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Old 10-30-2011, 02:46 PM   #1
GIO879
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Join Date: May 2007
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Default points disbalance

i have noticed a problem with the regnum points rate and xp points and also the big boss points

explanations :
i hope to be clear , in scene 3 players , 2 allieds and 1 enemy lvl 60 for all (22 rp each)
2 allieds ; 1 archer and 1 barb
enemy: any character we admit he has 3800 hp

the fight : the archer remove in total 2500 hp from the enmies and let him 1300 hp
the 2 last hits are for the barb south cross or beast l attack 1200 hp and 1 crit at 1500 ( and i had already seen very worth ( it s just an example))
points repartition : 13 for the barb , 9 for the archer

the archer does all the job but at the final he gets less points

the rate of the points repartition is not good , actually the rate takes into account the received damages or given and not by who has removed the big part from the 3800 original hp points without exceeding the 3800 hp

in fact the points repartition should be 13 rp for the archer (2500) and 9 for the barb (1300)
Who does take the most hp points the archer so he should get the big part of the rp

and it the same count with the mobs if you re grinding , with my barb i stole the archers's xp points with crits at 1700 when the mobs have only 200hp before dieing


Other points yesterday evenning, evendim was there so i go to place ( marks lvl 60) take a full party buffed by a conju , evendim enter in game so i put all i had on it etheral arrow , lethal , serpent byte, frozen , in fact normal hit 25 , 5 - 10min later evendim died and i got only 42 gold very nice for probably 100 hits and arrows

with my knight lvl 50 i got xp and drops 5000 golds sometimes more sometimes less
only with areas i don't need to hit , you can look at this kind of event but all the archers lets the super boss they haves any chance to drops something in this conditions

they was 2 years old before i already droped but i hited it at 400 not 25 like now , it s a f***k**ing joke

Before to think how to do more money , think how to get more (happy) players, then the cash flow will follow ....
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