View Full Version : Why does no-one play this game anymore?
Katzen_MS
08-09-2013, 09:19 PM
I played today at a usually peak hour of gaming in Europe from 5-9, and throughout that time my team had around 14-16 people playing. I am new to this game and was startled that no one played it.
So I call out to the devs, please make something to get people to play this game.
jesus2
08-09-2013, 10:26 PM
Man dont waste your time playing CoR anymore. Almost everyone has left the game and I dont think that ppl will come back.
There are many games out there that you could try, if u need help deciding what to play feel free to ask I can suggest u some :).
Regards.
Hopeakettu
08-09-2013, 10:27 PM
One of the worst problem nowadays are incredible lags which happen on everyday basis. People are not very likely to play a game that doesn't even let them play. :warning:
Bugs etc. aside, THIS is what can kill the rest of the game (at least on Haven). Those more experienced already learned not to hope for a miracle as far as the fixes etc. are concerned, but this could be the last straw. :tsk_tsk:
Checkit
08-09-2013, 10:57 PM
This is a huge reason why:
http://i.imgur.com/isfThRw.jpg
http://i.imgur.com/BMXbHfq.jpg
http://i.imgur.com/T2RGe2e.jpg
http://i.imgur.com/wEoubIv.jpg
http://i.imgur.com/S86yr6a.jpg
And can't forget the lovely damage barbs do
http://i.imgur.com/UL1fAIe.jpg
fotomay
08-10-2013, 05:03 AM
nah it is still a fun and cool game.
i believe the reason why it is not say 100vs100vs100+ is because of all the problems mentioned above and by knowledgeable players like bois and so on in these forums. Also, there is a lot of keen competition from other good mmos.
But that doesn't make it any less fun and really it is probably the best in the industry for top down 3rd person RvR pvp of its type. I dont think any other mmo has its type of combat balance. (maybe Aion or Aika? any1 know?)
edit: the resists "problem" above cannot be solved by just removing resists. it needs to be solved by full disclosure of the reists formula so that players can see how to adjust the precise variable to reduce or fix resists. keep in mind this is a game as sophisticated as DnD and you really need to solve things with maths, not just throwing out components becuase you can't figure them out. sadly, due to coding problems, im not sure NGD can figure it out yet.
Angel_de_Combate
08-10-2013, 06:01 AM
nah it is still a fun and cool game.
i believe the reason why it is not say 100vs100vs100+ is because of all the problems mentioned above and by knowledgeable players like bois and so on in these forums. Also, there is a lot of keen competition from other good mmos.
But that doesn't make it any less fun and really it is probably the best in the industry for top down 3rd person RvR pvp of its type. I dont think any other mmo has its type of combat balance. (maybe Aion or Aika? any1 know?)
edit: the resists "problem" above cannot be solved by just removing resists. it needs to be solved by full disclosure of the reists formula so that players can see how to adjust the precise variable to reduce or fix resists. keep in mind this is a game as sophisticated as DnD and you really need to solve things with maths, not just throwing out components becuase you can't figure them out. sadly, due to coding problems, im not sure NGD can figure it out yet.
You are going to be the only one left playing, by himself that is.
Linuxmage
08-10-2013, 09:41 AM
This game will always have one playerbase -- The Linux gamers. There are quite a few of us, but like me, many are staying away because of the datacentre issues.
I am now waiting on EverQuest Next, its really looking like my kind of MMO, no levelling, no NPC's, no real classes as such, your class is decided from your personality and playstyle. It probably wont support linux from the start, but it does seem that wine will adapt to it during development, so it will work easily on Linux.
NotScias
08-11-2013, 03:07 AM
A few hints that only need a few minutes to be thought of...
Why new players don't want to play this game :
- Shitty graphics & engine
- Very primitive combat system
- Uninspiring quests & lore
- Insane amount of grinding required before getting some fun
- Obscure damage/armor/stats calculation
- Huge lack of customisation options
- No polish
- Gamigo/Gamesamba confusing redirections & server region lock
...
Why old players are tired of this game :
- No really new game content
- Growing frustration due to the insane amount of old bugs not being resolved
- Growing frustration due to Class/Gear imbalance not being addressed
- F2P heading more towards P2W
- Latest updates being disappointing
- Community becoming crappy
...
This game will always have one playerbase -- The Linux gamers.
Well as a Linux gamer I have to disagree now. While it's (sadly) true that RO is one of the few ""potable"" MMOs on Linux it doesn't make it a good one either, especially now that the OpenGL engine of RO is completely flawed... Heck I even tried to get some Linux friends in it, yet they never held more than 5 minutes and preferred not to play anything rather than this farce of a game...
Now even Dota 2 is on Linux, along with many promising crowd-funded MMOs/RPGs incoming, and as much as I love RvR, I would rather play a decent moba rather than a nowadays terrible RvR game.
NGD really had an awesome opportunity. There's really so few challengers for the open-world RvR genre yet they still managed to screw up what used to be a promising and a fun game, while a few efforts in the right direction instead would have done wonders.
Only one opportunity Scias? This community is one of the toughest, most resilient I have ever seen. Well, the old one we were in anyway.
It took disappointment after disappointment and still kept on... believing.
Soul stripping after soul stripping update the community took. Each one more agonising than the next. Every update we lost some more.
Still , NGD persisted with its vision. One I suppose that existed pre 2007. Almost as famous as "Somos Pocos" is the phrase " Give it a chance, we know best"
NGD persisted with invasions. A concept that could not be reconciled especially with incursions to areas where low level players became sitting ducks. Can't be done up to this day . Thus the birth of imbalance becoming a game breaking feature.
Then the great fix of 1.6.3. To date, the greatest patch ever. The irony of that was that it used community input at each step. Soon to be followed by the abomination that was Warmasters. One that had zero input from the community. Users came to fear and dread the phrase " Coming soon".
The forums took a hit too with ban after ban just to shut up naysayers. As if the truth could be stifled by bans. The Steam forum proved just this.
Scias you are dead on the money.
For me, the last nail was being driven in just around the time of the raise of level cap to 60. I was concerned because I saw the shift .I stepped up my commentary to try to stave off what I thought would be the inevitable outcome. Well, here we are now.
Being an optimist I would like to say that hope springs eternal. The realist in me is saying something else.
I would like to end by saying that yes, there are a few major issues there. They were magnified by the level cap raise.
However, those in combination with a plethora of minor issues too numerous to mention has stunted the potential of the game.
Because of the posture of the development team in the past and even now, they may have just shot themselves in the foot one time too many.
Maybe they should take Fotomay's idea. One more nail in the coffin won't matter much now.
Linuxmage
08-11-2013, 02:21 PM
One of my hopes would be that if NGD do decide to call an end to CoR, which I think now is a matter of time, they will allow us access to the server code, make it so we can set up our own "shard" servers, where we the community can run them, and then we could have a shard set at 1.6.3.
That I think would keep the game alive in one form or another.
Even better, I would hope they at least open source some of the game so we the community can build on it in a way that suits our vision of what a great RvR game can potentially be.
For now, can we call on NGD to do the decent thing and setup a new server set at the 1.6.3 release?
Call it the "Classic" server or something?
They might see a rebound in numbers if they did this.
A few hints that only need a few minutes to be thought of...
Why new players don't want to play this game :
- Shitty graphics & engine
- Very primitive combat system
- Uninspiring quests & lore
- Insane amount of grinding required before getting some fun
- Obscure damage/armor/stats calculation
- Huge lack of customisation options
- No polish
- Gamigo/Gamesamba confusing redirections & server region lock
...
Why old players are tired of this game :
- No really new game content
- Growing frustration due to the insane amount of old bugs not being resolved
- Growing frustration due to Class/Gear imbalance not being addressed
- F2P heading more towards P2W
- Latest updates being disappointing
- Community becoming crappy
...
+1 one to this ,fun ?..what is fun ,this game brings only frustration ,from crapy resists system based on luck to crash the game when you are in a middle to fight and pay to win .
Even to the horrible and lame ever think that i ever have seen ,respawn of NPC's 2 hours to sell mounts ..lmao ...
I'll be back and invest my money in this game when will bring more fun than frustration ,or maybe NGD will make a new game ...
_Kharbon_
08-11-2013, 05:06 PM
Why does no-one play this game anymore? Well, the answer to that is easy - lot of people play this game.
Better question would be, "why does Haven (formerly Horus & Raven) have so low base user population?"
The reason for the above is lack of international advertising, combined with multiple small game servers and lack of developer-user communication (support). Another major problem is player retention, since RvR is falsely advertised (starts at higher levels only). Game content is only basic, especially at low levels, where you only quest & grind. For hours.
Those basic problems are the main reason for low population of Haven. Bugs, balance and/or "disclosing resist formula" are minor problems, that come in notice usually after the player has already adhered to the game & is more likely to remain.
LittleHomer
08-12-2013, 05:20 AM
The answer of this question is simple: No feature in this game is working 100%.
- Spells aren't doin what they should (sotw, ...)
- something about 50% of the spells are useless
- NGD isn't accepting suggestions of the community
- there isn't a balance update since 2009 I think?
- there are still many bugs
- upcomin features aren't usable cause of the low rewards (warmaster equip, champion equip --> no bonus on it, ...)
- the combat system is really simpel; there aren't spells like "your 3. hit is a double hit", or something like "the next spell will be blocked", ...
- the damage isn't balanced !! (marksmen damage, range 30+++ --> 800-1200 with one spell. Warlock damage, range 30---- --> maybe 600?)
- the game is a pure P2W (u buy ximerin, then u have good equip, then u deal damage, then u are pro)
- no real endgame content
- aaand so on
- ...
fotomay
08-12-2013, 11:27 AM
i would respectfully disagree with most of what Littlehomer says :-
- No feature in this game is working 100% - not true. much of the game is working as intended.
- Spells aren't doin what they should (sotw, ...) - regrettably we cannot conclude this unless the full formulas are disclosed. i suspect ngd does not actually know the full formulas. people who complain about sotw are complaining about what the spell description says. but the mathetical formula is clearly different. the best thing to do is not to have such high faith in sotw.
- something about 50% of the spells are useless - it is rare to find an mmo where every spell is used. in fact, there is no need to have every spell useable for pvp.
- NGD isn't accepting suggestions of the community - people keep making this point but, truth is, ngd is not obliged to accept the community' suggestions. ngd owns the game and not its players. if players dont like it, then there are many other (better?) mmos. just play another one.
- there isn't a balance update since 2009 I think? - once again, ngd is not bliged to provide regular balance updates. while i suspect regnum may be within 2 years of a major update, ngd is not obliged to bring it out sooner nor later.
- there are still many bugs - other mmos have just as many bugs but most non-pvp mmos never discover them. pvp mmos always discover and have more bugs because of the high intensity of pvp. i am almost certain Aion and Aika have just as many exploits as Regnum.
- upcomin features aren't usable cause of the low rewards (warmaster equip, champion equip --> no bonus on it, ...) - i find it odd that players still play for this junk. the only thing worth playing pvp for is to hear the death scream of ur enemy. nothing else matters , though of course like agladiator i prefer a somewhat level playing field.
- the combat system is really simpel; there aren't spells like "your 3. hit is a double hit", or something like "the next spell will be blocked", ... - why should there be any of this? it adds nothing. CoR is drawn from somewhat from DnD rules in terms of hits, resists and (much larger) damage. double hits and next spell blocks are from a different pnp/mmo genre (it culd be fun, but adds nothing to the puzzle of killing ur enemy).
- the damage isn't balanced !! (marksmen damage, range 30+++ --> 800-1200 with one spell. Warlock damage, range 30---- --> maybe 600?) - the damage IS balanced. CoR has always been about sudden death. marksman have always been about massive long range damamge. Locks need that high damage to balance out barb 1,000+ single hits. You could adjust HP or balance but the key thing is time to death. CoR is about 2-3 hits to death by barb - if that is too scary for players, then play some other mmo.
- the game is a pure P2W (u buy ximerin, then u have good equip, then u deal damage, then u are pro) - it is not p2w. in the majority of encounters, the determinant of the victor should be the sequence of skill use and not OP items. While I admit recently players with OP boss items have been very visible, there is strong debate going on right now to try to fix it. My suggestion is time limiting boss items.
- no real endgame content - not true. CoR probably has the best endgame RvR pvp content in the industry. You may claim its competitors GW2, Aika or Aion have better endgame pvp, but that is a matter of taste only. (GW2's endgame sucks from what i hear).
to me, the game seems fine, if somewhat buggy and dated - which is not unusual for a game of its type and vintage.
Awrath
08-12-2013, 11:49 AM
i would respectfully disagree with most of what Littlehomer says :-
- No feature in this game is working 100% - not true. much of the game is working as intended.
We are not playing the same game. How is much of the game working as intended? What world are you living in. Is it intended that people should chase down people with horse? Is it intended that the drop rate sucks? Is it intended that random resists ruin this game? Is it intended that absolute spells such as precise block have been bugged for nearly 2 years? No. Let's all just ignore the hundreds of bugs shall we.
- Spells aren't doin what they should (sotw, ...) - regrettably we cannot conclude this unless the full formulas are disclosed. i suspect ngd does not actually know the full formulas. people who complain about sotw are complaining about what the spell description says. but the mathetical formula is clearly different. the best thing to do is not to have such high faith in sotw.
I don't know how long you have been playing, but spells such as SotW and UM used to be a lot more reliable. Now, not so much, and while NGD might not divulge the formulae behind these spells, there is clearly something wrong, when someone who is not using a resist spell ends up resisting more than I do with SotW.
- something about 50% of the spells are useless - it is rare to find an mmo where every spell is used. in fact, there is no need to have every spell useable for pvp.
So why have those spells in the first place? I would love to see more spells usable and more diversity in the set ups people use.
- NGD isn't accepting suggestions of the community - people keep making this point but, truth is, ngd is not obliged to accept the community' suggestions. ngd owns the game and not its players. if players dont like it, then there are many other (better?) mmos. just play another one.
Yet, in order to survive, they need to take suggestions on board. The truth is not about NGD's obligations about taking on suggestions but, about whether they are able to take on suggestions, as they have said themselves, the code used in this game is a mess.
- there isn't a balance update since 2009 I think? - once again, ngd is not bliged to provide regular balance updates. while i suspect regnum may be within 2 years of a major update, ngd is not obliged to bring it out sooner nor later.
What? So, the game sucks due to ill balance, but they have no obligation to make it better. Brilliant business plan right there!
- there are still many bugs - other mmos have just as many bugs but most non-pvp mmos never discover them. pvp mmos always discover and have more bugs because of the high intensity of pvp. i am almost certain Aion and Aika have just as many exploits as Regnum.
What a ridiculous argument right there. So, bugs which you don't notice are fine, I agree, I couldn't care less about bugs that don't affect game play, but when they do affect game play, it matters, and it should be fixed sooner rather than later. Just because other games have bugs doesn't justify not polishing a game.
- upcomin features aren't usable cause of the low rewards (warmaster equip, champion equip --> no bonus on it, ...) - i find it odd that players still play for this junk. the on So, SotW isn'tly thing worth playing pvp for is to hear the death scream of ur enemy. nothing else matters , though of course like agladiator i prefer a somewhat level playing field.
This makes no sense.
#
- the combat system is really simpel; there aren't spells like "your 3. hit is a double hit", or something like "the next spell will be blocked", ... - why should there be any of this? it adds nothing. CoR is drawn from somewhat from DnD rules in terms of hits, resists and (much larger) damage. double hits and next spell blocks are from a different pnp/mmo genre (it culd be fun, but adds nothing to the puzzle of killing ur enemy).
Again, it adds a bit more content to the game than just pew pew pew/slash slash slash - win. Not to mention the insane advantage ranged players have when it comes to kiting. Just the other day I beat 2 warlocks and a barb by kiting the shit out of them with a hunter. So, yes, the combat system needs work.
- the damage isn't balanced !! (marksmen damage, range 30+++ --> 800-1200 with one spell. Warlock damage, range 30---- --> maybe 600?) - the damage IS balanced. CoR has always been about sudden death. marksman have always been about massive long range damamge. Locks need that high damage to balance out barb 1,000+ single hits. You could adjust HP or balance but the key thing is time to death. CoR is about 2-3 hits to death by barb - if that is too scary for players, then play some other mmo.
Yeah OK. I don't know what game you are playing. Regnum is not about 2-3 hits to death from a barb, nor is it about 600-700 normals from a marx. This is called imbalance. The major problem is the armour system used in this game, which I suggest you search for in this forum to get an understanding of why absolute damage reductions is not a suitable model.
- the game is a pure P2W (u buy ximerin, then u have good equip, then u deal damage, then u are pro) - it is not p2w. in the majority of encounters, the determinant of the victor should be the sequence of skill use and not OP items. While I admit recently players with OP boss items have been very visible, there is strong debate going on right now to try to fix it. My suggestion is time limiting boss items.
Agree that it's not pure P2W, but in recent times and with the current drop rate, it is sure heading this way. And why bring boss items into a P2W discussion, they are drops, an entirely different topic. Let's also not forget armour enhancements, which still cannot be dropped and offer a considerable advantage to those using WM armour with full enhancements.
- no real endgame content - not true. CoR probably has the best endgame RvR pvp content in the industry. You may claim its competitors GW2, Aika or Aion have better endgame pvp, but that is a matter of taste only. (GW2's endgame sucks from what i hear).
Shit, one post I agree with. I haven't played other games, but I do enjoy the endgame content in this game, and used to enjoy it a lot more.
to me, the game seems fine, if somewhat buggy and dated - which is not unusual for a game of its type and vintage.
No, it's not.
fotomay
08-12-2013, 02:14 PM
We are not playing the same game. How is much of the game working as intended?
the game loads. the map shows status of war. when u pick up relics/gems they move around the map with you. when you attack someone and their hp goes to zero they die. when you kill monsters u get loot. u level up. 90%+ of the game works as intended. Getting to this 90% is a major dev effort on its own (speaking as a programmer).
I don't know how long you have been playing, but spells such as SotW and UM used to be a lot more reliable.
yea, i remember when they were more reliable. I remember when dispel rank 3 worked 80% of the time. now u need rank 4 to make it work 80%+. Something must have happened which ngd was not aware of. But the point im trying to make is that none of these probabilities are set in stone. It's sad and depressing when ur character's abilities change due t\o things ourside our control, but that's how it is :( When it happened to me in nwn, i stopped playing for a few months. The remedy is to reveal the formula, but repeatedly griping about it won't help :(
i guess what im trying to say is vote with your feet. im always looking at other mmos.
So why have those spells in the first place? I would love to see more spells usable and more diversity in the set ups people use.
because 90% of mmos all have the same problem. 70%+ of abilities are useles sin pvp. Take Lotro as an example, 50% of their spells duplicate what the next spell does. Only about 10% of mmos actually take the trouble to have a system which covers all the spells. Most just jumble stuns and damage. At least Regnum has a working (sub)set of spells. What im trying to say is that improving Regnum's spells doesn't put it significantly ahead of the mmo crowd.
Yet, in order to survive, they need to take suggestions on board.
I agree. And if they don't then they should go under. I'm not going to waste my time telling them too much. Good devs should be able to digest what the community wants, explain their choices and make it happen. If not, maybe the devs are just working on a new successor game. Yea, also the code seems a mess.
What? So, the game sucks due to ill balance, but they have no obligation to make it better. Brilliant business plan right there!
do you think us grumbling about it more is going to make any difference? is anything any of us have said adding anything new? No. bois and u and everyone have made excellent and fairly clear suggestions. All we can do is really occasionally remind ngd and tell them to get a move on. Oh and discuss other good mmos, which apparently the forum mods here don't encourage (which is ridiculous, because how else do u get improvement except by knowing your competition?)
What a ridiculous argument right there. So, bugs which you don't notice are fine, I agree, I couldn't care less about bugs that don't affect game play,...
the point is, bugs whose fixing costs more than the marginal revevue they would add are not worth fixing. Where the marginal benefit is less than the marginal cost then the benefit is not worth acquiring. it's a well known rule of business economics: http://en.wikipedia.org/wiki/Marginal_cost. and it is why many f2p mmos today are buggy. So yes, from a matter of logic all bugs should be fixed. But from the matter of money: no, actually many are left unfixed.
"- upcomin features aren't usable cause of the low rewards (warmaster equip, champion equip --> no bonus on it, ...) - i find it odd that players still play for this junk. the on So, SotW isn'tly thing worth playing pvp for is to hear the death scream of ur enemy. nothing else matters , though of course like agladiator i prefer a somewhat level playing field." --- This makes no sense.
sry typo. i meant to type: "i find it odd that players still play for this junk. The only thing worth pplaying pvp for is to hear the death scream of ur enemy..." etc. Basically, what I mean is that warmaster equip, champion equip etc are intended to be largely cosmetic. Players should really only play for the joy of killing someone else.
Again, it adds a bit more content to the game than just pew pew pew/slash slash slash - win....
Stuff like double hits and next spell blocks can be fun, but adding them requires are complete revamp of the entire system. When DnD pvp was designed (on which CoR is based), a great deal of thought was put into the resists, to hit, crits and evades system. Introducing additional items is actually taking ideas from a completely different genre of game and would produce a very foreign feel to combat. It is like trying to present and market a new DnD system. Asian mmos do a sloppy rework all the time, and their pvp combat sucks bad.
So, I think your ideas are great, but personally i wud need a lot more work done on fitting it all in to be persuaded that it is worthwhile cost-wise.
Yeah OK. I don't know what game you are playing. Regnum is not about 2-3 hits to death from a barb, nor is it about 600-700 normals from a marx. This is called imbalance. The major problem is the armour system used in this game, which I suggest you search for in this forum to get an understanding of why absolute damage reductions is not a suitable model.
As the game presently stands, the biggest killer are barbs and 2-3 hits to kill is their benchmark. I'm not talking about what could be, I'm talking about what is - which is what the majority of players playing now accept. There are those that propose change, but that's for the future and I'm not sure their views represent the majority of the players. (not even my views may do so.)
Absolute vs % resist and whether we should change it is a different issue to what the game is right now. Two steps are needed to determine whether that proposal is needed: 1) Final precise definition of what the forum whats and 2) Some form of indication of whether the playing community wants it. Neither of these questions have been or can be answered by forum participants alone. (though they can be usefulyl discussed for ngd to determine).
Agree that it's not pure P2W, but in recent times and with the current drop rate, it is sure heading this way. And why bring boss items into a P2W discussion, they are drops, an entirely different topic. Let's also not forget armour enhancements,..
Yea i agree its always a risk. All items which increase the fighting effectiveness of a character are relevant to a discussion on whether a game has become pay to win. This includes boss items, because they can be stacked on top of benefits which are paid for with real money. And you're right, enhancements r also relevant.
Shit, one post I agree with. I haven't played other games, but I do enjoy the endgame content in this game, and used to enjoy it a lot more.
someone was proposing a different server with the old version? it would be great if we could try that, but i suspect we can't get funding for it.
No, it's not.
It's not fine for a game as old as Regnum to have bugs? I dunno.. i look around at similar mmos and their forums are pretty much the same as Regnum. Here's MU Online forums. MU Online is much larger than regnum and is from roughly the same vintage (~2006) :-
suggestions forums
http://forums.webzen.com/Forum39.aspx
bug report forum
http://forums.webzen.com/Forum38.aspx
here's a MU Online thread complaining about MU's RNG :-
http://forums.webzen.com/Topic809838.aspx
i look around at others MMO
i look around at others MMO
i look around at others MMO
i look around at others MMO
i look around at others MMO
i look around at others MMO
.
.
.
i look around others MMO
Never , ever this is a argument , is like a persone tells you :"you are ugly" , and you look around and tell :"at least that pig is even more ugly than me " :)
Awrath, debating with that fellow is somewhat useless. He reminds me of a thing my grandmother used to tell me.
" A plaster for every sore, never mind the festering underneath."
_Kharbon_
08-12-2013, 05:13 PM
I do not mean to step into the debate, but first fotomays paragraph made me actually laugh. Here's why:
the game loads. Yes, game loads. Unless there is a random update, and you're the unlucky minority that suddenly can't enter the game.
the map shows status of war. Map is working as intended, everything fine here. If you ignore some of the annoying features, such as not saving the position on screen..
when u pick up relics/gems they move around the map with you. Several times this failed. Relics got stuck in the ground again and again. Is it intended, that hunters under camo can pick up relics without revealing themselves? Is it intended, that sometimes you just can't mount up, when carrying a relic?
when you attack someone and their hp goes to zero they die. Actually false. Unless this was changed very recently, when your hp equals zero, you are still alive. If you obtain more dmg (your hp would be in negative numbers), only then you die.
when you kill monsters u get loot. Not with all monsters (eg. golems on Dark beach don't drop any loot, only gold and a lucky item here & there). Also you must do a certain amount of dmg/support in order to get any xp counted (=chance of loot).
Also, if you're too high level, you simply don't get any reward for an unchallenging mob.
fotomay
08-12-2013, 11:10 PM
lol in general it all works then. it's workable !
its not like a defective 747 which falls out of the sky every launch lol.
Yes, game loads. Unless there is a random update, and you're the unlucky minority that suddenly can't enter the game.
Map is working as intended, everything fine here. If you ignore some of the annoying features, such as not saving the position on screen..
Several times this failed. Relics got stuck in the ground again and again. Is it intended, that hunters under camo can pick up relics without revealing themselves? Is it intended, that sometimes you just can't mount up, when carrying a relic?
Actually false. Unless this was changed very recently, when your hp equals zero, you are still alive. If you obtain more dmg (your hp would be in negative numbers), only then you die.
Not with all monsters (eg. golems on Dark beach don't drop any loot, only gold and a lucky item here & there). Also you must do a certain amount of dmg/support in order to get any xp counted (=chance of loot).
Also, if you're too high level, you simply don't get any reward for an unchallenging mob.
Awrath
08-12-2013, 11:26 PM
Awrath, debating with that fellow is somewhat useless. He reminds me of a thing my grandmother used to tell me.
" A plaster for every sore, never mind the festering underneath."
Yes. I give up. I should just take the advice of people wiser than me.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.” - Mark Twain.
Thalak
08-13-2013, 04:12 PM
its not like a defective 747 which falls out of the sky every launch lol.
Actually it is.
And the developers then just say: "We'll find the reason for those accidents sometime. Meanwhile just use a parachute." Which the passengers do for years.
And a bare minimum of gamers think: "Well, yeah, the plane crashed after start. But what a beautiful clean start it was! It's totally worth the parachute escape." And they never see the beauty of other parts of the world.
Raghn
08-14-2013, 05:39 AM
Well, I give up that game.. after 5 months i back, play 3 days, and nothing changed.. no new features, no bugfix, multirealmers and cheatters ever spoiling the game. in 3-6 months I try again.. seems ngd dont need players to support them..
LittleHomer
08-14-2013, 07:15 AM
Sorry, fotomay, I like your passion for this game but ... I tell u my day, when I'm logged in:
1. "hey guys" in clan chat
2. see that every fort/castle has his own color
3. don't get an invite for the new instances
4. i'm goin to hunt with my warlock, alone
5. no good idea --> 4 blue guys are killin me quickly
6. I'm goin offlin, don't know what to do and where to find the fun I've had in 2010/2009
Whatelse, thanks Awrath for explaining my arguements ... It's simply true: The game doesn't make fun anymore. Sad, but true.
fotomay
08-14-2013, 12:23 PM
re: is it like a defective 747 that always falls out of the sky?
Actually it is....
yea :/ ... but i still have trouble finding another mmo that offers the same RvR intensity (maybe the intensity is dying down now?, tho it still feels the same to me..)
Well, I give up that game.. after 5 months i back, play 3 days, and nothing changed.. no new features, no bugfix, multirealmers and cheatters ever spoiling the game. in 3-6 months I try again..
i think there will always be a vocal/majority portion of players who will only return if those updates happen. But there's some some crazy hardcore center group who still goes hammer and tongs murdering each other everyday without too much complaint (me included). dont know how much longer for tho....
Sorry, fotomay, I like your passion for this game but ... I tell u my day, when I'm logged in:
1. "hey guys" in clan chat
2. see that every fort/castle has his own color....
6. I'm goin offlin, don't know what to do and where to find the fun I've had in 2010/2009
.... It's simply true: The game doesn't make fun anymore. Sad, but true.
its perfectly normal to be disappointed :( if u guys all go i will probably leave in about 3-6 months time :/ but yea its still fun to me..
2010/2009 was the golden period before wm right?
i don't think it will come again. the playerbase that wud join such a format (even if they brought it back) now have competition from Aion and Aika. but i wud like to try it !
i dont mind Regnum. still the best out of the pvp rvr mmos out now.
Dear Fotomay,
Oddly enough, that intensity that you speak of is a mere shadow of what it used to be. At least to what long time players have become used to.
This is what all the long term players are talking about. The quality of gameplay was superior even through bugs and antiquated systems. Something you could never possibly understand unless you were there. I am thinking you were not.
Because, if you think the RvR that exists today is intense, it is nothing compared to the tactical, much more (potentially) balanced fort battles, open field wars , bridge wars and invasions (when it just started) of times gone (Especially at lvl 50 cap). Also, the community spirit was vastly superior to what exists today. ( I logged in to check just in case you were wondering).
I would not waste time to list examples of times past because it has zero value to you and it is obvious to most here by now that you listen only to the machinations of your own mind.
The only times you actually respond is to either carry up your post count, one up the respondents (basically trying to depreciate their positions in favour of your own ) and to have the last post.
I will wait your response, if only to prove my last points.
fotomay
08-15-2013, 02:49 AM
Dear Fotomay,
Oddly enough, that intensity that you speak of is a mere shadow of what it used to be. At least to what long time players have become used to.
This is what all the long term players are talking about. The quality of gameplay was superior even through bugs and antiquated systems. ....
The only times you actually respond is to either carry up your post count, one up the respondents (basically trying to depreciate their positions...
sadly, i think i did miss those times. i have always fully supported the opportunity to bring back that version of the game again (but on a different server edit: i REALLY like your suggestion here! http://www.championsofregnum.com/forum/showpost.php?p=1753849&postcount=12 about a classic server!). sorry if you think i only respond in poor spirit :|
errei
08-18-2013, 04:31 AM
get free of this shitty resists and some retarded spells, and i will play this shit
VeterKh
08-28-2013, 10:56 AM
my 0.50$
I played a few games. This game was my number 1. But over time with all the problems (which are many) in this game - the game has moved to far background.
If I play it for 2 hours in 3 months - it's good.
But who knows... maybe this game will be my №1 again soon.
Candyx
08-28-2013, 05:36 PM
The main reason why I haven't logged on for a week now is the crap lag. I doubt I'll play for any real length of time until the lag is fixed. On the plus side I've gone back to playing Dayz! Zombie killin' time!
Regnum is a great game with so much potential, it could be one of the best rvr games. But it's so poorly managed.
Certain bugs have been around for years. They keep adding new features that ruin either gameplay or create even more bugs that will never ever get fixed.
Most likely both.
The gameplay has never been balanced.
Premium players have an advantage in battle.
The code is just completely messed up.
etc etc
The thing that kept me playing for the last months was the community.
Gameplay got boring, people left. I left.
Shwish
08-28-2013, 09:52 PM
The main reason why I haven't logged on for a week now is the crap lag. I doubt I'll play for any real length of time until the lag is fixed. On the plus side I've gone back to playing Dayz! Zombie killin' time!
Is standalone released yet?
Candyx
08-28-2013, 11:13 PM
Is standalone released yet?
Nope. Playing DayZ Epoch atm. It's considerably better than the original (crafting system/base building/currency system for NPC traders/etc). There's still loads of bandit snipers around but on this mod you don't spend all your time in electro/cherno so the bandits have to work harder XD
I assume the server issues with CoR are still present? If so I want my money back! :P
Atuba Runetotem
08-28-2013, 11:47 PM
One of my hopes would be that if NGD do decide to call an end to CoR, which I think now is a matter of time, they will allow us access to the server code, make it so we can set up our own "shard" servers, where we the community can run them, and then we could have a shard set at 1.6.3.
That I think would keep the game alive in one form or another.
Even better, I would hope they at least open source some of the game so we the community can build on it in a way that suits our vision of what a great RvR game can potentially be.
No, reaaaaaaaaalllllyyyyy?
Whatever, RO (CoR if you want) will stand for a long time as I see. The devs have a lot to improve, that's true, but also they're prove they have skills and the right sources to make a incredible game and look forward.
I really don't know how bad are things on Haven couse I don't play there since the last update, and I did it in short periods of time, so I can't speak for all when I say things in Regnum are marching good. But if your problem is the cuantitie or numbres of players I just can say maybe you are specting too much.
Anyway, there are others servers with same problems, like Piranha (wich is passing to Ra, like a strange kind of "fusion" or something XD), but I'm pretty shure that's a problem that NGD will be able to fixe in time.
We shouldn't complain too much, this is a free game, and the fact you can go and return when you want doesn't mind there are a lots of free/good games to play out there.
Trust me, I had played an infinite list of games and I can say Regnum is the best choise ever between cuality and price.
PD: sorry about mi english
I salute you...
Ulti19
08-29-2013, 12:45 AM
It was definately the community which kept me playing all those years. I enjoyed Regnum when it was pre Warmaster, that is when I remember playing countless addictive hours and I couldn't get enough from the wars and skirmishes with our awesome little community, which is unbelievably like its own tiny and very unique cyber land village. No community exists like the old regnum Horus one I think. After the War Master and especially Champion update, I saw the game is heading in a direction that, just for me personally, was ruining the game. Many of my buddies who i played early in this game left and so there is nothing really left except nostalgia, which I believe is the only reason many veterans of RO still play. Logging into the game and playing was like going to a house full of friends to hang out for the night and chill and have fun.
This game was really something. And while I'm sure lots of older players left and will leave RO, many new players will start playing and enjoy the experience it gives them. There is only so many times one can capture one of those damn forts xD
And also personally, the game lost its mystery to me. It became very boring and repeptitive. I remember when I defended my first gate invasion from Ignis and I was blown away fighting alongside real players, it was awesome. I loved not knowing any spells and being surprised at the many class spells and effects. Now I know every spell inside out, every outcome, oh he cast kick or meteor or this combo, and nothing is fun anymore, fighting seems almost like a reflex to each spell and not thinking anymore because there's no reason, each scenario was played out 1000000000 times for me. I know every corner of the map and the game is not challengng anymore and offers no more growth for me. I consider myslef a guy who loves games and when RO lost it's challenges and surprises the only thing left to do is find something that offers a new experience, and not log in for the sake of logging in because of the time spent in the game, which is another reason I believe many cling around here. This is the biggest reason I think older players will leave the game, we all go through that one:p
fotomay
08-29-2013, 09:22 AM
just wanted to post again that the game does not appear to be dying.
just finished a really huge fight in Regnum. bout 15vs15vs15+. Reds had 2 of blue relics at shana, reds were taking final blue relic from efe, and goats held Shana with the 2 goat relics inside.
Gelfs turned up and a massive 2 hours+ battle took place at Shana. Gelfs smashed Ignis from behind at shana, goats smashed gelfs from behind, gelfs could not make up their mind on whether to smash blues at Shana or help reds. Ignis eventually took the final blue relic to their save and a 1 hour standoff took place with enemies trying to zerg the Ignis central save while the blues were trying to recap Shana after losing it to the reds. While this took place an 8 hour 100% xp boost started. Shana changed hands 3 times during this battle.
And also personally, the game lost its mystery to me. It became very boring and repeptitive. I remember when I defended my first gate invasion from Ignis . ..
As for players who do say they have exhausted or tired of all the combinations of the game. This is completely normal. But actually, once the realm player composition changes, i suspect Ultimate will find an entirely new set of challenges. Nonetheless, I would not expect anybody to play regnum their whole life long. 3 years is more than enough, then dropping back to visit for say 6 months eveyr 2 years is pretty incredible for a game already.
(sry thot i deleted this post after i made it a new thread)
Phlue4
08-29-2013, 01:20 PM
Concerning the quitting in the early levels, some dev should have a look at this video ..
http://www.youtube.com/watch?v=YZkyBdsEpJ4
not that I agree with this stupid dumbass, but I guess many players have problems like that in the beginning.
Lebeau
08-29-2013, 02:48 PM
Concerning the quitting in the early levels, some dev should have a look at this video ..
http://www.youtube.com/watch?v=YZkyBdsEpJ4
not that I agree with this stupid dumbass, but I guess many players have problems like that in the beginning.
It is advisable for NGD to make a video primer for noobs to watch at start & it's also imho a solid idea for them to change CoR's installation default settings. All map boxes should be checked at start. All options/controls settings should be UNchecked at start. Just saying...
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