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Old 12-06-2007, 03:58 PM   #1
lorddais
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Am I misunderstanding the point of the class? I was to understand that knights could take the most damage because they got to wear the heaviest armor not just because they had constitution and life boosting skills in vanguard,

but it seems that the armor score doesn't make that much of a difference when I can increase my armor score by 80% with a lvl 4 caution and still receive similar damage and reduce an enemies armor by 80% by a lvl 4 taunt and not see much improvement in damage dealt.

Am I imagining this or does anyone else feel the same?
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Old 12-06-2007, 04:20 PM   #2
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The strength of the knight is based on a hugh combination of things. The armor itself being only one part of the picture. They also have a higher maximum health points level than everyone else. Beyond that it's all about the skills training and the enhancement buffs and the players ability to use them effectively. One on one knights are very tough to beat. Mainly because it takes so long to beat down their health. But don't expect to be able to dive into a crowd at a fort war and mow everyone down. The knight is one of the hardest characters to play and be really effective.
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Old 12-06-2007, 04:31 PM   #3
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I think you missed my point an 80% increase or decrease in armor should be at least a very noticeable change I would think to only see a 25-50 point difference in damage dealt and received in a character class that has thousands of hitpoints doesn't seem to reflect that drastic of a change :/

I'm saying the armor points don't seem to count for as much as they should I've stood next to ppl I know had stronger and weaker armor than me and seen all receive similar damage from monsters in the area so my question becomes what do the armor points really stand for?
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Old 12-06-2007, 05:48 PM   #4
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Quote:
Originally Posted by lorddais
I think you missed my point an 80% increase or decrease in armor should be at least a very noticeable change I would think to only see a 25-50 point difference in damage dealt and received in a character class that has thousands of hitpoints doesn't seem to reflect that drastic of a change :/

I'm saying the armor points don't seem to count for as much as they should I've stood next to ppl I know had stronger and weaker armor than me and seen all receive similar damage from monsters in the area so my question becomes what do the armor points really stand for?
can i ask u what lvl r u?on lower lvls there isnt much diference
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Old 12-06-2007, 06:16 PM   #5
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lvl 30 when I use caution lvl 4 my armor goes from about 490 to 800

edit: sorry for the late response was in game
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Old 12-06-2007, 08:06 PM   #6
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Quote:
Originally Posted by lorddais
lvl 30 when I use caution lvl 4 my armor goes from about 490 to 800

edit: sorry for the late response was in game
hmmm 800 armor?that is how much i have:O
dunno when i cast it it lowers the dmg from mobs for atleast 80dmg
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Old 12-06-2007, 08:12 PM   #7
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you could be right I haven't got all the numbers to back this up was just asking if anyone felt or had noticed similar thank you for your replies just the same
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Old 12-06-2007, 08:42 PM   #8
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Ok, I tend to agree. Armour doesn't seem to help much at all. I haven't played with caution much so can't comment there but do know that while leveling or looting I remove my armour to save repair costs. Without armour the hits I take are with 10-30 points of when I wear armour. It does seems like armour points aren't helping much.

Have other knights noticed this too?
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Old 12-06-2007, 08:44 PM   #9
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Im no knight, but i know when i cast my protection spell "evasive tactics", which boosts my armor class by x% points, it drastically reduces the damage i take from a hit. And i can tell you that compared to mages, my bow does about 70-100pts less dmg when shooting at a knight.

I would therefore conclude that your armor definitely has a pronounced effect. Plus, it looks COOL as hell.
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Old 12-06-2007, 08:45 PM   #10
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Does it drastically increase evades then? there's gotta be some reason to play knights...i'm just trying to find it hehe
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