Quote:
Originally Posted by Adrian
The changes to Invasions are not strictly related to mechanics, but to rewards, which will give back the current mechanics, the natural flow they used to have. If further modifications are needed regarding mechanics, we'll perform them without a doubt.
To sum up:
- All rewards target will be removed, like those being granted when opening a relic cage or capturing a realm wall.
- The dragon wish that grants WM Coins will be removed, and replaced by others far more attractive, that don't affect balance in any way, as the WM Coins wish currently does.
- The coins obtained from eliminating enemies will of course be counted. These, shown in the character sheet as "Accumulated Coins", will be withdrawable, along with bonuses if they correspond, each time one of the main objectives of the game is completed, such as successfully stealing a gem. This coins will be the ones obtained in the last week played.
This will achieve that realms seek to fulfill the game's main objective in order to obtain the benefits that the Warmaster Coins provide. In other words, only if you eliminate enemies or if you complete the main war objective, you'll be able to obtain WarMaster Coins. Makes sense, right?
Basically, the counter will go back to zero each time a gem is stolen and withdrawn. In order to obtain a new sum of coins accumulated afterwards, your realm will need to steal at least a gem again. This objective is completely possible, even with low numbers.
However, a series of population balance-related bonuses will provide an extra help, if necessary. We are also working on changes to make it possible for these objectives to be fulfilled by any realm, I insist, even with low population.
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-So you planning to remove "all" rewards connected to relics and the gate capturing....
This
will not encourage 45+ level players to participate in fights if they won't get xp either. They need it better than you'd imagine, if you wanna remove rewards then remove only the WMC but NOT the xp.
-Removing WMC dragon wish is a good idea in general, because it greatly affects realm balance indeed, so +1 for that, but could you enlighten us, what kind of wish will you planning to replace it with that is more attractive than those OP WM jewells you can buy with WMC?
-The rest of it isn't really clear for me...
You will get WMC only for killing enemies and stealing a gem, but only if something is accumulated??
What amount will you get then?
You can fill the "bar" up again by killing enemies or you will have to steal a gem as well? Both? If not both which one will you need?
Anyway, hope you will be able to do the next update really soon, because I think many looking forward to it, would be about time
.