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Old 09-01-2010, 09:49 PM   #1
chilko
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Default New balance update: armor, damage and healing (Stage 12)

Here you have the change log for the version currently on Amun.

Armors:
As we are still tweaking armors we have been altering damage multipliers. Please try it out.
  • Armor class factor working as intended: we increased the armor factor for all classes but now each class has a different armor factor. From more to less armor this is the order: Knights, barbarian, Marksman, Hunter, Warlock, Conjurer.
  • New armor formula for Damage Over Time.
  • New preliminary damage adjustments for the new armor system

General:
  • New model for imps summon
  • More balance adjustments to summons.
  • Base evasion and spell resistance greately reduced. Skills affecting this attributes have not been tweaked yet. Please tell us if you notice any difference.

Spells:
  • Sorcery discipline changes: Material wall and magic barrier are moved to sorcery in replacement of Tremor (removed) and Mirage (removed).
  • New Life discipline spells: in place of Material Wall and Magic Barrier we are adding:
  • Life Savior: heals 20%to 60% of health from level 1 to 5. Mana cost : 240 to 400. Cooldown 60 seconds. Casting Time 3 seconds.
  • Heal Ally: Heals 5% to 12%. Mana cost reduced to 50-145. Cooldown reduced to 5 seconds.
  • Mass resurrection: 5%-50% chance from level 1 to 5 of reviving everyone within a radius of 6 meters. Cooldown 4 minutes. Cast time: 5 seconds. Manna cost: 400-800.
  • Major healing: moved to a lower level in the discipline. Cast time reduced to 3 seconds. Cooldown reduced to 2 minutes.
  • BUG FIX: several targeting problems with summons have been fixed.
  • BUG FIX: Spawns do not blend while playing spawning animation

We are getting closer. To follow soon after this: new blocking spells, a major mana revision and more tweaking.

minimum damage formula is still off. Remember that.

Last edited by chilko; 09-01-2010 at 10:44 PM.
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