after the POL i want to hear what think about it NGD. pls

Kimahri_Ronso
03-24-2013, 06:36 PM
I want yes, but only in that case if they cannot be killed like the other NPCs there.

So there must be something done about that issue first, before this could get implemented imo :D.

Near guards... I guess you mean near save guards, umm that sounds too comfortable to me hehe.
On a side note, If there will be trainers at the merchant, you can expect that place being heavily camped, but I like the idea, more fights with only normal hits lol since if you get caught in the wrong moment you won't have a setup yet xD

So, +1 ^^

_Kharbon_
03-24-2013, 06:46 PM
Biased poll.

I dare to say, that the trainers are not in wz for a reason - although you can freely reset your powers, the game is not designed to allow you to do so very often. This way, resetting for fort/open war/hunt/boss setups would be too fast - in a space of one fight anywhere near the CS, you would be able to reset your powers according to your situation, while your enemy would not!
Being able to reset your powers in a minute, or so, just gives you an advantage, and discourages players to go to enemy territory because of this. Hanging out around CS, waiting for enemy to approach, would be the most "rewarding" way of action, and there's just too much of this situation today anyway.

If you want to try different setup, either go on Amun, or you have to be a bit patient, and play around. Having to go to a city in the inner zone, and waiting a minute, is not so difficult.

I didn't vote on the poll, since you "missed out" the option "I do not want trainers in wz".

kmdk
03-24-2013, 06:58 PM
Biased poll.

I dare to say, that the trainers are not in wz for a reason - although you can freely reset your powers, the game is not designed to allow you to do so very often. This way, resetting for fort/open war/hunt/boss setups would be too fast - in a space of one fight anywhere near the CS, you would be able to reset your powers according to your situation, while your enemy would not!
Being able to reset your powers in a minute, or so, just gives you an advantage, and discourages players to go to enemy territory because of this. Hanging out around CS, waiting for enemy to approach, would be the most "rewarding" way of action, and there's just too much of this situation today anyway.

If you want to try different setup, either go on Amun, or you have to be a bit patient, and play around. Having to go to a city in the inner zone, and waiting a minute, is not so difficult.

I didn't vote on the poll, since you "missed out" the option "I do not want trainers in wz".

+1 agree

text text

Hollow-Ichigo
03-24-2013, 07:00 PM
I would rather have them at the CS guards, that way when a person is reseting at market he doesnt get raped by having no spells.

WHat kharbon said is correct but the amount of times a person can reset can be changed. For example, 1 reset of powers every 2 hours, or no resets allowed when the realm is in danger.

Not a bad idea though.

Rising_Cold
03-24-2013, 07:05 PM
i do care, i dont want trainers in wz becoz of what kharbon wrote above

so plz next time make an 'no' option too, 'i dont care' is not no

Imago-Thunderfist
03-24-2013, 07:05 PM
I didn't vote on the poll, since you "missed out" the option "I do not want trainers in wz".

Exactly the same reason why I didn't vote.

bois
03-24-2013, 07:13 PM
Biased poll.

I dare to say, that the trainers are not in wz for a reason - although you can freely reset your powers, the game is not designed to allow you to do so very often. This way, resetting for fort/open war/hunt/boss setups would be too fast - in a space of one fight anywhere near the CS, you would be able to reset your powers according to your situation, while your enemy would not!
Being able to reset your powers in a minute, or so, just gives you an advantage, and discourages players to go to enemy territory because of this. Hanging out around CS, waiting for enemy to approach, would be the most "rewarding" way of action, and there's just too much of this situation today anyway.

If you want to try different setup, either go on Amun, or you have to be a bit patient, and play around. Having to go to a city in the inner zone, and waiting a minute, is not so difficult.

I didn't vote on the poll, since you "missed out" the option "I do not want trainers in wz".

+1. This has been explained so many times yet it keeps coming up. If you want a trainer at market then the timer for reset powers will have to be increased according to the amount of time it takes you to get to and from the closest inner trainer to the market. And unfortunately, it can't be horsed time, just to be fair.
I am against trainers anywhere in the warzone.

By the way, stop making retarded polls. Or at least learn how to make a proper one.

VeterKh
03-24-2013, 09:17 PM
+1. This has been explained so many times yet it keeps coming up. If you want a trainer at market then the timer for reset powers will have to be increased according to the amount of time it takes you to get to and from the closest inner trainer to the market. And unfortunately, it can't be horsed time, just to be fair.
I am against trainers anywhere in the warzone.

By the way, stop making retarded polls. Or at least learn how to make a proper one.

sry, but if you dont like it pls dont post your shit.

VeterKh
03-24-2013, 09:51 PM
Biased poll.

I dare to say, that the trainers are not in wz for a reason - although you can freely reset your powers, the game is not designed to allow you to do so very often. This way, resetting for fort/open war/hunt/boss setups would be too fast - in a space of one fight anywhere near the CS, you would be able to reset your powers according to your situation, while your enemy would not!
Being able to reset your powers in a minute, or so, just gives you an advantage, and discourages players to go to enemy territory because of this. Hanging out around CS, waiting for enemy to approach, would be the most "rewarding" way of action, and there's just too much of this situation today anyway.

If you want to try different setup, either go on Amun, or you have to be a bit patient, and play around. Having to go to a city in the inner zone, and waiting a minute, is not so difficult.

I didn't vote on the poll, since you "missed out" the option "I do not want trainers in wz".

ty for your detailed answer.
I personally don't think it will affect the overall course of the war.
TDM affect much more.


and I did not miss anything, because "I do not care" - "I am opposed to what you want." so clear.

Pnarpa
03-24-2013, 09:53 PM
sry, but if you dont like it pls dont post your shit.

This is exactly why you shouldn't make polls. You're only looking for people who agree with you. You'll never get any reliable statistics on anything this way.

Your poll should've had the following answers:
- Yes
- No
- No opinion (optional)

It's funny how you actually put those answers in the question and not the answers...

VeterKh
03-24-2013, 10:03 PM
This is exactly why you shouldn't make polls. You're only looking for people who agree with you. You'll never get any reliable statistics on anything this way.

Your poll should've had the following answers:
- Yes
- No
- No opinion (optional)

It's funny how you actually put those answers in the question and not the answers...

on some extent you may be right. but do not tell me what to do and what not.
of course if I do not like how you do not like, I wouldn't have created the pol. I hope I have answered unequivocally for you.

Tamui
03-24-2013, 11:26 PM
The initial poll reason is good. But you need to admit that bois, Kharbon and Pnarpa are right.
If poll is biased, you can't expect proper answers.
They're not telling you what to do, but what's best you should do when doing a poll.

roonwick
03-25-2013, 07:57 AM
I care, and do not want trainers in the WZ.

Phlue4
03-25-2013, 05:37 PM
Bad poll, no "I don't want trainers in WZ"
as others said before.

democrazy :play_ball:

Krungle
03-25-2013, 07:12 PM
There is also an issue of people camping save points, well how about camping the trainer, as well and there you are caught with your pants down without any powers. Anyway, how hard is it to run to a city to reskill? I think the very basis of this question is due to laziness, the old "I wants it and I wants it now!" This is the first game of the genre I have taken advantage of skill-changing, reason behind my not skill changing in other games is I believe if you are going to play a certain role in the end-game one needs to learn that role as they grow up, not go from DPS to support or defense, etc. However in this game there are not dungeon instances to group in and therefore gain exp mainly in groups, instead we are forced to solo-grind as our toons level up. In WoW my Healer grouped from L12-76 (when I quit the game) with 99.9% of the time and exp in groups (or quests relating to instances).

People need to go with what they got and decide if they want to grind or war and keep focused on that rather than skill for each and every situation they run into. This actually works to the player's advantage in the long run for they learn other set-ups vulnerabilities and also how to mitigate their own with creative game-play. Since EQ1 I have done things with group make-ups that people insist can't be done with such a group because I think outside the box. In WoW I had a Shield Shaman that was designed to hunt Rogues in the Battlegrounds, something the community said was impossible (it also made a fantastic Crowd Control tank in groups; healer and support roles, not so much). My Hunter here I am working on making a different skill set, one that everyone says can't be done but I see it and want to give it a try. Only by limiting skill changes can games encourage this thinking out-side the box and encourage players to increase their skills in playing their toon rather than relying on cookie-cutter skill-set of the week. I want to play with great players, not lazy ones.

So, no, skill resets are too easy as it is, don't make them easier. By putting skill trainers in WZ you encourage more ganking and more situational skill changes rather than forcing players to get good.

bois
03-26-2013, 01:29 AM
....
So, no, skill resets are too easy as it is, don't make them easier. By putting skill trainers in WZ you encourage more ganking and more situational skill changes rather than forcing players to get good.

This is an excellent explanation of the issue at hand. +1.