Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 07-24-2015, 10:48 AM   #41
The_Pirate
Initiate
 
Join Date: Mar 2013
Posts: 138
The_Pirate is on a distinguished road
Default

Quote:
Originally Posted by MDpro View Post
Some of those WM jewel stats are actually not a bad idea.
Definitely! Some of my favourites:
  • Frostbound Amu - 200 HP, -10% ranged dmg received (conjus, locks rejoice)
  • Ring of the Adept - +7 class attribute, -5% Melee dmg received (great for barbs and knights, though dmg jewelry would probably be preferred )
  • Magic Haste ring - CS +5%, Mana +100 (woohooo conjus + locks)
  • Sultar's rage Amu - spell duration +25%, melee dmg received -10% (barbs should love this)
  • Brightforest Amu - Mana +150, + 10% AS (hunters, barbs)
The_Pirate no ha iniciado sesión  
Old 07-24-2015, 11:01 AM   #42
kathastrophe
Baron
 
kathastrophe's Avatar
 
Join Date: Sep 2009
Location: Area de Fumadores (ci)
Posts: 777
kathastrophe is on a distinguished road
Default

If the jewels can adquire by rps? That way rps can me useful

Salud!
__________________
kathastrophe no ha iniciado sesión  
Old 07-24-2015, 11:22 AM   #43
Kopstoot
Apprentice
 
Kopstoot's Avatar
 
Join Date: Feb 2009
Location: The Netherlands
Posts: 58
Kopstoot is on a distinguished road
Default

Let's combine all range bonuses together regarding marksmen.
20% (foresight), 25% (parabolic shot), 14 %, (wm rings), 2% (helmet) = 61%.
which results in a total of 35 * 1.61% = 56.35 range??!! i cannot believe this
Kopstoot no ha iniciado sesión  
Old 07-24-2015, 11:31 AM   #44
fritsos
Pledge
 
Join Date: Jan 2010
Posts: 13
fritsos is on a distinguished road
Default

Adrian already said he was going to review the +range bonus.

How about adding a -5% ranged received damage ring? with cs or something. Mostly usefull for mages who get raped by archers.
For example clyde hitting me for 600 will be 480 with both these rings and the damage reduction amulet.
hunters who hit for 350 on my mage will hit 280 still not to bad.

By adding cs as the 2nd bonus you would make it usefull for mages and not give warriors or archers even more damage reduction debuf (spring for barbs for example) or they have to "sacrifice" the 2nd usefull bonus.
fritsos no ha iniciado sesión  
Old 07-24-2015, 12:34 PM   #45
Anunnaki
Banned
 
Anunnaki's Avatar
 
Join Date: Jun 2006
Location: Inside a house...
Posts: 280
Anunnaki is on a distinguished road
Default

Quote:
Originally Posted by Kopstoot View Post
Let's combine all range bonuses together regarding marksmen.
20% (foresight), 25% (parabolic shot), 14 %, (wm rings), 2% (helmet) = 61%.
which results in a total of 35 * 1.61% = 56.35 range??!! i cannot believe this
Lol, i don't beleive how they still add range bonus.
2016 marks will stay at cs and hit 600-1000.
Marks with mag bow and those jewelry will give mag no chance in wz.
---
Adrian
Sultar amulet + ring distructive gaze bless .. : 5 hits under fulm for some barb.
Please no range, as , ms those are critical attributs in game. Some mana or hp will be great
Anunnaki no ha iniciado sesión  
Old 07-24-2015, 12:43 PM   #46
Proviva
Pledge
 
Join Date: Dec 2014
Posts: 26
Proviva is on a distinguished road
Default

Quote:
Originally Posted by Kopstoot View Post
Let's combine all range bonuses together regarding marksmen.
20% (foresight), 25% (parabolic shot), 14 %, (wm rings), 2% (helmet) = 61%.
which results in a total of 35 * 1.61% = 56.35 range??!! i cannot believe this
Did some testing of this om amun with amazing results . If you maxrange as Marx with new jewlery you actually can shoot from OUTSIDE of a targets sightrange if he runs on lowest settings
__________________
Mysha Long (Retired)
Eliminated
Synergy
Proviva no ha iniciado sesión  
Old 07-24-2015, 01:03 PM   #47
MrFreaky
Pledge
 
Join Date: Oct 2011
Posts: 20
MrFreaky is on a distinguished road
Default

This is so unfair for mages in general. You know some of us do not have a multitude of characters to play.

Have we not seen what an archer with an amulet is capable of doing? Now they get even more with extra range to top it all off? Same for barbs: more base damage?

No realm is to blame here obviously, but Horus isn't exactly population balanced either right now. One realm is going to dominate the WM coins intake. You'll be amazed at just how fast 200k can be reached when invasions are taking place weekly.

I know these stats are not final, but please reconsider this implementation. Keep things simple: mana, hp, protection from elements/damage, CS, AS.
MrFreaky no ha iniciado sesión  
Old 07-24-2015, 01:05 PM   #48
roonwick
Initiate
 
Join Date: Nov 2010
Posts: 229
roonwick is an unknown quantity at this point
Default

+spell damage, mage only. Warlock damage output is still based on max lvl 50 and associated lower hp and protection.
roonwick no ha iniciado sesión  
Old 07-24-2015, 01:33 PM   #49
godismyjudge
Initiate
 
Join Date: Jan 2014
Posts: 202
godismyjudge is on a distinguished road
Default

I think there is going to be very big gap in damage for lvl50ish characters and lvl60 characters after this update. Highest damage amulet in Alsius is level 16 Avenger amulet (6-10fire), for Syrtis lvl 19 Stone token (10 blunt), for Ignis its +8 weapon damage bonus amu). And level 60 will now have +40 damage amulets. High level players already hit high damage on low levels, and now they will hit them for a lot more, more or less forcing others to get level 60, to actually enjoy the game without too much rage about other's high damage. If jewelery in this state is introduced, you should also consider some new quest jewels, to have something in between, say 20 or 25 damage level 50 amulets, so that there is no such big gap.
godismyjudge no ha iniciado sesión  
Old 07-24-2015, 01:38 PM   #50
Adrian
NGD·Studios
 
Adrian's Avatar
 
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
Adrian will become famous soon enoughAdrian will become famous soon enough
Default

Quote:
Originally Posted by godismyjudge View Post
I think there is going to be very big gap in damage for lvl50ish characters and lvl60 characters after this update. Highest damage amulet in Alsius is level 16 Avenger amulet (6-10fire), for Syrtis lvl 19 Stone token (10 blunt), for Ignis its +8 weapon damage bonus amu). And level 60 will now have +40 damage amulets. High level players already hit high damage on low levels, and now they will hit them for a lot more, more or less forcing others to get level 60, to actually enjoy the game without too much rage about other's high damage. If jewelery in this state is introduced, you should also consider some new quest jewels, to have something in between, say 20 or 25 damage level 50 amulets, so that there is no such big gap.
We already made lvl 55 amulets and rings for Gold. Still not uploaded to Amun. Maybe on Monday. We are aware from day 0 about the lvl gap. We were just wanting feedback for the upper tier (WM).
__________________
Adrian no ha iniciado sesión  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:25 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved