Think just about everything has already been suggested with CC's, couple of thoughts just in case:
1st cast is the only one of its type to have an effect. If someone gets kicked then gets kicked again while still down the 2nd kick is wasted, it doesnt add to the duration (maybe still does damage).
An 'on guard' state after recovering from a knock. The player is in a defensive state taking less damage and with less chance of being knocked again but with a lower hit rate or reduced attack.
Just my 2c, there are plenty of great suggestions in this thread already.
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