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#31 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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I just did some dmg testing and a weasel hits harder than I do - I'm not kidding. I'm doing 85-95 damage on Trolls and if I push my dexterity up and use lvl 5 Sentinel and lvl 5 Lighness my damage goes up to 125-130.
Additionally - with how the changes in armor are - you can negate someone's damage to 0. Cmon NGD.... I'll check back next amun update.
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Compost (60 Hunter) Alsius Compoundious (Dead and gone...) |
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#32 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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Now someone can reduce an individuals damage to zero. My weapon damage (even with one of my uber bows that have wicked nice damage gems in it are hitting like I'm having a pillow fight with a mob...and he's using a rock. I'm frustrated to say the least since the class I play is a hunter - and at the moment I'm limited to simply tracking and camo'ing my allies. Not exactly fun play - especially when I may as well not equip arrows since I won't kill anyone to begin with. I was completely optimistic and supportive of NGD through all of this - but it just seems changes are getting implemented now without much forethought. I've also asked several times about the pet tree - because at the current state it is useless....anything going to happen here?
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Compost (60 Hunter) Alsius Compoundious (Dead and gone...) |
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#33 | |
Pledge
Join Date: Mar 2010
Posts: 35
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i thought thats too much.. but trolls 0 dmg well i like that. This is not a pvp game but a rvr. Knigth sould be hard to kill. If a knigth has over 2k defense he shouldn't get any dmg. don't forget that knigths won't be doing much dmg while using that buff. And there are enough dots that will hurt enough. Ok hunter has very few dots.. but hunters are a Defensive class thus u will need pp from your realm to be able to kill something... You got good stalk now, support buffs for warriors ... |
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#34 |
Marquis
![]() Join Date: Aug 2007
Location: Germany
Posts: 1,843
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If the removal of the % damage cap that armor can reduce is intended, how do you plan to balance the armor values?
You might need a very well thought cap there where armor stacking starts to get less powerful (see the castspeed calculation). How you will preven that you will have hunters do 0 damage, marks that will do maybe 100 and good geared ones that will do 200 even with tuned values (example of the problematics). |
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#35 | |
Apprentice
![]() Join Date: Oct 2009
Posts: 59
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So weak slow weapons = can't use them against targets with good armor, same low normals as with fast/med If you want that people use 1 weapontype, then remove all and sell only initial weapons :P |
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#36 | |
Baron
![]() ![]() ![]() ![]() Join Date: May 2010
Location: South Africa
Posts: 906
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my guess is that the removal of the damage cap was an accidental variable change which was never intended. it makes no sense to remove it
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Last edited by Shwish; 08-31-2010 at 02:45 PM. |
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#37 |
Pledge
Join Date: Sep 2009
Posts: 22
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Looks like I won't be using arrows at all if my damage will be super low anyway. I might as well just use spells. I guess this solves the problem of high repair costs, arrow costs, and spending 800 mana per minute with recharged arrows.
In all seriousness, though, I'll just wait until the next update to see what they change. My damage dropped by 60 per hit after this update (0 damage on buffed knights), which makes a total of about 150 for slow bows and 60 for fast ones. NGD wants us to move to faster weapons, but what's the point if none of them do any damage? I might as well use a slow 35 to get the range so I can spam areas if my normals are going to be so unimportant no matter what I do. |
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#38 |
Baron
![]() ![]() ![]() ![]() Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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I dont like this further reduction of normal hits. Much too much.
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#39 |
Marquis
![]() Join Date: Aug 2007
Location: Germany
Posts: 1,843
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The no facing /phantom hits are as bad as before the "fix" :/ much no facing on knocks (esp. on kick and ambush) and on chasing.
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#40 |
Initiate
![]() ![]() Join Date: May 2007
Posts: 135
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