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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Would you like war captains? (read before you vote please) | |||
Yes | 46 | 68.66% | |
No | 21 | 31.34% | |
Voters: 67. You may not vote on this poll |
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01-24-2010, 06:39 AM | #1 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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War Captain - Option Poll
War captain will go to "6 Users" one per subclass that invade an enemy realm at the point a fort is taken.
Each fort can have 6 war captains for a total 18 per realm To become war captain you must.... 1) Be 50m or closer to the fort when it is captured 2) Have The most RP of your class (plus condition 1) -------------------------------------------------------------- War captains will be keep their current armor rates but the armor will change to realm guard colors War captains will have a glowing aura around them and their words will be in RED example- knight war captain, warlock war captain, marksman war captain would look like this when talking [KWC] NightTwiX: Areas in 40 seconds!! [WWC] Ramona: Terrors are all ready! [MWC] Stallion: Let's do it A bonus 20 rps is given to the players that kill the war captains War captain is lost when.... 1) Fort is recaptured by enemy 2) You log out 3) You walk more than 300m from fort ----------------------------------------------- Just an idea to make RPs worth something to us.... It would also be nice if we could vote for a realm king/queen once a week. (For those that don't have RPs popularity still can help you ) Last edited by DemonMonger; 01-24-2010 at 06:55 AM. |
01-24-2010, 07:45 AM | #2 |
Master
Join Date: Mar 2009
Posts: 450
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That's a pretty cool idea, i like it alot.
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01-24-2010, 09:11 AM | #3 |
Baron
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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For Horus/Ignis, that would mean that every present at a fort capture is a war captain....
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01-24-2010, 09:47 AM | #4 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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I think the idea rocks, not only because people will listen better I hope, but it will look real cool to I guess, so thats positive for little movies, screenshots etc to
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01-24-2010, 10:11 AM | #5 |
Pledge
Join Date: Jul 2009
Posts: 3
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Like the idea of war captains, but I think that RP stats are not the right approach for choosing them. Having a ton of RP doesn't mean you have the ability to lead, and are respected by your fellow realm mates.
Maybe if it was a vote prior to invasion like if you are at least level 40 you would report to your castle and click an altar or something then type in the name of who you think would be the best leader for battle. This way the realm gets to choose. I think the level restrictions good because it means that the voters have for nothing else been there awhile and have gotten to know the others in the army. We have something like this currently, but without the flash. There are realm mates we trust to lead us and we listen to them. Last edited by j3lthur3; 01-24-2010 at 10:13 AM. Reason: spellins |
01-24-2010, 11:41 AM | #6 |
Master
Join Date: Oct 2009
Location: Venlo
Posts: 371
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really like that idea
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01-24-2010, 11:48 AM | #7 |
Baron
Join Date: Jun 2007
Location: Polish Side of RA
Posts: 779
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I agree, and the rest of idea sounds actually nice
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01-24-2010, 12:05 PM | #8 |
Apprentice
Join Date: Oct 2008
Location: the land downunder
Posts: 68
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what about people who have multiple alts and dont whore RP
i share my rp over 6 high level chars does that make me any less of a leader then joe farmsalot who only has no other chars and farms RP constantly. its a good idea i disagree with it using RP to pick though. |
01-24-2010, 12:08 PM | #9 |
Pledge
Join Date: Sep 2007
Location: N/A
Posts: 26
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war captain
This idea sounds good.
But i think only one captain per fort is enough. when a fort is taken and upgrade to a new lvl 5. the player that have the biggest Rp's number will received a message like : "accept to be captain". if he accepts, he will receive extra power + some highlight. if not. this message will be send to the next biggest rp's player. Rps can be calculate like this : the total amount of rps on the account. If the gate is vulnerable, the 3 captains will keep their status while door is vulnerable/broken. Then, only them will be able to take the gems (well dunno if all of them crashed/log off). This can bring more coordination during invasion, may be
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retired Last edited by wosuhecy; 01-24-2010 at 01:50 PM. |
01-24-2010, 05:14 PM | #10 |
Initiate
Join Date: Oct 2009
Posts: 113
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High RP count does not equal ability (or willingness) to lead, but I like the idea anyway.
Add wosuhecy's idea so that the position can be declined. Don't give the Captain any additional bonuses, and make them worth extra RP if killed. DO make it obvious to enemies who the Captain is so that they can be easily targeted.
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