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Old 07-27-2010, 03:56 AM   #7
Gytha_Ogg
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Quote:
Originally Posted by Faladithz View Post
About what you said of redesign summon discipline, you could nerf it, you could put one summon in 19 position (Máx), but a mage can play 4 disciplines, so I think you should make it THE way to atack for conjurers. So they would protect the summons and use their powers but they couldn't use mental, or the would choose mental but couldn't use a summon. Just a suggestion-observation.
Summons at 19 renders the tree useless until level 37. I would rather see something like fewer choices of summons, but you can still get them earlier to help with leveling. Make them fairly weak, but add skills to give them more health, damage, defense, etc, so you have to spend more points to get a good warzone-ready summons, and reduce the points you can use in other trees.

The boosts could be tuned to keep things in balance - the Orange Juice spell might supply 10/20/30/40/50% health boosts or 5/10/15/20/25% as balance dictates. The power curves on other skills could also be tuned, so you need lots of points in Mental to be a good Mental warju, which means it would be harder to scrape together enough points for a really good summon.

This would have to be tuned so that grinding isn't impossible, but maybe more in line with what the other classes go through. Make support grinding more attractive, so that conjs get to practice support skills earlier and feel less need to use (and get used to using) a grind/warju setup.
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