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Old 06-30-2011, 01:16 PM   #1
trulyem
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Just a thought...

Warmasters are not a tool. Warmasters should initiate fights. Become leaders, tank in wars and become an aid to a team.

After this update the role of a warmaster is to stay behind the lines and buff his allies, watch them die and run. The allies get speed, unstoppable madness, and free teleport while he stays behind.

Is this what NGD wants? Wussymasters?
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Old 06-30-2011, 01:34 PM   #2
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Originally Posted by trulyem View Post
Just a thought...
Warmasters should initiate fights. Become leaders, tank in wars and become an aid to a team.
This was my initial idea of what a warmaster would be, however if anything its too easy to become one, and so every other player with some free time is now a warmaster, thus we don't have warmasters leading. We have warmasters as 'normal players' and everyone else trailing behind.
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Old 06-30-2011, 01:35 PM   #3
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Originally Posted by Umaril View Post
This was my initial idea of what a warmaster would be, however if anything its too easy to become one, and so every other player with some free time is now a warmaster, thus we don't have warmasters leading. We have warmasters as 'normal players' and everyone else trailing behind.
Totaly agree!!!!!!!!!!!!!
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Old 06-30-2011, 02:28 PM   #4
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Quote:
Originally Posted by trulyem View Post
Just a thought...

Warmasters are not a tool. Warmasters should initiate fights. Become leaders, tank in wars and become an aid to a team.

After this update the role of a warmaster is to stay behind the lines and buff his allies, watch them die and run. The allies get speed, unstoppable madness, and free teleport while he stays behind.

Is this what NGD wants? Wussymasters?
It's an RvR game.. benefiting from your own area buffs is something NGD has changed recently (Onsl, OWTH, Shield Wall, etc) why should these spells be any different? You spent boosters to skill them? Other people did too. Plus, your whole point is nullified when there are more than one warmaster in a group, use their beacons -.- Umaril already said Warmasters are becoming very common, as 'normal players' are attaining this status.

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Originally Posted by Umaril
A sort of low level warzone has been suggested many times over in many forms, I recall NGD said they were doing something to get lower levels involved in war at one point, seems to have never materialised into anything though :/
IMO exp from war should be boosted dramatically. Why? This way there will be less 'grindmasters'. Also, you get people going to war at lower levels just to level up. I personally would buy a shit ton of boosters if they kept war exp the way it was originally on Amun. Besides, you have to win to get exp in war :>
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Old 06-30-2011, 03:13 PM   #5
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Originally Posted by _Seinvan View Post
IMO exp from war should be boosted dramatically. Why? This way there will be less 'grindmasters'. Also, you get people going to war at lower levels just to level up. I personally would buy a shit ton of boosters if they kept war exp the way it was originally on Amun. Besides, you have to win to get exp in war :>
Wee need to understand commercial side of this game too.This game needs cash to be able for others to play him free.I am not anti-boosters or other thinks that brings money to NGD.
The real issue is :worth to buy boosters in curent state of game?worth to be a wm?...it's there enaught fun when i will be hight lvl?
-Correct answare it's nope.(in curent state of gameplay)

Troble was with WM boosted they profit for short time like 3-4 months.Now it is a stuck....just because of gameplay.

In NGD mind can be more visions about features that boost they profit and features that boost gameplay experience.In my opinion NGD think a bit to complicated this features.They dose not adapt features that players want with premium features.It is a refuse of "client is always right".
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Old 07-02-2011, 03:40 AM   #6
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Quote:
Originally Posted by _Seinvan View Post
It's an RvR game.. benefiting from your own area buffs is something NGD has changed recently (Onsl, OWTH, Shield Wall, etc) why should these spells be any different? You spent boosters to skill them? Other people did too. Plus, your whole point is nullified when there are more than one warmaster in a group, use their beacons -.- Umaril already said Warmasters are becoming very common, as 'normal players' are attaining this status.



IMO exp from war should be boosted dramatically. Why? This way there will be less 'grindmasters'. Also, you get people going to war at lower levels just to level up. I personally would buy a shit ton of boosters if they kept war exp the way it was originally on Amun. Besides, you have to win to get exp in war :>
Thats very nice, I hope Alsius Horus would stop whining in this forums because you talk so damn high.
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Old 07-04-2011, 12:17 AM   #7
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Exclamation Thanks for the reports

This topic will be closed and unsticky since the game version 1.7.6 is live on the servers.

Regards,
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