View Full Version : Weapon Damage Calculations
Mehran
08-08-2013, 05:30 PM
Okay this thread is basically figuring out some damage mechanics.
#1. I tested the other day and fairly certain that crit damage is 150% (was doing roughly 30's of normal damage and mid 40's as crits, today I tested again and did 30-33 normals and 44-49 crits) So i'm quite sure of this.
#2. Onto my question which I have not yet tested because I don't know how to start (Probably take off all extra Attributes and use a init. bow) ... How are Weapon Add-Ons actually added?
For instance: http://tinypic.com/view.php?pic=2j5jri9&s=5
Would it be +12 damage to both the 12-16 pierce AND 5 ice damage (for a combined [12(+12)-16(+12)]+5(+12) to become 24-28 + 17 ice damage, OR is it just +12 damage to the final. So.. 12-16(+5 ice damage) and only 1 (+12) instead of 2. Also, if the bow had a +15 fire damage gem or another stat, the fire damage would just be added to the grand total, correct? Just once?
In finale, does this bow have 29-33 damage, or 41-45 damage? Also with the fire damage, would it be just +15 or +30?
Thanks in advance!
Tamui
08-09-2013, 12:10 PM
I think they are added last.
Usually, I just add everything together ,if you have two damage types, then the (+XX) on the top to the minimum and maximum, then the bonuses/gems.
If I remember correctly, powers like Recharged Arrows don't think in count the gems embed. If I find the thread, I'll link it here.
If I were to count the bow damage;
I'd come up with 29-33, and the gem embedded, 44-47.
We need an Enio over here :D
Mehran
08-09-2013, 01:39 PM
I think they are added last.
Usually, I just add everything together ,if you have two damage types, then the (+XX) on the top to the minimum and maximum, then the bonuses/gems.
If I remember correctly, powers like Recharged Arrows don't think in count the gems embed. If I find the thread, I'll link it here.
If I were to count the bow damage;
I'd come up with 29-33, and the gem embedded, 44-47.
We need an Enio over here :D
To be honest I was actually hoping for him or Kit. :p
Mehran
01-20-2014, 07:50 PM
Bump. If anyone could shine some light on this in detail, Enio, Kitsu....
V1r14
01-21-2014, 07:46 AM
The Formula goes as followes:
number in brackets + gem + (weapons +rings) * RA/weapondmgpassive + (dexterity - 20) * A
A = 1.0 for Hunter, 1.5 for Marx
so, in the case of the screenshot:
max-dmg = 12+0+(16+5+ DSring? +arrows)*1.0 +(39-20)*1.5
min-dmg = 12+0+(12+5+ DSring? +arrows)*1.0 +(39-20)*1.5
With RA(5) the underlined modifier would be 1.4
To Sum it up: Bracket-numbers in Bows e.g (+12) are not affected by buffs and although commenly mistaken, they don't go unhindered through armor.
The same applies for carved gems, which is the second reason a Magnanite-Bow is overestimated.
Out of 204dmg (=135+39+2x15), 69dmg is unaffected by buffs.
pieceofmeat
01-21-2014, 09:36 AM
The Formula goes as followes:
number in brackets + gem + (weapons +rings) * RA/weapondmgpassive + (dexterity - 20) * A
A = 1.0 for Hunter, 1.5 for Marx
so, in the case of the screenshot:
max-dmg = 12+0+(16+5+ DSring? +arrows)*1.0 +(39-20)*1.5
min-dmg = 12+0+(12+5+ DSring? +arrows)*1.0 +(39-20)*1.5
With RA(5) the underlined modifier would be 1.4
To Sum it up: Bracket-numbers in Bows e.g (+12) are not affected by buffs and although commenly mistaken, they don't go unhindered through armor.
The same applies for carved gems, which is the second reason a Magnanite-Bow is overestimated.
Out of 204dmg (=135+39+2x15), 69dmg is unaffected by buffs.
I think the "-20 dex/str/int" has been removed.
V1r14
01-21-2014, 10:08 AM
@pieceofmeat It still applies. I'm not throwing some old unproved wiki-stuff here. ;)
A recent example:
He has Specialist(5) and no active RA.
39+30+(135+50+25+24+67+16)*1.1+(125-20)*1.5 = 575.2
39+30+(120+50+15+24+49+16)*1.1+(125-20)*1.5 = 527.9
PS: IIRC Crit-dmg was around 133%, not 150%. Dont forget that the Crit-Multiplier comes before the armor-reduction. :P
Mehran
01-21-2014, 07:35 PM
Thanks! Still would like more info, if possible. :dumbofme:
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