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Old 07-17-2010, 11:02 PM   #1
Catelyn
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I may be the only one who is seing some changes weird.

Crowd control spells not stacking is good. I don't know about immunity though, we will have to check how it works.
The char I play the most now is a lock, and I'm kinda worried about how this is going.
If sultar is a problem in RA with many chains, sure, it's okay to change it.
But you are modifying global cooldown,and arcane devotion. Isn't it too much?
Why don't you take it step by step and see how it works?
Don't make the same mistake as you did with marks , now that class need more power (yes only shooting normal and relying on gear is dull).

And more importantly, I don't know your way of thinking, but really, are the locks the biggest problem to deal with?

I play on Ignis horus, and as we all see it, hunters are a real problem. They can kill easily out of camo, and if they can't, they still can run easily too. Horus is not populated, no big hunt parties, so they have it easy to kill in warzone.
Maybe it's time to avoid further delays and deal with this situation eventhough it will take more effort and time?
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Old 07-17-2010, 11:15 PM   #2
DkySven
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I never said dual wielding was coming soon. I just said NGD is working on it.
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Old 07-17-2010, 11:36 PM   #3
bois
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Hi Catelyn,

Chilko wrote this:
Quote:
we are proposing the following:

global cooldown will not be class based but skill based

Right now:
Mages have 1 second
Archers have 1.5 seconds
warriors have 2 seconds

We propose to add 5 levels of global cooldown

very long (3 seconds)
Long (2.5 seconds)
Normal (2 seconds)
short (1.5 second)
very short (1.0 seconds)

Still, warriors skills will be mostly have normal cooldowns and mages will have very short cooldowns. But this will allow us to make assist skills (for every class) with shorter cooldowns and very powerfull CCs with longer global cooldowns.

Both of this scenarios will add an extra layer of team play as assists have a lower penalty and also considering that if a mage launches a big CC he may need another player to deal the damage ASAP.

what do you guys think?
Hopefully this would allay your fears about the GCD for locks and mages in general. The only question that remains would be which spells fit within which GCD bracket. As for the nerf to arcane devotion, I think Chilko mentioned that the calculation changed from casting time to casting speed.
There is an extensive explanation here:

http://www.regnumonline.com.ar/forum...ad.php?t=62826

My understanding of that new system will mean that we are now working on the law of diminishing returns rather than a straight line method. If I understand it correctly, the more +CS% the less improvement you gain as you go higher. This can only help to extend wars and make tactics ever more important.

I hope I got that right .

Art.
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Old 07-18-2010, 12:04 AM   #4
bigjim
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And I think that's a good change for locks, but I still think NGD needs to be careful when adressing the Mage class.

I just wish healing spells were instant, and they are way more mana than they used to be last time I played the class. If summons need to be weaker so that conjus are more powerful in fort wars that would be fine with me.

I am just worried that my conju, who is now lvl 33, is a char. that I want to use as support in wars really badly, but with the GCD of 1.5 and the casting speed nerf; I am just worried that they will be unplayable.

I guess we will just have to wait and see.
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