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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Marquis
![]() Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Im not sure why you want to keep so much roulette in gameplay. I favour an effect halving cc durations which would considerably increase pressure of a rush without relying on pure randomness. Way more feasible imho.
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#2 |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2009
Location: Canada
Posts: 714
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I would actually like that very much, I agree the hole randomness factor does get old. But i'd rather see this warmaster powers revised over removed
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#3 |
Master
![]() ![]() ![]() Join Date: May 2007
Location: Here & There
Posts: 439
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Some people would like to see the removal of the chance factor in its entirety, but that wouldn't work.
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Psy Dizzy thumbs, itchy fingers
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#4 | |
Marquis
![]() Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Do you really want to go thru the whole discussion why a general resist chance of this magnitude is a bad thing? I actually really dont care about a replacement at the moment. Sure a proper solution would be nice but is of no importance compared to the destruction to tactical play off. beacons pose right now. |
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#5 |
Baron
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Location: /dev/null
Posts: 766
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I also agree that pure removal is not a solution at all. Many people worked hard to get lvl60 and the required coins to be WM.
Like it has been said, the idea was nice but the implementation is horrible. Anyways I have already made my suggestion on it, but looks like NGD's happy with what's now...
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#6 | |
Initiate
![]() ![]() Join Date: Jan 2011
Location: Bosnia,The Netherlands
Posts: 147
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#7 |
Apprentice
![]() Join Date: May 2007
Location: France
Posts: 82
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Hi all,
I agree with Enio, but in fact few points are killing the game 1 - Of course the warmaster attributes (more disbalance): i use the defensive beacon only to teleport me fisgael to war zone Only 1 save by realm make the game so borred and the half of the map is absoluty useless ( yeah on RA server too ) this beacons kills the prejudiciable spells ( freeze , confuse , stun, ambush ) and by this way the tactical part of the game 2 - The random chance inside the supposed inume's spells ( sotw , madness) it s totally ridiculous when the guu rsist 2 spells with any reasons , and for you he successed to freeze (ambush, and many more) inside the SOTW and this with 20 levels of difference, by this way a barb level 45 can kill 1 level 60 !!!!! I know a lot of people who leaves the game only for this point (50 at least) 3 - The game is became too much expensive there is too much difference between a prenium item and normal item, for a bow the damages are X2 Peoples can't follow this point too, NGD developed habit to nerf and restore the damages or protection by prenium items few months later Look at the arrows by exemple .... piercing for 1 year and by miracle we can found slashing and more i, the preniums, specialy now when the half of peoples got a piercing protection hahaha very funny ... Premiums should help you in game XP, Mana , Life , clothes etc ... but not so much for damages, armors 4 - The new forts and castles are too hight and big for the castles unplayable for the archers , i never fight inside them just arround the forts and i never go for the castles , too far to big to .... I had never understood why they 'rent in the middle of each realms 5 - the new attibution of the armor points , the archers can't drop something at the superboss it s a real pleasure to hit at 25 evendim , torkul or dean spend 1000 arrows for 200 gold During battle to hit the enemies at 25 to or less when they haves 5000- 8000 points of life ( with beacons or no) 6 - NGD says they listen us but all is already decided 6 month or 1 years ahead, If they want to success they should work with a little group of players (30-50) before to put the changes in game and listen the return of this little player's group, amun serves only for the bug and the startegy is already decided. I never saw NGD changed something about them plans (i play since 2007) Where is FROSK when a player like ENIO or others says some constructive things ? Listen, Learn, and Build
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#8 | |
Master
![]() ![]() ![]() Join Date: May 2007
Location: Here & There
Posts: 439
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Although, "destruction" isn't entirely fair. Gameplay has shifted too a more linear feel but tactics aren't quite so diminished as you're implying, only different.
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Psy Dizzy thumbs, itchy fingers
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