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View Poll Results: what is ballance (first read the story) and is this ballance update done?
a equal ammount of buffs, casting time, effectness to al classes... 8 28.57%
what the ballance update brings us is ballance 5 17.86%
2 buffs for one clas 8 buffs for the other 3 10.71%
a unbuffed fight between 2 diffrent classes should end up in a 50/50% win percentage 8 28.57%
a fight that ends up 50/50% win chance no matters that person A. casts 4 buffs more then person B. 5 17.86%
none of these options, please post your ballance opinion 13 46.43%
Yes 4 14.29%
No, there still needs some nerfs/rethinking about buffs/ballance 12 42.86%
Multiple Choice Poll. Voters: 28. You may not vote on this poll

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Old 09-05-2010, 10:12 PM   #1
New_barb
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Default what is ballance?

is ballance a fight between classes which are fully buffed?
and end up in a 50/50% win chance?

is ballance a fight between classes not buffed
and end up in a 50/50% win chance?

is ballance a fight in which some classes have to cast 8 buffs to be fully buffed VS another class that has to buff 3 things (and then is already fully buffed) is that ballance?


i think fights should end up in 50/50% if a unbuffed clas fights against another unbuffed clas...

i think fights shouldn't end up in 50/50% if clas 1. casts 2 buffs and clas 2. casts 5 buffs then the clas that casts 5 bufs should definitely have to win but they wont in this game..

i think every class should have the same amount of buffs lets have a barb first to think about they got like 7 buffs.. i think the archer / mage buffs should be splitted up into 7 buffs (but the effect will remain the same)

i think i get many posts of you cant compare a egg with a apple etc. etc. but if a warlock only has 2 buffs to be fully buffed..? i think it is ballanced if a barb only had 2 buffs too!!! and if a archer only has 2 (don't get me wrong if they have more) then warriors should only have 2 buffs aswell!!!! isn't that called ballance? and the same Casting Time FOR EATCH CLASS to be fully buffed!!

i wan't to know what NGD thinks of is ballance so please.. and guys please vote for what you think is ballance and lets compare our votes to NGD's
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Old 09-05-2010, 10:24 PM   #2
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Quote:
Originally Posted by Sir-barb View Post
i think fights should end up in 50/50% if a unbuffed clas fights against another unbuffed clas...
No, warriors should be more effective without buffs than archers, and archers more than mages. The same applies to your other examples.

Archers should have to use more spells/buffs than warriors, and mages more than archers, etc.

edit: There's still a sticky in Balance: http://regnumonlinegame.com/forum/sh...ad.php?t=44667

Last edited by Seher; 09-05-2010 at 10:56 PM.
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Old 09-05-2010, 10:44 PM   #3
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I think NGD knows the answer... just wait for them
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Old 09-05-2010, 10:56 PM   #4
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I agree with tsuku but i wanne give my opnion to

I think balance is that (for example) lock can win from hunter and knight with like 60% for the lock and 40% for these classes and that they have to fear marks and barb and that every class have this.
I think warjurer is nerfed so badly that you wont see any of them, they nerfed to hard in my opnion. its the same as knight, i like supporting but i like to attack to so i wanne have options, now i dont have them.
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Old 09-05-2010, 11:04 PM   #5
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Quote:
Originally Posted by Fritsossss View Post
I agree with tsuku but i wanne give my opnion to
I was being ironic

/me feels misunderstood...
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Old 09-05-2010, 11:35 PM   #6
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I voted for the last option and also for "none of these options...". If anyone don't know it yet, the upcoming balance update will not be the only one in this year according to chilkos post here.

I think RvR class balance is more important than PvP class balance in Regnum. And its hardly possible to have complete balance at RvR+PvP with so much class differences.
But I agree with the buffs. Warriors have a bit to many of them. It's not much fun to cast every few seconds a buff, but you don't have to use everything. Just drop the worst buffs you have.

Last edited by Cuchulainn; 09-05-2010 at 11:59 PM.
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Old 09-06-2010, 01:26 AM   #7
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Balance for me is that support classes should have many protection and tricks and low attacks, meaning they should win by time.
In other way offensive classes should have high attacks and low defenses, meaning they need to win quick or they will lose for support class.
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Old 09-06-2010, 01:33 AM   #8
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IMO balance is many things.

1. Better/more skilled player wins worse/less skilled player usually, not because he/enemy gets lucky with resists/evades

2. some classes will be stronger than others, so in pvp there is no "true" balance between all classes

3. in rvsr group with all classes combined should have good chance to win against equal sized group that does not have all classes included

system should be "best/strongest survives", not everybody can win with luck and random events. If bad player wins too easily then he/she wont ever need to really try and learn to play better.

4. some are just better than others, so if somebody has 100% chance to win because of his playing SKILLS thats part of "balance" too

so to me balance = system that allows stronger one to survive+be good and allows weaker ones to learn to be stronger.
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Old 09-06-2010, 04:14 AM   #9
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Don`t forget. Regnum is RvR game.

IMAO Regnum will be ballanced when realm with mostly warrior population, realm with mostely mages population and realm with mostely archers population will have same chances to win if they have ~same amount of players.

Question about buffs is groundless. I like warrior`s subclasses and I always rely on passive powers, instant spells and buffs. I know that other players rely on auras, buffs etc.

And that is advantage of regnum. Everyone... well... alomost everyone can found his own style of playing. Ballance in your vision looks like everyone have same setup, similar spells etc.

I think that upcoming update will be great step up for regnum.( Thanks NGD ). And well... I am sure: not last update.
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Old 09-06-2010, 05:33 AM   #10
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For me, balance is when the players that puts the most effort into their gameplay wins, regardless of class.
For example, let's take an army with all classes, that manages to cooperate beyond the class border and knows each class weaknesses and strengths, utilizes a big collection of spells to help each other and to make impact to the fight in several different scenarios.
In my perfect word they should win versus an army of the same size with only warlocks that are only throwing stacking terrors, simply because that does not require nearly as much player skill, planning or cooperation as in the first case.

Or, another example, a ninja hunter using tricks (excluding confuse ) who can manage to kill someone without running away by using tactical skills like retalliation, distracting shot, ambush, hinder etc.
He should win versus another hunter only relying on buffing his pet and sending it on his opponent to let it make all the job for him.

Getting killed by an opponent in a fight where you feel he did not play as good as you, but you still lost, is what makes me pissed.
I can take getting killed by another player, but only if this player really played better, more versatile, knew how to move better, used other skills etc, so that I can improve.

Bringing up the scenario with the old UM (the one live currently) a barbarian vs barbarian fight usually consisted of only buffing and rushing at each other trying to just kill each other as fast as possible.
In such a scenario there is no room for player skills, and that's why it's devastating for balance.

Just my point of view.
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