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Old 07-15-2010, 07:24 PM   #10
UmarilsStillHere
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Quote:
Originally Posted by Gourmandine View Post
Why to nerf sultar? This would already solve the problem:
I think the idea is to make terror generaly less powerfull, though the new CC rules will prevent it being chained so heavily I think a spash damage increase is to encourage it to be used as a holding spell for warriors or other players to deal damage, basically how its used now when you only have 1 terror as opposed to 5 or even more where just the Terrors alone are enough to nuke all but the hardiest player to oblivion without any other spells needed.

On GCD: Increase the warlock GCD but I urge you to leave Conjus as they are, or if possible do as was suggested eariler with longer GCD's after a offence spell compared to a defence spell, or just cut the cast times of support spells, personally I think the latter is the better solution.

Would be great if GCD was based on sub-class rather than over all class, whereas the long GCD isnt to bad for barbs, it hurt knights CC abilitys, I miss being able to use a fast axe and CC several people at speed, hence putting several players out of action and defending my allys, a'la the point of the class.
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