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Old 07-23-2015, 06:32 PM   #1
Frosk
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Default AMUN - Version 1.12.3

Hey everyone!

AMUN is now open and available for everyone!

This is the changelog:

Changelog 1.12.3

- Modified: Experience obtained from killing or helping to kill enemies. Now experience is not a value shared by everyone that's involved in the killing, but a fixed value for everyone involved and also affected by challenge.
If the base experience for killing an enemy is 200 XP:
- Challenge can add up to 50% more experience or reduce -50% depending on the level difference.
- Depending on how much players are involved in the killing, if 10 or more, only 50% of the base experience is received. If 5 to 9, 75%. Less than 5, 100%.
- Using Premium XP Boosters give 25% more experience if enemies are killed than when killing monsters. IE: A 200% booster will give 250%.

- Added: Tooltip of Experience Bar now shows the type of the multiplier/booster we have active. IE: "200% XP Boost", instead of only showing "XP Boost"
- Fixed: Sanctuary removing the Companion, causing also to avoid showing the animation of this spell.
- Modified: Killing an enemy at a realm without gems gives only 50% of the experience.
- Fixed: Visual bug when merging Aventurine Gems (Critical Chance).
- Added: Tooltip information for items that are bound to player or account.
- Added: NPCs related to the buildings (castles in this case) which are available for the realm that captures that building.
- Added: Warmaster Jewelry. 9 amulets and 9 rings. Can be obtained from Jofnnir Blackanvil in Imperia, Arathorn Darksoul in Shaanarid and Paeris Jandarean in Eferias. Amulets cost 200k WMC and Rings cost 100k WMC. Although the rings and amulets are different in each castle, NO restrictions per realm exist. This means that, for example, players from Alsius can go capture Eferias and purchase the unique variety of jewelry offered there.
- Fixed: Certain items that are not flagged for stashing were being allowed to be dropped to the Stash interface.
- Fixed: Sanctuary or Low Profile could be used to remove the Relic Intensity debuff.
- Fixed: Showing players lower than level 45 that they earned WMC or Experience when they weren't receiving them.

---

Note:
We're currently thinking about the chances of, in the future, enhancing the base HP pool of the characters in the game. This will require a huge analysis, but we think it's cool to let you know about it, and allow you to let us know what you think.

Anyway, that's it! We'll leave this thread open for you to write down your feedback. Thank you!

Best,

----------

Notes July 24th

We've uploaded a few changes concerning the current version of the game available at Amun:

Content - Warmaster items

Prices:
All Warmaster Rings cost 125.000 WM Coins.
All Warmaster Amulets cost 250.000 WM Coins.
The Warmaster Mount price has been reduced to 150.000 WM Coins.

Attributes:
All Attack Range modifiers have been removed and replaced with others. Other balance modifications have also been applied. The items affected now have the following attributes:
Sultar's Rage: +15% Spell Duration | -10% Melee Damage received.
Ring of Destructive Gaze: +25 Blunt Damage | +30% Critical Chance.
Ring of Supreme Sight: +25 Piercing Damage | +30% Critical Chance
Ring of Fortitude: +25 Blunt Damage | +8 Strength

---

On a sidenote, we're also planning to add low-tier versions of some of the jewelry that's going to be implemented.
They would be level 55 and will not require WM Coins to be purchased. You will be able to purchase them for gold.
Note that they don't have official names yet, although they're influenced by existant WM jewelry.

amulet 1: +20 Fire Damage | +80 Health
amulet 2: +80 Health | -5% Ranged Damage received
amulet 3: +5% Spell Duration | -5% Melee Damage Received

ring 1 | +10 Blunt Damage | +10% Crit Chance
ring 2 | +10 Ice Damage | +80 Health
ring 3 | -3% Melee Damage Received | +3 Class Attribute
ring 4 | +50 Health | -3% Melee Damage Received
ring 5 | +10 Slashing Damage | +3% Cast Speed
ring 6 | +3% Cast Speed | +75 Mana

We're looking forward to hear your opinions about it!

---

Hey all!

New changes have been uploaded to Amun. The list is the following:

Fixed: It is now possible to obtain experience when eliminating enemies from a devastated realm in their territory. However, they will give out 50% of the experience that you may obtain from an enemy that belongs to a non-devastated realm. This only applies when eliminating them in their home territory, as they will give out all of the experience if they die elsewhere.

Fixed: "War Confidence" activation does not interrupt casting times anymore.
Fixed: Grounding Arrow now has its correct duration and level progression values.
Fixed: Gloves and Hats from the high level dragon sets now possess 2 dye (paint) channels.
Fixed: Introductory texts for the Squid Island are now showed correctly when playing the game with the client in English.
Fixed: Texts related to Malaguy quests, in Syrtis.

---

New version in Amun with the following changes, closer to a final version. We will still be working in some Realm Balance adjustments, which would be the last addition.

- Added: Obtaining Warmaster Coins when killing players in forts/castles/walls.
The base is 5 WMC per kill when the character is level 60. When there is negative level difference (IE: I'm level 60 and my enemy is level 55) the coins are reduced.
These coins are affected by the WMC Multipliers.
As with experience there are methods to avoid collusion and other possible abuses of this feature.
- Modified: Forts don't give WMC rewards for simply holding (because of obtaining them killing players). There are still rewards for getting a Relic out of the cage and for Invading (or avoiding them).
- Fixed: Disconnection after choosing a respawn point while affected by the Cremation spell.
- Fixed: Tenax and Vesper Dragon Sets for Warriors were indicating "Hit chance" instead of "Critical chance" in their descriptions. Anyway, the modifier applied was the correct one.
- Modified: Gold rewards from Treasure Chests in all the world are now enhanced.
- Minor visual and texts bugfixes.

Last edited by Frosk; 08-14-2015 at 05:22 PM.
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Old 07-23-2015, 07:02 PM   #2
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Quote:
Originally Posted by Frosk View Post
- Added: Warmaster Jewelry. 9 amulets and 9 rings.
Amazing stats! Looks very cool, gj

Quote:
We're currently thinking about the chances of, in the future, enhancing the base HP pool of the characters in the game.
Seems legit :>
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Old 07-23-2015, 07:11 PM   #3
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Lol, when do we find out the stats? Inb4 amulets with 30-50 elemental damage
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Old 07-23-2015, 07:13 PM   #4
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Stats in Alsius.
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Last edited by Sentan; 07-23-2015 at 07:44 PM.
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Old 07-23-2015, 07:18 PM   #5
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I'll miss you regnum. It's been a good ride, but this is where I get off the train
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Old 07-23-2015, 07:24 PM   #6
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Quote:
Originally Posted by Sentan View Post
http://i.imgur.com/CZ7Er58.jpg?1
Stats in Alsius. Ignis got fire and Syrtis light, right? That's why 9? Imo -10% ranged received dmg from Whitebright amu is a bit too OP.

Good time to get back into the game
Looks like some of ours are slightly different



Why do they insist on creating more and more OP stuff instead of just fixing calculations. I realise it's easier, but c'mon. Anyway, I'm done. Enjoy your items everyone.
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Old 07-23-2015, 07:29 PM   #7
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Quote:
Originally Posted by Sentan View Post
Spell duration :S cmon. Make the same jewelry stuff for all realms. I don't want to see more threads about rlm imbalance.
All amulets and rings can be bought by any player from any realm. You just have to capture the castle.

This is the only way to fix the previous addition of jewelry. Adding more in order to balance the access to it. We can't remove the old one or change their effect on calculations. Sometimes, you just can't go back.

Next, we will adjust health and spell damage after an extensive analysis.

Those that complain in advance... well, what can I say.
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Last edited by Adrian; 07-23-2015 at 07:33 PM. Reason: Adding? Addition.
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Old 07-23-2015, 07:30 PM   #8
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Quote:
Originally Posted by Adrian View Post
All amulets and rings can be bought by any player from any realm. You just have to capture the castle.
Awww.. sorry! Can't wait to see syrtis stuff!
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Old 07-23-2015, 07:33 PM   #9
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Could someone post the syrtis rings and amulets here please. thanks

best,
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Last edited by Hollow-Ichigo; 07-23-2015 at 07:34 PM. Reason: typo
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Old 07-23-2015, 07:34 PM   #10
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Quote:
Originally Posted by Sentan View Post
Awww.. sorry! Can't wait for syrtis stuff!
Here is an overview of all the new jewelry as it is now on Amun.
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