|
|
General discussion Topics related to various aspects of Champions of Regnum |
|
Thread Tools
![]() |
Display Modes
![]() |
|
![]() |
#10 |
Apprentice
![]() Join Date: Dec 2008
Posts: 85
![]() |
![]()
I may be the only one who is seing some changes weird.
Crowd control spells not stacking is good. I don't know about immunity though, we will have to check how it works. The char I play the most now is a lock, and I'm kinda worried about how this is going. If sultar is a problem in RA with many chains, sure, it's okay to change it. But you are modifying global cooldown,and arcane devotion. Isn't it too much? Why don't you take it step by step and see how it works? Don't make the same mistake as you did with marks , now that class need more power (yes only shooting normal and relying on gear is dull). And more importantly, I don't know your way of thinking, but really, are the locks the biggest problem to deal with? I play on Ignis horus, and as we all see it, hunters are a real problem. They can kill easily out of camo, and if they can't, they still can run easily too. Horus is not populated, no big hunt parties, so they have it easy to kill in warzone. Maybe it's time to avoid further delays and deal with this situation eventhough it will take more effort and time? |
![]() |
![]() |
|
|