Quote:
Originally Posted by bois
Hi all, I am back from absentia. Rather than comment on the OP's original idea directly, this to me, seems to be a solution for a symptom and not a solution for a root problem.
The root problem is of course that the fort and castle attack/defense system is dated, stale, scripted and unimaginative. What is required (been calling for this a while now) is a total revamp of the concept of fort and castle structures and their options for attack/ defense.
Until we see bigger forts with proper keeps inside, good balanced terrain for attack/ defense outside the fort, interesting fort upgrade options, siege equipment for invaders, imaginative defense structures inside the fort, and ancillary structures outside the fort, things will remain the same. A new way to bash a gate is not a solution to the root problems . It may provide a temporary (stress temporary) rush to the players involved though.
Artec
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Yeah, it was more of a brainstorm I had in-game and felt like sharing. I essentially completely agree with you. I would like to see the fort structures redrawn so that proper keeps/towers exist and allow for archers/mages to shoot down from them in an effective manner. I'd also like to see the fort upgrades affect the npc guards more than anything, rather than the door. I like what you say here, however, your ideas are harder to code