Quote:
Originally Posted by Loque
"AMUN CURRENTLY IS NOT A FINAL VERSION. EVERY CHANGE IS TO BE TESTED, OR ENHANCED OR REVERTED."
But seriously, stop riding the monkey on their backs. You don't understand a simple thing as a TEST server or what.
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Yes, we do know it is a test server. How many times in the past did they say "this is just a test not the final version" people unanimously complained, and guess what still went live. YOU GUESSED IT. Like, instead of giving parabolic a -dmg, they give evasive tactics. How does this make any sense, even as a test? This spell already had -evade or -hc, IIRC, and putting -dmg on a buff that is not used frequently by pew-pew max range marks or effect fights the same way as other spells do (I.E. parabolic now gives the possibiliy of a player being untouchable to the opposing fighters. Evasive doesnt do anything of the sort) just makes the very few who dont stay at max range, want to stay at max range. And this kills petless hunters and archers without boss jewls in general. They put the mana cost on PB to an absurd amount. They didn't change knight regen or give knights more mana. They just changed the mana this high. Again, how does this make sense, at all? Knights are already low enough on mana, and I don't recall people complaining about PB outside of the bugs. Then we have SotW and Escapist. These spells were fine as they are now. If anything, UM should be changed to what SotW is. But SotW and Escapist are amazing on the live server, but, yet again, NGD wants to change these spells for the how many times now?
They could have applied these changes on so many controversial spells, that actually need to have a drawback. Like the -dmg to parabolic, for perfect example. And I think that is why the backlash is here. Because we all know the history of what "this is a test" actually means.
-Drew