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Old 08-16-2015, 01:50 PM   #231
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I doubt NGD will ever change wmc wish to wmc booster - that could eat into their profits from what must (at the moment at least) be one of their top earners.

Also, killing the zergs isn't a great idea since that essentially means having less players. I guess you could argue it would spread the players out more but I'm not sure it would have that effect (the zerg realm still zerged at forts before the new coins system - it only became a serious problem when the incentive to collect wmcs became significant).

Here's a quick fix idea for the realm balance:

When an enemy realm captures a fort/castle the server counts the number of enemy players nearby and the number of home players nearby. It then adds to the number of enemy players at other forts/castle and the same for home players. If there is a significant disparity (many more enemy than home) then it creates a 'summon legend' style character to play alongside the less populated realm. When these legends die they have a re-spawn timer (approximately equivalent to the time taken to get back from the save). The mechanics of the legends would have to be worked on (pointless to have them rush in 1 at a time), but they could easily stick 'within range' of real players etc.

Everything I'm saying here is for the betterment of the game - someone needs to play devils advocate and argue nothing will work!
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Old 08-17-2015, 06:46 PM   #232
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Hi!

Here are a list of changes we applied today:

- Modified: War Confidence gives different bonuses depending on building and imbalance level.
* In Realm Walls, it can give 50% Health and 20% Main Attribute.
* In certain cases it also can give +100% Warmaster Coins for killing players in any fort/castle/wall.
- Modified: Rewards in forts/castles/walls require participating in killing a player to count as combat activity.
- Minor visual and texts bugfixes.

We will continue with some other realm balance changes and we'll be one step away of launching this version.
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Old 08-17-2015, 06:59 PM   #233
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Great changes!

Quote:
Originally Posted by Adrian View Post
Hi!
* In Realm Walls, it can give 50% Health and 20% Main Attribute.
btw does it affect only defenders? or invaders can be with this buff as well?

<EDIT> Thank you for your quick response
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Old 08-17-2015, 07:07 PM   #234
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Quote:
Originally Posted by Sentan View Post
btw does it affect only defenders? or invaders can be with this buff as well?
The realm that is benefited with War Confidence will have this 50%/20% bonus either defending or in enemy walls. This should help a bit more the realms that can't invade or are invaded a lot. But it's just a small step.
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Old 08-17-2015, 09:03 PM   #235
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Any news about this? Spells don't count towards activity at forts

And is there any chance, that the companion respawns as a hunter pet, if i dismount?

Last edited by v0rt3x; 08-17-2015 at 09:41 PM.
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Old 08-18-2015, 08:18 AM   #236
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"20% Main Attribute" is too much.
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Old 08-18-2015, 12:17 PM   #237
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Quote:
Originally Posted by anukai View Post
"20% Main Attribute" is too much.
One might argue that 124 wishes in a row is too much.
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Old 08-18-2015, 01:43 PM   #238
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Quote:
Originally Posted by anukai View Post
"20% Main Attribute" is too much.
Let's use analogies. I like them.

When you try to move a piece of furniture. Say... a big wardrobe. You apply some strength. It doesn't move. You apply more. Moving, but still not enough. Well, I'll double it: now we're talking. The wardrobe is moving, I'm feeling that my job is done here.

So, Alsius is a heavy wardrobe to move now? Well, we will have to push a bit more until things balance out.

Anyway, the big imbalance was created (sorry) because of how fort rewards are granted. Now that will be finally fixed and we will do anything possible for the amount of WM amulets/rings to be the most even possible between realms.

20% is just help to even out numbers. A big difference in invasion count is just frustrating.
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Old 08-18-2015, 02:17 PM   #239
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Quote:
Originally Posted by anukai View Post
"20% Main Attribute" is too much.
Depends on class really. While for Warriors and archers it's a decent dmg boost, mages get some mana (around 140, if I remember the value right)
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Old 08-18-2015, 02:31 PM   #240
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I though amulets/rings will for a new coins that are more about war and not invasion system.
Anyhow with all that dmg boost (war confidence & Mohere & jewelry...) did you analyze marks dmg ? staying inside fort to spam 1k-2k won't be funny.
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