Quote:
Originally Posted by Sentan
Nice. It looks promising.
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I am very worried for the change from Hit Chance to Critical Damage. Many spells have been changed, looking op now. Items, like rings, gauntlets and arrows, have been changed to more op now too. +hit_chance gems have also changed to +critical_damage.
I logged in for just 5 mins to mess up with it a bit. If I think of it more, I ll exploit the system even more. You can readily build a Critical_Damage_Setup having a damage like the above one and a critical chance of 40% (20s/45s) with Point Shot on.
I am afraid game (or at least the jeweled marksman aspect of the game) became even more unbalanced with this change. It is a Critical_Damage_Fest now. In my opinion, it needs further adjustment.
Considering the RGN, it looks more robust now. Good job on that NGD