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General discussion Topics related to various aspects of Champions of Regnum |
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08-13-2010, 09:25 PM | #1 |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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New Balance Update: Hits/Criticals/Evasion (Stage 6)
Hello guys,
We are finally seeing light at the end of the tunnel Very exciting changes for this Stage. Please help us test! General Modifications to the combat system
Spells:
Map Changes
Last edited by niclam; 08-13-2010 at 09:36 PM. |
08-13-2010, 09:35 PM | #2 | |
Count
Join Date: May 2007
Posts: 1,452
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Im worried about death sentence, mostly its the cooldown, i think it should be 15 or something.
You see, death sentence wasnt really that common even when it buffed 90% of your our army agaisnt and single enemy and the damages where A LOT bigger. So, now the caster doesnt enjoy it either, and warriors still have to charge and stuff. So, i think for people to use it, it should be cheap and have a low cooldown so it can be spammed. Quote:
A bug: Death sentece says that any attack performed from a distante above 3 meters will be enhanced. If it assists warriors then you want to say UNDER 3 meters.
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⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺ Last edited by theotherhiveking; 08-13-2010 at 10:32 PM. |
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08-13-2010, 09:41 PM | #3 | |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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All the resists etc stuff sounds great, I'll have to test it.
However, can you explain how Critical hits are calculated? What effect Concentration has on them? etc. That would be great. --- Quote:
I wish my Marks had something like this.
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
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08-13-2010, 09:43 PM | #4 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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You have a bug there, lvl5 Adaptability boosts the critical hitchance by 1000%. (shortbow spell No. 6)
Edit: Fixed (effect fixed (adds proper ~32% on 5, description still states +1000%) Last edited by _Enio_; 08-13-2010 at 10:46 PM. |
08-13-2010, 09:49 PM | #5 | |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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Quote:
previous formula had too much to do with level... now it has more to do with attributes and your weapon. also, this is a real % of chance of your hits... this desnt mean that if you had 50% of critical chance you will have 1 critical every one round. Random is random... a coin toss can be heads thousands of times in a row. |
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08-13-2010, 09:57 PM | #6 |
Self-called retired user
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
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most of the changes in this stage arent actually half bad. that said, im still disappointed in the way that onslaught was changed.
ill chuck my idea out there again: a compromise between the current onslaught and the new one: onslaught ONLY affects the caster IF it also affects someone else. FOR INSTANCE: a barbarian casts onslaught with no one around, there is no effect. a barbarian casts onslaught with 1 or more people in the area of effect, the barbarian receives the full benefits from the onslaught. also WOW, u killed the SHIT out of mobility |
08-13-2010, 09:57 PM | #7 |
Count
Join Date: May 2007
Posts: 1,452
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About Point Shot, at least at low levels, it has a insane mana cost for his effect (140 mana points for +3 crit chance on lvl 2.)
So at least on low levels the cost should be WAAAAAAAAAY cheaper.
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⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺ Last edited by chilko; 08-13-2010 at 10:08 PM. |
08-13-2010, 09:58 PM | #8 |
Apprentice
Join Date: Feb 2008
Posts: 81
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Lower evades/resist for mobs sounds good, but by how much?
Not sure about the rest quite yet.
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Bardar - 41 - Barbarian - HORUS |
08-13-2010, 10:01 PM | #9 |
Count
Join Date: May 2007
Posts: 1,452
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Mobs still evade a fair amount of hits.
The hitchance buffs have yet to be balanced however.
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08-13-2010, 10:02 PM | #10 | |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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