07-24-2010, 12:42 PM | #41 |
Initiate
Join Date: Jun 2009
Location: florence, italy
Posts: 150
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love NGD path now...
continue this way guys!!!
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(Horus) Ignis - Ignobili Malignis Mala Tempora (hunter) (notsoactive) Massenzio Treesimo (knight) - Mazrim Taim (lock) |
07-24-2010, 01:02 PM | #42 | |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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Quote:
Edit: Thought about it again, maybe the effect of shield wall and star shield should end when the knight dies, so to kill a zerg you would have to take down the knights first and they could act like real tanks (atm nobody attacks a knight first, the worst thing they can do is kickin you down). |
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07-24-2010, 01:11 PM | #43 |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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Before implementing armor changes on live servers, I'd recommend you to look at my earlier post, because mages will need a way to raise their damage slightly to account the overall more effective armor that you are implementing. They've already been having trouble with protections for a long time on many spells, so let's try not to make it any worse.
Essentially what I suggested is: - Give all direct damage spells Weapon damage +50/100% (and keep the error margin high) - Give all damage over time spells Weapon damage +30% - Make staff speed affect cast time so that mages must chose between either lower cast time or higher damage As I said on IRC, there must be more incentive for mages to chose their gears instead of just being able to use any staff they want with an appropriate bonus of their chosing. Archers and warriors do not have that benefit. Kind regards.
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. |
07-24-2010, 01:31 PM | #44 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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oups i mixed something up then. Db and heroic staying auras is fine. (If it was a long lasting area buff it would not)
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07-24-2010, 01:51 PM | #45 | |
Master
Join Date: Jun 2009
Posts: 484
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Quote:
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07-24-2010, 01:52 PM | #46 |
Initiate
Join Date: Jul 2009
Posts: 233
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I did not experience this at all, In fact when Chilko was on amun last night teleporting everyone to the same spot for fights, I was getting the smoothest warrior fighting experience I've ever had in this game. It was clear when someone I was chasing was in range, and I would actually hit them as opposed to phantom swing if I appeared to be in range on my client. Previously I would appear in range and either never swing or occasionally phantom swing because according to the server I wasn't in range. Now client positioning is much closer to reality, imo.
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07-24-2010, 02:06 PM | #47 | |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Look at all the warriors who use MS knowing its debuff has a 50% fail rate, or all the conjus using dispell/mass dispell regardless of its fail rates in the lower levels (not all can afford to level it to 5) barbs using Um, knights using defensive stance, conjus using mind blank ... Seriously 90% is a lot, its not a big deal. As with Lumi my positioning is a mess, landing a hit on a moving player (or even a standing one) is rare for me on Amun.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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07-24-2010, 02:22 PM | #48 | |
Master
Join Date: Jun 2009
Posts: 484
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Quote:
Besides, it's rather interesting going without terror. Sometimes it feels like a default setup; "Okay... new setup. First Arcania up to 19 and terror to 5".
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07-24-2010, 02:23 PM | #49 | |
Initiate
Join Date: May 2008
Location: With DB on the top of Mount Doom were Sauron lives.
Posts: 206
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Quote:
Herp derp -.-
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Dannboy, Horus Knight lv 50 Ignis After two years The Cake Is A Lie _But there's no sense crying over every mistake. We just keep on trying till we run out of cake.
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07-24-2010, 02:29 PM | #50 |
Apprentice
Join Date: Aug 2008
Posts: 55
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since auras gone be fixed (what im personaly happy about)
defence combos shoud be nerfed so Frenzy + Caution and Acrobatic + Evasive Tactics
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