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General discussion Topics related to various aspects of Champions of Regnum |
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#1 | |
Apprentice
![]() Join Date: Oct 2009
Posts: 59
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![]() Quote:
So weak slow weapons = can't use them against targets with good armor, same low normals as with fast/med If you want that people use 1 weapontype, then remove all and sell only initial weapons :P |
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#2 | |
Baron
![]() ![]() ![]() ![]() Join Date: May 2010
Location: South Africa
Posts: 906
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my guess is that the removal of the damage cap was an accidental variable change which was never intended. it makes no sense to remove it
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Last edited by Shwish; 08-31-2010 at 02:45 PM. |
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#3 |
Pledge
Join Date: Sep 2009
Posts: 22
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Looks like I won't be using arrows at all if my damage will be super low anyway. I might as well just use spells. I guess this solves the problem of high repair costs, arrow costs, and spending 800 mana per minute with recharged arrows.
In all seriousness, though, I'll just wait until the next update to see what they change. My damage dropped by 60 per hit after this update (0 damage on buffed knights), which makes a total of about 150 for slow bows and 60 for fast ones. NGD wants us to move to faster weapons, but what's the point if none of them do any damage? I might as well use a slow 35 to get the range so I can spam areas if my normals are going to be so unimportant no matter what I do. |
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#4 |
Baron
![]() ![]() ![]() ![]() Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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I dont like this further reduction of normal hits. Much too much.
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#5 |
Marquis
![]() Join Date: Aug 2007
Location: Germany
Posts: 1,843
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The no facing /phantom hits are as bad as before the "fix" :/ much no facing on knocks (esp. on kick and ambush) and on chasing.
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#6 |
Apprentice
![]() Join Date: Feb 2009
Location: Poland
Posts: 97
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Hey! Archers! Wanna hear a joke? KILL THE FUCKIN KNIGHT!
![]() Seriously now I'm not worried, I'm afraid of your next stages and I wonder how darn unuseful will be my marks. If this "update" will go live you will just introduce banking system of archers. ![]() 2010 roadmap (deeply hidden by NGD) Viewer discretion is advised... ( ![]() 1. nerf all classes 2. nerf everything else 3. fix bugs in the nerfs to nerf totally ALL! 4. Go to 1. Yes, all I can do now in game, is just sit, laugh and die. ![]() And of course - good work! IMPORTANT NOTE: we turned off a part of the armor system that dealt with minimum damage. you will see a lot of spells that yeld 0 damage please report those but don't be afraid ![]()
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Luke Skywalker [marksman lvl 60] = Darth Vader [knight lvl 60] = Zeus [barbarian lvl 60] = Hermes [hunter lvl 60] = Lucky Lock [warlock lvl 60] = Raiden [conjurer lvl 52]
Last edited by chilko; 08-31-2010 at 07:49 PM. |
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#7 |
Initiate
![]() ![]() Join Date: Jun 2009
Posts: 154
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So many changes, cant remember whats gone b4 or whats been brought up
![]() When casting camo with a pet, the pet is dismissed (i remember this was introduced), which is fine..BUT hunter doesn't camo...spell goes into cd, chr appears normally and there is no camo icon/timer in the top-left. Does seem a little harder to grind without a pet than it did b4, but not alot. |
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#8 |
Baron
![]() ![]() ![]() ![]() Join Date: Aug 2009
Location: /dev/null
Posts: 766
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I don't think right that a full buffed marks with passive dex, recharged, specialist and maneuver 5 should do 0's on a knight that is only under defensive stance, using epic bows (and magna lb too)...
Well to be short : Improve armor only : OK Reduce normals damage only : OK Improve armor AND Reduce normals damage : Wrong I seriously think that with the armor fix, you should undo that overall damage nerf that was not really needed anyways...
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#9 |
Initiate
![]() ![]() Join Date: Jul 2009
Location: Any place that has beer
Posts: 179
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This little Dwarf really like's "0" damage hits - heheheheAHHAHAHAHAHAHAHBWAHAHAHAHAHHHAHAHHAHHHHHBWAHAHAHAHHAHHHHAHAHAHAHAH
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Jippy 60 Knight Member of Team Goat |
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#10 |
Initiate
![]() ![]() Join Date: May 2007
Posts: 135
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