|
|
General discussion Topics related to various aspects of Champions of Regnum |
|
Thread Tools | Display Modes |
|
07-13-2010, 04:55 AM | #1 |
Banned
Join Date: Dec 2008
Posts: 326
|
New Balance
I cannot see why you will not even answer the question of whether you will let us play with the balance update before you release it but if you want to keep going the way you have been with community interaction go ahead
Anyway a few questions about the update (which I doubt will get answered but since I have nothing else to do) Will this balance update attempt to - Fix knight auras and the 3aura limit - Fix knight grinding - Nerf summons and trolls - Give barbs something other than UM so that they can do something against a mentaled mage (which is now like 95% of mages) - Give knights better armour/health/defence so they can tank like they should - Lower mana costs for every class (especially conjs and barbs) - Bring back the "bug" of letting all classes cast on the run (I didnt play amun than but from what I read about it most ppl liked it but NGD didnt so they removed it?) - Increase marks dmg/range - Increase drop chance - Nerf confuse/darkness (darkness is now being spammed as much if not more than confuse, at least on Ra, worse) - Not nerf every damn spell because thats not what we need in the balance but instead helping some spells (like 50%-70% of the spells on any given class are not used like they should be because of either mana, duration/cd or they just suck.) Yea thats about it. Any answers would be nice Last edited by TheMessenger; 07-13-2010 at 06:36 AM. |
07-13-2010, 05:43 AM | #2 |
Banned
Join Date: Sep 2009
Location: The Netherlands 8-D
Posts: 653
|
Don't nerf summons I mean conjs are not hitting over 100 -.- they NEED a strong pet!
|
07-13-2010, 05:48 AM | #3 | |
Banned
Join Date: Dec 2008
Posts: 326
|
Quote:
Also the hunter I played hit 200s max (w/o head of the pack) on mages and 24s on a buffed marks...yet ppl complain about my troll that does the norms I need it to do to kill anyone with an sb. |
|
07-13-2010, 06:28 AM | #4 |
Apprentice
Join Date: Oct 2008
Posts: 72
|
I really think we need to stop warjurers, because each class has a role, and we should all stick to it. Don't like it, shouldn't have chosen the class. I play a 43 conj now and then, I find it fun to support, but often my barb is need for doors, and I never relog back to my conj.
|
07-13-2010, 06:36 AM | #5 | |
Banned
Join Date: Dec 2008
Posts: 326
|
Quote:
its just conjs would need to get more xp for it...maybe add an xp of "+supp" for supporting |
|
07-13-2010, 09:51 AM | #6 | ||
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
|
Quote:
Quote:
THe only time I personaly see zarkits are in the hands of locks. Who thought of that sh** XD Last edited by Need_More_Invasions; 07-13-2010 at 10:05 AM. |
||
07-13-2010, 09:58 AM | #7 |
Master
Join Date: Jun 2009
Posts: 484
|
I think it's true that by nerfing summons you'll see a lot less warjurers in war, but also less conjurers altogether. The way it is right now the conjurer class (full support) is unenjoyable to play. You always have to rely on others to get to places or to grind off necro.
When a bridge is camped and you're in full support, then basically you can't go anywhere unless you have some nice realmmates wich is rare. I can understand why people go with the warjurer setup because of this.
__________________
|
07-13-2010, 10:23 AM | #8 |
Baron
Join Date: Nov 2009
Location: The netherlands
Posts: 722
|
Hi,
How you want a grind a conj with out a summoning? they just have few good skills for atk. But the normal hits are just to low for with out a summoning. (sorry about my bad english) with kind regards |
07-13-2010, 07:18 AM | #9 |
Pledge
Join Date: Dec 2009
Posts: 5
|
|
07-13-2010, 07:55 AM | #10 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
|
|
|
|