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Old 09-01-2010, 11:08 PM   #1
_Arwen_
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Life Savior:
First, thank you for adding a 3rd heal spell it is really needed. However, I think 60 seconds is way too long. I'd rather see this cut down to 30s CD with 20% to 40% heal. I can tell you want this new spell to only be used in emergencies, but I think 30s is enough to prevent spamming while still allowing it to be useful.

Heal Ally:
My initial reaction to this was "ugh... not again" until I realized you halved the CD but the % wasn't halved. Now you can actually heal someone for 24% in the same time as the old 20% heal ally. Good move here. I think mana cost could be reduced a bit more as right now it seems 2 of these is equal to 1 Live Servers heal ally, but costs 50 mana more and heals on the Live servers are already mana hogs.

Mass Resurrection:
This spell literally sounds like a waste of 800 mana. First, you basically have to have it on 5 otherwise the chance is way too low. 5% on level 1??? What is the point in this??? Second, you're paying 800 mana for a 50:50 shot at resurrecting someone (is it all or nothing? or is it 50% for each person?). Maybe you could ensure that at least 1 person is resurrected and its 50% per remaining person. Or you could only charge mana based on each person that its successful on. For example if it works on 2 people you'd only remove 400 mana.

Major Healing:
Good move, thanks



Overall I'm fairly happy with this stage. Keep up the good work, I'm really looking forward to the mana tweak stage.
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Old 09-01-2010, 11:33 PM   #2
brammie2118
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The new Imps models are funny

But after a few seconds of trying it out
(maybe/probably this is discussed in the stage 10 thread, but I didn't really follow that one. if so, sorry):
The zombies and lich are moving towards/attacking the target while the animation of them comming out of the ground is still ongoing.
The imp(5) dies after 1 attack.
The monsters do one extra attack after they defeat a summon.
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