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Old 12-06-2007, 11:12 PM   #21
sathilda
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Quote:
Originally Posted by Valorius
Im no knight, but i know when i cast my protection spell "evasive tactics", which boosts my armor class by x% points, it drastically reduces the damage i take from a hit. And i can tell you that compared to mages, my bow does about 70-100pts less dmg when shooting at a knight.
I would therefore conclude that your armor definitely has a pronounced effect. Plus, it looks COOL as hell.
Well if you do less damage on warlocks, that's because our lvl 50 tunic and the skull one have good resist against piercing. By experience, it's better to have a skull (lvl 40) than an apocalypse (lvl 46) on fort wars, while vs a barb it can be the opposite

I always switch armors depending on what i'm facing, and that's helpful.

And evasive tactics is very awesome ^^
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Old 12-06-2007, 11:14 PM   #22
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Default the numbers

ok so here are the real numbers.

against a great gryphonite which is an orange hard monster for my level 30 knight

my armor ranks bad in slashing protection so this is a worst case scenario

armor score 494 with three consecutive hits results were

151
128
146

using the lvl 4 caution skill which increases armor points 70% not 80% as I had said earlier my armor score rose to 839 with 3 consecutive hits from the same monster netting

124
128
141

as you can see there is no real difference at all other than the 27 point variance in the first two numbers still not signifigant for an allmost 400 point gain in armor.

edit: these were all normal hits no criticals were involved

Last edited by lorddais; 12-06-2007 at 11:53 PM.
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Old 12-06-2007, 11:17 PM   #23
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Thanks for the numbers! Now test this with Very Good Slashing Armour and post the numbers, please! (I tested this in lvl 50, but I want you to tell me this among lower levels, so that's why this is so important for me )
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Old 12-06-2007, 11:22 PM   #24
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to get the information you want I can fight a blunt damage monster which my armor is already good against rather than buying an entire new set of armor it will net the same results as if I had fought a slashing monster with good slashing protection expect results soon
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Old 12-06-2007, 11:25 PM   #25
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Quote:
Originally Posted by lorddais
to get the information you want I can fight a blunt damage monster which my armor is already good against rather than buying an entire new set of armor it will net the same results as if I had fought a slashing monster with good slashing protection expect results soon
Ok! The data would be welcome! This kind of tests are very important now for some changes near to come. Fight a Blunt mob and then tell me your results!

Regards!
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Old 12-06-2007, 11:33 PM   #26
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Ok so there is a plus side to all this, it means i'm gonna start using berserk nonstop and fear none of the conseqences bwahahaha

oh wait i should of kept my evil plan quiet, dont wanna get NERFERED (where have i heard that before)

P.S I'm posting all in good fun, i'm actually sleep deprived and i get a little goofy, dont mind me. but yeah, berserk here i come!
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Old 12-06-2007, 11:58 PM   #27
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Default the numbers pt2

ok same setup against a huge ice golem same difficulty as before but with big difference in strength so he dealt more damage even with good blunt defense results are still valid

armor of 494

250
245
169

armor of 839

189
112
64

much better results here based on these numbers I would have to conclude the defense system looks at whether your armor can defend against the attack then applies the armor score.

this is backwards from most games and is actually faulty because the fact that someone is attacking with a sword rather than a hammer should not nearly completely negate full plate armor

I would suggest to the devs that they do damage by armor score then modify by attack type this would help fix the knight class giving it the high defense one would expect it to have in balance hp and status bonuses may need to be cut

these were still normal scores with no criticals

on a side note I don't understand why platemale would be better against piercing attacks than slashing attacks and even better yet against blunt damage

would expect plate to stand up in this order best to worst: slashing>blunt>piercing

slashing at plate male is hard because you have to be good enough to aim at the joints and straps where as a hammer can crush a man inside his armor and a hearty spear can penetrate the metal armor

remember we're not talking stainless steel here at best a good iron probably softer

Last edited by lorddais; 12-07-2007 at 12:10 AM.
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Old 12-07-2007, 12:16 AM   #28
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I completely agree. Also has anyone tested whether armor rating has anything to do with evade chances? And I have a question for you Lorddais, was just wondering what your block chance is at your current lvl and if you find that blocking helps quite a bit or not so much, i've heard people say that they rarely block anything...and was just curious what your situation is.
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Old 12-07-2007, 12:21 AM   #29
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my blocking chance changes as I am constantly rearranging my points to find a better combination at the time of these tests my passive shield blocking bonus was 25% and the only time I had high evades/blocks/resistances was the second time against the great gryphonite

I believe it to be a fluke not based on my character as it was not represented in the other three passes and I have seen posts recently saying the patch has made blocks/evades/resists about a heads or tails game where you never know what you're gonna get monster could block all half or none of your attacks at any time
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Old 12-07-2007, 01:17 AM   #30
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Alright thanks for the info
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