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Old 02-26-2011, 12:53 AM   #27
Envy
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Quote:
Originally Posted by Signatus View Post
You are right.



You are wrong.



You are wrong in your analysis, 1 Vs 1 knigts are screwed unless they hit lady luck, or the opponent doesn't know what he's doing. Against ranged we lack the speed and the CC immunity to reach them, against barbs it's luck based, MS or knocks over the protections, still they have the upper hand, barbs have more HP given their dmg then we do.

We are not even close to our prime. And probably we'll never be again. Our prime was when we would block 7/10. If you think that's OP (and it was) you must realize barbs only needed a hit to kill a knight (4.5k SC if I can recall on a lvl 50 knight is documented somewhere on this forum).

A knight speed in war is, realistically, -25%. Otherwise we spend our time knocked, ivyed and stunned. Even then we always eat a lightning arrow, slow, twister, ensnaring or, god forbids, caltrops. Point is, if we don't activate the CC resistances we are screwed, if we do, we are screwed.

We are indeed good at dying last and dropping auras. Well, it's better then it was before the knight overhaul, back then we were a 0 (though I would never admit it at the time!).

We don't need spring back, just ons affecting caster and on Vanguard, def support with the stance system and on Vanguard, kick on Vanguard (you can remove intimidate, rigorous and arcane const)... or any other efficient tools that allow us to lead rushes.

I was shocked on the other day when a guy said "Knights, heal!", that cannot be the destiny of my class.

Nevertheless: "Knights are the sexiest class in RO"!
As a knight that doesn't use Vanguard, you can understand my disagreement with the amount you want in that discipline

If you get in melee range of a target as a knight and play all your cards right you should kill them. However, if you make one mistake or they land a long cc they can choose to just flee, and will do so successfully.
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