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Old 02-27-2011, 08:48 PM   #141
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The door was weakened, remember?

Get a group (not your WHOLE goddamn group, you're Syrtis, you don't need 50 door bashers anymore) to break the realm gate. Get inside, get the gems, and run out.

Meanwhile, the opposing side will be trying to recap one of their forts most likely in order to keep you trapped. So have the rest of your gang that wasn't bashing on the door, to defend their primary fort (agg/sam/herb) from the recapture force.

You'll have to coordinate war groups, stay together, and rely on hunters to gather tactical information about the opposing sides army and where they're going. Are they defending the gems? or are they making a run for a different fort besides the obvious one?

Voila, tactics.

tl;dr: You don't need your whole goddamned zerg to break the door and get the gems now.
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Old 02-28-2011, 12:32 AM   #142
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Quote:
Originally Posted by _Seinvan View Post
The door was weakened, remember?

Get a group (not your WHOLE goddamn group, you're Syrtis, you don't need 50 door bashers anymore) to break the realm gate. Get inside, get the gems, and run out.

Meanwhile, the opposing side will be trying to recap one of their forts most likely in order to keep you trapped. So have the rest of your gang that wasn't bashing on the door, to defend their primary fort (agg/sam/herb) from the recapture force.

You'll have to coordinate war groups, stay together, and rely on hunters to gather tactical information about the opposing sides army and where they're going. Are they defending the gems? or are they making a run for a different fort besides the obvious one?

Voila, tactics.

tl;dr: You don't need your whole goddamned zerg to break the door now.
And the third realm pops up, kills the few door bashers, steals gems and puts them into their portal.
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Old 02-28-2011, 12:57 AM   #143
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Quote:
Originally Posted by _Nel_ View Post
And the third realm pops up, kills the few door bashers, steals gems and puts them into their portal.
That's the beauty of invasions with 3 realms, you have to account for the 3rd realm being there most of the time
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Old 02-28-2011, 03:30 AM   #144
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Hmmm, I'll try to explain to you with sentences.

- Attacking realm has to hold 3 forts + gems. That means relying on numbers and nothing else : no tactic.
- Defending realm has to rush to only one fort, if only one is taken > end of story : no tactic.
- Third realm has to try to steal gems : fun part.

So, where is tactic?

Maybe in a alliance between 2 realms against the third one...
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Old 02-28-2011, 08:47 AM   #145
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Quote:
Originally Posted by _Nel_ View Post
So, where is tactic? Maybe in a alliance between 2 realms against the third one...
Noooooo Nel! Bite your tongue! Let's not encourage any (more) of that behavior. Any has been more than enough.

As for the invasion, I wasn't on and missed it! But the recaps here and ingame have given me a pretty good idea. I do see some opportunity, in fact necessity, for tactics in these new invasions. Question, though. Are the gates not able to be destroyed from the inside? I thought an attacking realm, if closed in by a fort's recapture, would be able to fight their way out.

Or am I having a Homer Simpson moment?
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Old 02-28-2011, 12:47 PM   #146
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After a week of gameplay my conclusions are:

Pluses:
-Nice new design of weapons and armors.Now graphics can beat anothers hight rated mmorpg;
-Nice new place revamped:imperia beach look umasing;
-New weapons and armors from 50 to 60 its good idea this will give to gameplay more detailes;
-Warmsters quests make us to have new activities,good idea.
Seems Horus it's again alive even lots of ppl grind and thera are not many wars,this will be temporal ,for a few months when ppl will be 60 or near 60.


Minuses:
1.)-Invasion system:
+for making one save(even many people not like)but this will make easy to make invasion.
+ for making Gates more weak.
- for making realm gates too weak,make same healt like Steel door at least from a fort.
- for if invadet realm recapture a fort invaders are traped inside realm;

2.)Grind /support of some classes:
-The way how a support conj get xp from grind.If a support conj only heal and provide man he will take a little xp and at a few mobs.I know about enchatments,but it's it's a bit stupid for me.

3.)Lack of places of grind and respawn rate.Warmaster its not prepared for this mass grind.Sometimes i run over 15 minuts around OC alsius to find a mob to kill.


A few suggestions:
-Get ride of recatpured fort will trapped enemy inside invadet real,this only make invasion to give up before beggin one;
-Make timer down to 15 minuts for 2 fort and 10 minuts for 3 fort;

-Let warrmasters inside realm for daily quest but to make trades set only to be avaible inside of any enemy realm(i think this will make more inavasions).

-Change the way how conj take xp from supporting at grind if you don't want to have warrjourers.

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Old 02-28-2011, 02:58 PM   #147
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Default My opinion of the wm update (Horus)

Grinding 10 lvls
It seem to me that war has passed to a second place since the update. It is now all focused on grinding to arrive at lvl 60. Some players who were/are lvl 50 think that this is temporary and that when they are lvl 60 the wars will be like before. Hmm, no. For them is temporary but not for those others coming players who are now lvl 40, 30, 20, 10 who will also want to graduate (at 60 like before at 50) in the future. There will always be new players (if not, game will die) who want to graduate, therefore there will always be grinding.
It will take many, many, many months before the actual situation stabilizes.
I am a bit worried about the new players. Will they not be even more discouraged for the grinding with those new 10 levels? Is it not much and much better to give from lvl 50 only xp by killing enemies or something?
The quests to become a wm could be a bit more different like capturing forts, castles, killing (super)bosses, etc.)

About the saves
The disappearance of saves makes that less players feel the need to recapture a distant castle/fort. If you die is a long way back. Also something must be done to avoid camping the surroundings where you get teleported.

Invasions
In my opinion the invasions mechanics are worse now. It is now more difficult to invade. You need much more people: enough players to invade and enough players to hold the buildings because if the enemy gets one, gates close, invasion ends. So the thrilling, the massive defending/attacking the gates has somewhat disappeared because the gates are now less important.

I am sure NGD will make the adjustments needed and I hope they will happen soon.
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Old 02-28-2011, 05:24 PM   #148
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Quote:
Originally Posted by SylvaeBlackwood View Post
Question, though. Are the gates not able to be destroyed from the inside? I thought an attacking realm, if closed in by a fort's recapture, would be able to fight their way out.

Or am I having a Homer Simpson moment?
You have to take back all 3 forts before you could try to break the gate again.
And for those who are trapped inside the enemy realm, you must not go close to the wall, else you'll be immediatly sent to your altar.
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Old 03-01-2011, 11:15 AM   #149
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There is one thing that bugs me alot about this update but I have been adressing this topic already since years.

The damage of the archers and warriors keeps getting increased. Just take a look at those lvl59 barb weapons. Their basic damage is insane and the warmaster weapons may be usable for these classes as well. So what does the warlock get? Nothing that is really worth it. Most boss items are worthless for warlocks since ever and the only way for a warlock to "increase" their damage is to have better castspeed. This and the spell damage is fixed to a maximum, the same maximum like before the introduction of the warmaster update.

So what is the point of a warlock to become a warmaster? Lowering his castspeed to enable the warmaster tree but being defeated by non warmasters easily because of not having a decent castspeed anymore.

Through, I am not sure, if those enhancements include cs as well.

And just to note this here too. The HP and defence difference related to archers and warriors is diverging more and more as well.
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Old 03-01-2011, 11:55 AM   #150
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I do not like having to start the grinding.
We spent 3 years grinding for drops, gold. Who liked it anyway could grind other characters, the single-level rise to 60 was from the standpoint of marketing, will be only a temporary source of money, because then the game is losing the essence.

- If like , that the enemy of XP, that little by little is motivating low lvl to go to war zones

- I liked the quest, warcoins daily seems to be one of the prizes but just for those who play long, very good that is not marketable, and it is not of service to be 8 hours, you can do the quest in 2 hours daily.

"I do not like the subject of weapons of magnanitas and epic drops in all this time, I could hardly get 2 bars since they came up with magnanitas, and never had a gun of those in my hands, that's just for traders. I guess if you had bought a gun 15 days ago , now would not be writing here, because I pulled the monitor out the window.
I spend some boxes of luck in weapons that do not will be good for nothing soon.

If I knew what I buy in 1 or 2 years I will be usefull I will buy some more , but seems to bee a echo. That's the future "expansion" of the game in 2 years will be rising lvl to 70.

I understand that NGD has to live for something, but that "something" would be better for having more and new players were attracted by the good comments from other players, from me I will not recommend the game anymore, it has convert itself very comercial.
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