Quote:
Originally Posted by DogFish
Regarding fort rewards, is there any system in place to prevent people from abusing the rewards system? For example, two realms staying inside a fort, alternately capping after the reward is given? Or alternately a huge zerg just moving from one fort to the next to collect rewards? This simply leaves the defending realm to retake empty forts, which leads to rather boring gameplay.
If you remember back to Horus days, there was an event with rosettes, where these items were rewarded upon fort capture. We did see groups of players game this system to very rapidly gain rewards by repeatedly capturing a fort with another realm. I would hate to see the same thing happen to this system.
I don't have a solid idea on how to fix this, but it'd be interesting to see what other people thought. Perhaps making the reward proportional to defenders / attackers.
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Its a legitimate concern, it likely would be abused if the reward you can get are a lot more significant.
Also some have farmed WMC for years on a single character. Is this going to be insignificant? Some have "earned" and spent it on the useless rewards, others have just not been bothered with the quests because... terrible rewards... their time zone and the quest giver position etc.
It feel a bit awkward to me, new reward system, new rewards? then we should start with a clean slate.
Something finally have to be done the NPCs that give WM quest, running into "safe zone" every other day, maybe with multiple characters. Its just really stupid NGD.