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Old 06-29-2011, 09:36 PM   #13
Seher
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Quote:
Originally Posted by AnteUp View Post
The occasional kill will happen. I don't see anything wrong with that. What we have to prevent is abuses.
The fact that killing a devastated realm's player on his territory is an exercise in futility should be enough to discourage most from doing it.
But to discourage the jerks too, perhaps a customized version of the -RP feature could come back into play on a devastated realm's altars?
I'm not talking about occasional kills, I talk about enemies camping cities and effectively blocking beginners from playing. I don't even know if -rp would stop those jerks, it didn't stop them when it was active at saves, the guard did. But it COULD work with more protection behind the wall, like some magic shield protecting all streets? That could even enhance gameplay for noobs. Action all around you, but you don't get hurt. I like this concept, if all those preconditions receive the attention they need.
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