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Old 04-16-2015, 02:31 AM   #91
Ludwig Von Mises
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Quote:
Originally Posted by Frosk View Post
Knight:
- Precise Block: Mana cost updated to 150/225/300/375/450.
Are you kidding? o.O

Usually knights before going into battle buff def support, caution, damage buff, auras, then charge into the middle of a zerg (if they make it) and most likely will need to dispel an ally. By this time they might be left with no mana. Further they usually cast army of one Before charging which costs alot of mana, then to cast an area like thunder costs alot of mana too. I'm thinking they probably won't have enough mana to cast army of one or thunder if they cast precise block. This new mana cost is just too much Frosk. I mean how do you go from the original mana cost of 50 mana at level 5 to 450 mana? :::O

Normal knight mana is about 1500. Defensive support is 200 mana, caution level 4 160 mana, brutal impact buff 140 mana, army of one 300 mana, dispel 210 mana, faint 200 mana, kick 4 160 mana, disabling level-1 200 mana, comes to 1570 mana. By this time you'v likely run out of mana.

New lets say you want to be more offensive. MS-5 is 200 mana, thunder 500 mana, forceful blow 130 mana, ribs breaker 130 mana,
comes to 960 plus 1570 thats 2530 mana. And i haven't added the knight auras yet. :P

Now lets add the knight auras which most knights might use: Heroic presence 400 mana, shield wall 240 mana, deflecting barrier 450 mana, stars shield 240, comes to 1330 mana plus 2530 thats 3860 mana. And now that precise block might become 450 mana thats 4310 mana. wow :P What do you think knights are mana machines?

Last edited by Ludwig Von Mises; 04-16-2015 at 03:19 AM.
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Old 04-16-2015, 06:16 AM   #92
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Quote:
Originally Posted by Frosk View Post

- Escapist: Absolute Evasion Chance changed to: 50%/60%/70%/80%/100%. Duration changed to: 4/4/5/6/8. Cooldown raised to 75 seconds.
- Son of the Wind: Absolute Spell Resist Chance changed to: 50%/60%/70%/80%/100%. Duration changed to: 4/4/5/6/8.
Please don't make spells below lvl5 useless. You can either revamp the skill system and make each spell cost different or scale the spell usefulness regarding the points invested. If I have to use 5 points for each spell I decide to use the skillsets we can build become pretty limited, not to mention we almost always will drop situational spells in favor of the more useful ones, resulting in standard "good" or "bad" builds.
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Old 04-16-2015, 10:43 AM   #93
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Quote:
Originally Posted by Frosk View Post
Knight:
- Precise Block: Mana cost updated to 150/225/300/375/450.
Defensive stance is the problem, not PB.
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Old 04-16-2015, 12:22 PM   #94
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Quote:
Originally Posted by Gnupis View Post
Please don't make spells below lvl5 useless. You can either revamp the skill system and make each spell cost different or scale the spell usefulness regarding the points invested. If I have to use 5 points for each spell I decide to use the skillsets we can build become pretty limited, not to mention we almost always will drop situational spells in favor of the more useful ones, resulting in standard "good" or "bad" builds.
Yes, in this case the focus was wrong. As I said multiple times: these changes are not final. We're adjusting to see what fits this new system. Chances will be effective and not fluctuating like before. This development stage will have a lot of changes but none of them are final until we say so.

PLEASE, understand that this is the most difficult change ever for Regnum.
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Old 04-16-2015, 01:17 PM   #95
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Quote:
Originally Posted by Adrian View Post
PLEASE, understand that this is the most difficult change ever for Regnum.
We do. We're just throwing out feedback as you make changes to try and help (though some feedback may be a little more "extreme" and less helpful than others).

Thanks for keeping us updated in the meantime.

Best,
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Old 04-16-2015, 01:40 PM   #96
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Quote:
Originally Posted by Frosk View Post
- Rapid Shot: Hit Chance changed to Critical Chance: -50%.

Quote:
The shot range increases, but the efficiency decreases.
Why only Rapid Shot has -hit chance/crit chance debuff? Add the negative effect to Parabolic Shot as well... maybe -8% damage or -50% crit chance.
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Old 04-16-2015, 02:49 PM   #97
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Will you translate your signiture Adrián please?
Thanks in advance.NVMD.
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Old 04-16-2015, 03:24 PM   #98
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"AMUN CURRENTLY IS NOT A FINAL VERSION. EVERY CHANGE IS TO BE TESTED, OR ENHANCED OR REVERTED."

But seriously, stop riding the monkey on their backs. You don't understand a simple thing as a TEST server or what.
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Old 04-16-2015, 03:52 PM   #99
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Quote:
Originally Posted by Loque View Post
"AMUN CURRENTLY IS NOT A FINAL VERSION. EVERY CHANGE IS TO BE TESTED, OR ENHANCED OR REVERTED."

But seriously, stop riding the monkey on their backs. You don't understand a simple thing as a TEST server or what.
Yes, we do know it is a test server. How many times in the past did they say "this is just a test not the final version" people unanimously complained, and guess what still went live. YOU GUESSED IT. Like, instead of giving parabolic a -dmg, they give evasive tactics. How does this make any sense, even as a test? This spell already had -evade or -hc, IIRC, and putting -dmg on a buff that is not used frequently by pew-pew max range marks or effect fights the same way as other spells do (I.E. parabolic now gives the possibiliy of a player being untouchable to the opposing fighters. Evasive doesnt do anything of the sort) just makes the very few who dont stay at max range, want to stay at max range. And this kills petless hunters and archers without boss jewls in general. They put the mana cost on PB to an absurd amount. They didn't change knight regen or give knights more mana. They just changed the mana this high. Again, how does this make sense, at all? Knights are already low enough on mana, and I don't recall people complaining about PB outside of the bugs. Then we have SotW and Escapist. These spells were fine as they are now. If anything, UM should be changed to what SotW is. But SotW and Escapist are amazing on the live server, but, yet again, NGD wants to change these spells for the how many times now?

They could have applied these changes on so many controversial spells, that actually need to have a drawback. Like the -dmg to parabolic, for perfect example. And I think that is why the backlash is here. Because we all know the history of what "this is a test" actually means.

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Old 04-16-2015, 04:19 PM   #100
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eventho its still a test, i think the userbase lost 'faith' in ngd and their promises due to past updates. I hope its different this time

Id rather let knights use pb more often and lower random blocks, let them time it, when to block etc.
there is no need to make warriors more support dependant at all

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