Quote:
Originally Posted by Signatus
Don't you worry, at lvl 60 you can. The point of my argumentation is not making them Vanguard spells but making them Knight only abilities, I didn't suggest a move to Shields because that tree is ok imho.
If your ranged opponent plays his cards right, you never get into melee range unless lady luck shines upon you. My point wasn't what can a knight do at melee (the answer is, the same as a barb but softer), but the difficulties he has on getting there (zerg rushes aside and door fights), because the point of the thread was discussing spring (and that's what spring used to give us, an option to get into melee).
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You can tell whether a ranged opponent is going to let you get into melee range within the first 15 seconds of a fight. Once you've acknowledged this, given it's a one on one encounter, you should be able to escape. I was disagreeing with your statement that "1v1 knights are screwed", which to me implies are loss the majority of times.
My original point about being in melee range was 'staying' in melee range which could be done easily before with spring. So as I said you must play almost perfectly to assure the kill now.
A fight with a ranged character who is intent on kiting you should end in a stalemate. He has to keep his distance, making it much easier for you buff up and walk the other way. Unless of course you get confused, but in that case you wouldn't be able to spring either so it's irrelevant.