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Old 08-31-2010, 02:12 PM   #1
metsie
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Quote:
Originally Posted by Compost View Post
Chilko

Now someone can reduce an individuals damage to zero. My weapon damage (even with one of my uber bows that have wicked nice damage gems in it are hitting like I'm having a pillow fight with a mob...and he's using a rock.

I'm frustrated to say the least since the class I play is a hunter - and at the moment I'm limited to simply tracking and camo'ing my allies. Not exactly fun play - especially when I may as well not equip arrows since I won't kill anyone to begin with.

I was completely optimistic and supportive of NGD through all of this - but it just seems changes are getting implemented now without much forethought.

I've also asked several times about the pet tree - because at the current state it is useless....anything going to happen here?
And this new weapon system kills variety, med feels as fast as fast, +slow/med/fast really have almost the same damage, no point of using slow bow if fast bow hits only 20less, fast should hit FAST, slow should hit slow and hard and medium something between of those, not just all about the same without real difference.

So weak slow weapons = can't use them against targets with good armor, same low normals as with fast/med


If you want that people use 1 weapontype, then remove all and sell only initial weapons :P
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Old 08-31-2010, 02:20 PM   #2
Shwish
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my guess is that the removal of the damage cap was an accidental variable change which was never intended. it makes no sense to remove it

Quote:
Originally Posted by metsie View Post
And this new weapon system kills variety, med feels as fast as fast, +slow/med/fast really have almost the same damage, no point of using slow bow if fast bow hits only 20less, fast should hit FAST, slow should hit slow and hard and medium something between of those, not just all about the same without real difference.

So weak slow weapons = can't use them against targets with good armor, same low normals as with fast/med
i never understood why this change was made to be honest. it wasnt necessary to cripple slow weapons which in-turn screwed over all the people who invested alot of time and money into acquiring them.

Last edited by Shwish; 08-31-2010 at 02:45 PM.
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Old 08-31-2010, 02:30 PM   #3
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Looks like I won't be using arrows at all if my damage will be super low anyway. I might as well just use spells. I guess this solves the problem of high repair costs, arrow costs, and spending 800 mana per minute with recharged arrows.


In all seriousness, though, I'll just wait until the next update to see what they change. My damage dropped by 60 per hit after this update (0 damage on buffed knights), which makes a total of about 150 for slow bows and 60 for fast ones.

NGD wants us to move to faster weapons, but what's the point if none of them do any damage? I might as well use a slow 35 to get the range so I can spam areas if my normals are going to be so unimportant no matter what I do.
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Old 08-31-2010, 02:42 PM   #4
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I dont like this further reduction of normal hits. Much too much.
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Old 08-31-2010, 03:01 PM   #5
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The no facing /phantom hits are as bad as before the "fix" :/ much no facing on knocks (esp. on kick and ambush) and on chasing.
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Old 08-31-2010, 03:17 PM   #6
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Hey! Archers! Wanna hear a joke? KILL THE FUCKIN KNIGHT!

Seriously now I'm not worried, I'm afraid of your next stages and I wonder how darn unuseful will be my marks. If this "update" will go live you will just introduce banking system of archers.

2010 roadmap (deeply hidden by NGD)

Viewer discretion is advised... ()

1. nerf all classes
2. nerf everything else
3. fix bugs in the nerfs to nerf totally ALL!
4. Go to 1.

Yes, all I can do now in game, is just sit, laugh and die.

And of course - good work!

IMPORTANT NOTE: we turned off a part of the armor system that dealt with minimum damage. you will see a lot of spells that yeld 0 damage please report those but don't be afraid
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Last edited by chilko; 08-31-2010 at 07:49 PM.
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Old 08-31-2010, 03:44 PM   #7
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So many changes, cant remember whats gone b4 or whats been brought up so if this has been mentioned/reasons given then, sry for the repeat.

When casting camo with a pet, the pet is dismissed (i remember this was introduced), which is fine..BUT hunter doesn't camo...spell goes into cd, chr appears normally and there is no camo icon/timer in the top-left.

Does seem a little harder to grind without a pet than it did b4, but not alot.
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Old 08-31-2010, 05:38 PM   #8
NotScias
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I don't think right that a full buffed marks with passive dex, recharged, specialist and maneuver 5 should do 0's on a knight that is only under defensive stance, using epic bows (and magna lb too)...

Well to be short :
Improve armor only : OK
Reduce normals damage only : OK
Improve armor AND Reduce normals damage : Wrong

I seriously think that with the armor fix, you should undo that overall damage nerf that was not really needed anyways...
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Old 08-31-2010, 06:21 PM   #9
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This little Dwarf really like's "0" damage hits - heheheheAHHAHAHAHAHAHAHBWAHAHAHAHAHHHAHAHHAHHHHHBWAHAHAHAHHAHHHHAHAHAHAHAH
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Old 08-31-2010, 03:07 PM   #10
Yttrium
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Quote:
Originally Posted by metsie View Post
So weak slow weapons = can't use them against targets with good armor, same low normals as with fast/med
I agree with this. The difference in weapon speed should have a higher damage difference.
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