Quote:
Originally Posted by LawZ
I was waiting for the expert to comment...!
Well i guess they assumed HC = 100% (absolute) for all players in order (maybe) to avoid the calculation "HC - Evasion" and alleviate the server computational burden? That could be a rational explanation, couldnt it?
And since they didnt know what to do with HC stat, they replaced it with Critical Damage.
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The critical damage stat is an even worse idea than hit chance IMO...The damage boost for critical hits is going to be even more BULLSHIT for archers and barbs. Hit chance wasn't completely useless, and neither is +evade...Just a few points in evade raises your evade chance by a couple percent. Hit chance also raised critical chance.
NGD please remove the critical damage stat before this goes live. I will finally completely quit this game, and a lot of other players (mostly mages) aren't too happy either.