Quote:
Originally Posted by Solarus
You know....I'm beginning to think that the balance issue isn't as bad as many think.
I initially posted this because of all the other' complaining and I was trying to be a good "community mate" and make it more well known. So let me think out loud if I may.
A hunter who deploys SoW + hide is using the tools given to him to evade or attack. Okay, I can agree that NGD probably has a greater end in mind for all other classes to counter this combination. However, if you think about it all classes can already counter this.
In my opinion (now that I have slept on it) all classes already have tools to defeat the elusive hunter; however, very few deploy them. Perhaps it is because they only want to see death and much RP and choose not to put points into that discipline. I myself do not use confuse because I want to have a pet and hit a bit harder. Anyway, lets go down the list:
The following skills are available for use to keep a hunter from using any defensive (or offensive) spells:
Conjurer:
- Silence
- Tremor
Warlock:
- Meteor
- MOD
Knights (Disadvantage - no area):
- Shield bash
Barbs:
- Howl
Archers:
- Confuse
I'm sure there are more - but those are the one's I know off the top of my head. The only one here with a disadvantage is knights as they do not have an area dizzy or a ranged dizzy.
I'm actually quite happy that this thread has caused so much dialogue within the community.
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Thank god you see the light!!!!!
Balance lies within the players themselves .... they must find and use thier skills