Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 07-13-2010, 04:55 AM   #1
TheMessenger
Banned
 
TheMessenger's Avatar
 
Join Date: Dec 2008
Posts: 326
TheMessenger is on a distinguished road
Default New Balance

I cannot see why you will not even answer the question of whether you will let us play with the balance update before you release it but if you want to keep going the way you have been with community interaction go ahead

Anyway a few questions about the update (which I doubt will get answered but since I have nothing else to do)

Will this balance update attempt to

- Fix knight auras and the 3aura limit

- Fix knight grinding

- Nerf summons and trolls

- Give barbs something other than UM so that they can do something against a mentaled mage (which is now like 95% of mages)

- Give knights better armour/health/defence so they can tank like they should

- Lower mana costs for every class (especially conjs and barbs)

- Bring back the "bug" of letting all classes cast on the run (I didnt play amun than but from what I read about it most ppl liked it but NGD didnt so they removed it?)

- Increase marks dmg/range

- Increase drop chance

- Nerf confuse/darkness (darkness is now being spammed as much if not more than confuse, at least on Ra, worse)

- Not nerf every damn spell because thats not what we need in the balance but instead helping some spells (like 50%-70% of the spells on any given class are not used like they should be because of either mana, duration/cd or they just suck.)

Yea thats about it. Any answers would be nice

Last edited by TheMessenger; 07-13-2010 at 06:36 AM.
TheMessenger no ha iniciado sesión  
Old 07-13-2010, 05:43 AM   #2
tjanex
Banned
 
tjanex's Avatar
 
Join Date: Sep 2009
Location: The Netherlands 8-D
Posts: 653
tjanex is on a distinguished road
Default

Don't nerf summons I mean conjs are not hitting over 100 -.- they NEED a strong pet!
tjanex no ha iniciado sesión  
Old 07-13-2010, 05:48 AM   #3
TheMessenger
Banned
 
TheMessenger's Avatar
 
Join Date: Dec 2008
Posts: 326
TheMessenger is on a distinguished road
Default

Quote:
Originally Posted by tjanex View Post
Don't nerf summons I mean conjs are not hitting over 100 -.- they NEED a strong pet!
They dont need a 2hit-300norm every 2sec or w.e it is pet. Alot of these warjus have Will domain 5, prick 5, push 1-5, mana burn 3-5, energy borrow 3-5, steel skin etc. They have more than enough powers at their hands and having a summon like this really makes them more oped than they are.

Also the hunter I played hit 200s max (w/o head of the pack) on mages and 24s on a buffed marks...yet ppl complain about my troll that does the norms I need it to do to kill anyone with an sb.
TheMessenger no ha iniciado sesión  
Old 07-13-2010, 06:28 AM   #4
ov3rcl0ck
Apprentice
 
Join Date: Oct 2008
Posts: 72
ov3rcl0ck is on a distinguished road
Default

I really think we need to stop warjurers, because each class has a role, and we should all stick to it. Don't like it, shouldn't have chosen the class. I play a 43 conj now and then, I find it fun to support, but often my barb is need for doors, and I never relog back to my conj.
ov3rcl0ck no ha iniciado sesión  
Old 07-13-2010, 06:36 AM   #5
TheMessenger
Banned
 
TheMessenger's Avatar
 
Join Date: Dec 2008
Posts: 326
TheMessenger is on a distinguished road
Default

Quote:
Originally Posted by ov3rcl0ck View Post
I really think we need to stop warjurers, because each class has a role, and we should all stick to it. Don't like it, shouldn't have chosen the class. I play a 43 conj now and then, I find it fun to support, but often my barb is need for doors, and I never relog back to my conj.
well to stop warjurs would be to stop conjs from grinding really but I always thought a conj should support ppl to lvl not go warju and grind faster than any class so I cant disagree

its just conjs would need to get more xp for it...maybe add an xp of "+supp" for supporting
TheMessenger no ha iniciado sesión  
Old 07-13-2010, 09:51 AM   #6
Minorian
Master
 
Minorian's Avatar
 
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
Minorian is on a distinguished road
Default

Quote:
Originally Posted by TheMessenger View Post
They dont need a 2hit-300norm every 2sec or w.e it is pet. Alot of these warjus have Will domain 5, prick 5, push 1-5, mana burn 3-5, energy borrow 3-5, steel skin etc. They have more than enough powers at their hands and having a summon like this really makes them more oped than they are.

Also the hunter I played hit 200s max (w/o head of the pack) on mages and 24s on a buffed marks...yet ppl complain about my troll that does the norms I need it to do to kill anyone with an sb.
Conjurers have a very small output of damage, except SM I don't think I'd be able to grind with a nerfed summon. But I do agree to make them less powerful in war=less warjus. Maybe make them good against mobs? A simple damage increase for mobs and malus for players would fix the problem.

Quote:
....there really is no reason a conjurer should have a summon and the fact that the summon is oped makes it worse. You say the zark doesnt have alot of health but neither does a troll, but yet people complain about those saying they are oped. Its not the troll nor the hunter that is oped its the spells that can be used on the pet. While a zarkit/warju is just plain oped. How are you suppose to kill it (as a melee) if you cant reach it? (pricky, will domain, mind push etc.) or are out of mana (mana burn, SS, energy borrow) and how are you suppose to kill it as a ranged class if you cant attack? (will domain, mana burn, beetle swarm etc.)
Why shouldnt a conju have a summon? Care to explain it? And are you freaking blind? I see lvl 50 zarkits go down in 1 hit from barbs. Thats not much health, maybe around 1000. Trolls I see taking 2-3 hits, so I'd say about 2.5k health. Big difference. Yes it is also the buffs for a pet, they are way too good. Warjus have no SS. As a barb how about UM? WHen I used to be warju, if an knight came at me and Ao1'd, I would more often than not run. Oh, and SS is a lock spell. Yes, as a range class you have less of a chance as warriors. But it is still very possible. As a marks, keep your range at all costs. Everything in mental has 25 range, so why not sty at 40 range? As a hunter, sneak up under camo. Confuse warju, bestial the shit outa summon, and it's all over. Ambush, stun fist, it wont take long. As a lock, if you can't steal the summon (if you can, you destroy the pvp, it's a landslide) try "wasting" a sultar. Having them both down is a huge advantage, and 1 spell will finish the zark, then you can meteor conju, use mental cc's, kill their mana locks have endless options. I won't explain to as another warju.

THe only time I personaly see zarkits are in the hands of locks. Who thought of that sh** XD

Last edited by Need_More_Invasions; 07-13-2010 at 10:05 AM.
Minorian no ha iniciado sesión  
Old 07-13-2010, 09:58 AM   #7
Pnarpa
Master
 
Join Date: Jun 2009
Posts: 484
Pnarpa is on a distinguished road
Default

I think it's true that by nerfing summons you'll see a lot less warjurers in war, but also less conjurers altogether. The way it is right now the conjurer class (full support) is unenjoyable to play. You always have to rely on others to get to places or to grind off necro.

When a bridge is camped and you're in full support, then basically you can't go anywhere unless you have some nice realmmates wich is rare. I can understand why people go with the warjurer setup because of this.
__________________
Pnarpa no ha iniciado sesión  
Old 07-13-2010, 10:23 AM   #8
time-to-die
Baron
 
time-to-die's Avatar
 
Join Date: Nov 2009
Location: The netherlands
Posts: 722
time-to-die is on a distinguished road
Default

Hi,
How you want a grind a conj with out a summoning? they just have few good skills for atk. But the normal hits are just to low for with out a summoning.
(sorry about my bad english)
with kind regards
time-to-die no ha iniciado sesión  
Old 07-13-2010, 07:18 AM   #9
Toad_
Pledge
 
Join Date: Dec 2009
Posts: 5
Toad_ is on a distinguished road
Default

Quote:
Originally Posted by tjanex View Post
Don't nerf summons I mean conjs are not hitting over 100 -.- they NEED a strong pet!
They don't. They are supposed to be the SUPPORT class.
Toad_ no ha iniciado sesión  
Old 07-13-2010, 07:55 AM   #10
Topogigio_BR
Baron
 
Topogigio_BR's Avatar
 
Join Date: Jun 2008
Location: Brazil
Posts: 622
Topogigio_BR is on a distinguished road
Default

Quote:
Originally Posted by Toad_ View Post
They don't. They are supposed to be the SUPPORT class.
Warjures have an easy solution. Give possess the ability of capturing summons 3 or 5 lvls above lock lvl. So any lvl45 lock can have lvl50 summons, till warjures notice how sick to the game is a warjur.
Topogigio_BR no ha iniciado sesión  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:27 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved