Negative XP
So, I posted this in another thread and someone suggested that I bring more attention to it by making it it's own thread. So here it is. Chances are that NGD are not going to get rid of the negative XP bonus as a reward but I have some ideas about how it could be reworked slightly to make it more...palatable (for want of a better word).
1. Base the % of + or - XP reward on the percentage of attackers versus defenders. So for example a group of 60 vs 5 would get a lower XP bonus or malus available to them as a wish than for a 50 vs 50 fight. That way, the even fights would be rewarded (as I think they should) with a higher bonus than the zerg vs 1 fights.
2. Only apply the -XP to people above level 35 (for argument's sake). Last thing we need is a lvl 15 who's already faced with a huge grind to be given a setback like - XP. It might even make them change their mind about playing RO since it has just gotten even harder to grind up.
Any thoughts on either of these?
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