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Old 03-12-2008, 05:25 PM   #11
DemonMonger
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Quote:
Originally Posted by Solarus
You know....I'm beginning to think that the balance issue isn't as bad as many think.

I initially posted this because of all the other' complaining and I was trying to be a good "community mate" and make it more well known. So let me think out loud if I may.

A hunter who deploys SoW + hide is using the tools given to him to evade or attack. Okay, I can agree that NGD probably has a greater end in mind for all other classes to counter this combination. However, if you think about it all classes can already counter this.

In my opinion (now that I have slept on it) all classes already have tools to defeat the elusive hunter; however, very few deploy them. Perhaps it is because they only want to see death and much RP and choose not to put points into that discipline. I myself do not use confuse because I want to have a pet and hit a bit harder. Anyway, lets go down the list:

The following skills are available for use to keep a hunter from using any defensive (or offensive) spells:

Conjurer:
- Silence
- Tremor

Warlock:
- Meteor
- MOD

Knights (Disadvantage - no area):
- Shield bash

Barbs:
- Howl

Archers:
- Confuse

I'm sure there are more - but those are the one's I know off the top of my head. The only one here with a disadvantage is knights as they do not have an area dizzy or a ranged dizzy.

I'm actually quite happy that this thread has caused so much dialogue within the community.
Thank god you see the light!!!!!
Balance lies within the players themselves .... they must find and use thier skills
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