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Old 07-07-2010, 01:30 PM   #1
bois
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Hi all, I am back from absentia. Rather than comment on the OP's original idea directly, this to me, seems to be a solution for a symptom and not a solution for a root problem.
The root problem is of course that the fort and castle attack/defense system is dated, stale, scripted and unimaginative. What is required (been calling for this a while now) is a total revamp of the concept of fort and castle structures and their options for attack/ defense.

Until we see bigger forts with proper keeps inside, good balanced terrain for attack/ defense outside the fort, interesting fort upgrade options, siege equipment for invaders, imaginative defense structures inside the fort, and ancillary structures outside the fort, things will remain the same. A new way to bash a gate is not a solution to the root problems . It may provide a temporary (stress temporary) rush to the players involved though.

Artec
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Old 07-07-2010, 02:19 PM   #2
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My mainchar is a lock and i dont like it. Locks are already pretty good in war, great dmg, many areas and range. breaking the door is the warriors and archers role.
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Old 07-07-2010, 04:56 PM   #3
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Don't think it's a good idea either spells on a door would look stupid. Maybe a spell that only works on doors or something that won't look so retarded would be ok but otherwise I can't think of a way to make this work.
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Old 07-07-2010, 05:30 PM   #4
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It would make much more sense to me to make warrior spells work on doors although I don't really think that would work either. Please don't give away my role in war. The door breaking is all I've got!
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Old 07-07-2010, 10:03 PM   #5
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Quote:
Originally Posted by Acknor View Post
It would make much more sense to me to make warrior spells work on doors although I don't really think that would work either. Please don't give away my role in war. The door breaking is all I've got!
Indeed, I wonder what would happen to barbs if such thing was inplemented. We have so few already...
We need incentives for players to pick barbs, not warlocks.
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Old 07-09-2010, 03:28 PM   #6
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Quote:
Originally Posted by Acknor View Post
It would make much more sense to me to make warrior spells work on doors although I don't really think that would work either. Please don't give away my role in war. The door breaking is all I've got!
Right, like warriors have mana to cast anything on the door
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Old 07-08-2010, 10:39 AM   #7
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Quote:
Originally Posted by doppelapfel View Post
breaking the door is the warriors and archers role.
I agree with this. Because what is others the role of archers and warriors?
With kind regards
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Old 07-08-2010, 12:46 AM   #8
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Quote:
Originally Posted by bois View Post
Hi all, I am back from absentia. Rather than comment on the OP's original idea directly, this to me, seems to be a solution for a symptom and not a solution for a root problem.
The root problem is of course that the fort and castle attack/defense system is dated, stale, scripted and unimaginative. What is required (been calling for this a while now) is a total revamp of the concept of fort and castle structures and their options for attack/ defense.

Until we see bigger forts with proper keeps inside, good balanced terrain for attack/ defense outside the fort, interesting fort upgrade options, siege equipment for invaders, imaginative defense structures inside the fort, and ancillary structures outside the fort, things will remain the same. A new way to bash a gate is not a solution to the root problems . It may provide a temporary (stress temporary) rush to the players involved though.

Artec
Yeah, it was more of a brainstorm I had in-game and felt like sharing. I essentially completely agree with you. I would like to see the fort structures redrawn so that proper keeps/towers exist and allow for archers/mages to shoot down from them in an effective manner. I'd also like to see the fort upgrades affect the npc guards more than anything, rather than the door. I like what you say here, however, your ideas are harder to code
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Old 07-08-2010, 08:31 AM   #9
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Hi I'm Alsius and i am against this message.
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