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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Apprentice
![]() Join Date: Dec 2008
Posts: 98
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Life Savior:
First, thank you for adding a 3rd heal spell it is really needed. However, I think 60 seconds is way too long. I'd rather see this cut down to 30s CD with 20% to 40% heal. I can tell you want this new spell to only be used in emergencies, but I think 30s is enough to prevent spamming while still allowing it to be useful. Heal Ally: My initial reaction to this was "ugh... not again" until I realized you halved the CD but the % wasn't halved. Now you can actually heal someone for 24% in the same time as the old 20% heal ally. Good move here. I think mana cost could be reduced a bit more as right now it seems 2 of these is equal to 1 Live Servers heal ally, but costs 50 mana more and heals on the Live servers are already mana hogs. Mass Resurrection: This spell literally sounds like a waste of 800 mana. First, you basically have to have it on 5 otherwise the chance is way too low. 5% on level 1??? What is the point in this??? Second, you're paying 800 mana for a 50:50 shot at resurrecting someone (is it all or nothing? or is it 50% for each person?). Maybe you could ensure that at least 1 person is resurrected and its 50% per remaining person. Or you could only charge mana based on each person that its successful on. For example if it works on 2 people you'd only remove 400 mana. Major Healing: Good move, thanks Overall I'm fairly happy with this stage. Keep up the good work, I'm really looking forward to the mana tweak stage.
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Arwen - Level 50 Conjurer | Uruviel - Level 50 Hunter | Cheesepuff - Level 50 Marksman Cheeseburger - Level 50 Warlock | Cheesecake - Level 50 Barb | Aelean - Level 50 Knight |
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#2 |
Initiate
![]() ![]() Join Date: Aug 2007
Posts: 218
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The new Imps models are funny
![]() But after a few seconds of trying it out (maybe/probably this is discussed in the stage 10 thread, but I didn't really follow that one. if so, sorry): The zombies and lich are moving towards/attacking the target while the animation of them comming out of the ground is still ongoing. The imp(5) dies after 1 attack. The monsters do one extra attack after they defeat a summon. ![]()
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Brammie |
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