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Old 04-07-2015, 06:26 AM   #1
Sentan
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Nice. It looks promising.

Please, take a look at crit dmg boss rings.

rol vs. ring of earth (critical damage)
http://imgur.com/a/RQ2jn

Should be at least +34 crit damage instead of +34% crit damage imo atm this ring is still useless (same with desert one).

You need to do tests with a full set of dmg jewelry... and please make concentration attribute useful.



<EDIT> Finesse (Tricks) Target hit chance -10%
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Last edited by Sentan; 04-07-2015 at 06:48 AM.
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Old 04-07-2015, 06:40 AM   #2
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Quote:
Originally Posted by Sentan View Post
Nice. It looks promising.

...
I am very worried for the change from Hit Chance to Critical Damage. Many spells have been changed, looking op now. Items, like rings, gauntlets and arrows, have been changed to more op now too. +hit_chance gems have also changed to +critical_damage.



I logged in for just 5 mins to mess up with it a bit. If I think of it more, I ll exploit the system even more. You can readily build a Critical_Damage_Setup having a damage like the above one and a critical chance of 40% (20s/45s) with Point Shot on.

I am afraid game (or at least the jeweled marksman aspect of the game) became even more unbalanced with this change. It is a Critical_Damage_Fest now. In my opinion, it needs further adjustment.

Considering the RGN, it looks more robust now. Good job on that NGD
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Old 04-07-2015, 07:21 AM   #3
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https://www.youtube.com/watch?v=Sskd...ature=youtu.be

I made new character, marksman.
900+ crits with this crazy setup (no armors, no ring, no amu).

<EDIT> Hunter: https://youtu.be/QqIY2OxgZ8A
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Old 04-07-2015, 08:03 AM   #4
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Don't make the crit bonus too op :/ I am also worried.

I am also disappointed you have decided to review rng and not boss jewellery.
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Old 04-07-2015, 08:13 AM   #5
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I don't think we need any dmg boosts at all atm, for non mage classes at least.
Once again massive boost for warrior/archers.

Any info on spell focus? Don't have any class with spell focus spells on amun right now.

Miss chance spells should be reworked as well?

Last edited by Hayir; 04-07-2015 at 08:25 AM.
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Old 04-07-2015, 08:21 AM   #6
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I didn't notice any change in resistance (at least on oc mobs).





So many resists.

Quote:
Originally Posted by Telwe
I am also disappointed you have decided to review rng and not boss jewellery.
Yup.
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Old 04-07-2015, 08:35 AM   #7
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Quote:
Originally Posted by Telwe View Post
I am also disappointed you have decided to review rng and not boss jewellery.
Are you serious? Playing lock has become so damn annoying with the RNG in its current state. Not only do I have armour like a cloth sack, but I can't even protect myself with spells to fend off rushing barbs thanks to resists.
The RNG took priority of jewels for a good reason. It was literally game breaking for mages that rely on 100% spells and not normal attacks.
I don't own boss jewellery any more, and I don't care if it never gets looked at, because I can still kill them. Pretty tired of people complaining about it, too.
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Old 04-07-2015, 09:34 AM   #8
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People, it's a work in progress, as correctly noted at the first post.

There are tons of changes to do, and a lot of OP situations to analyse. This is a big step and we want your participation. Please avoid taking everything as "final" and "unmodifiable". This will demand a lot of changes in spells, and hopefully will remove the speculative part of the game which made lots of people quit because of frustration.

Let's work together. It's of no use to foresee doom or bash us "just because". Let's move forward and please test the chances in the short, mid and long run with unbuffed characters.
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Old 04-07-2015, 09:35 AM   #9
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Making crits stronger is no fix at all, with barbs and archers crit damage will just be too strong. I can already see the complaining if this is brought to live servers
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Old 04-07-2015, 10:36 AM   #10
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Quote:
Originally Posted by Hollow-Ichigo View Post
Making crits stronger is no fix at all, with barbs and archers crit damage will just be too strong. I can already see the complaining if this is brought to live servers
I agree. Just make current HC on gear some sort of small unimportant bonus or just remove it all together.
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